D
DragonReign
Guest
Summary of the problem Extra Utilities 2 data is being transferred between worlds.
Pack Version 3.0.6
What is the bug? ExtraUtils2 variables are messed up and being saved on world quitting and then being added to current values in the next world you load without exiting the game fully. For example I created a new world built 3 fully powered water mills for a total of 48 grid power, then i saved and quit, loaded the same world and my power was then 96, saved and quit, then power was 144, so the value from the first world that you save and quit out of is getting saved somewhere and then each time you load a world that data gets read and added to your current data. Also if I save and quit a world while I have an angel ring variant with visible wings, the next world I load will have those wings on the player character if the world I load into doesn't already have an angel ring in inventory. I have also experienced the grid power values increasing upon crossing chunk boundaries and also by placing and breaking water mills, example, current value is 96, then I place a water mill and the value increases by 8, then I break the mill I just placed and the value increases by 8 again, even if the mill is nowhere near water. But I think that only happens if I leave the game running in the background on the main menu for several hours.
Mod & Version ExtraUtils2 Version 1.0
Link to log file No crashing.
Is it repeatable? Yes.
1. Create world.
2. Generate Grid Power and Equip an angel ring with decorative wings. Does not need to be bauble version.
3. Save and quit out of world.
4. Create new world.
5. Put a Grid Power generator or some other method for seeing grid power values into a hot-bar slot and switch to that slot.
6. Notice messed up Grid Power values.
7. Travel to multiple chunks and see values increase.
8. Switch to third person or open inventory and notice the wings that match the variant of angel ring you equipped in the previous world.
Known Fix Completely exit the game and then re-launch it, then the first world you load will have the correct grid power values. If you quit that world you then need to completely exit and re-launch again to prevent the bug from happening.
Pack Version 3.0.6
What is the bug? ExtraUtils2 variables are messed up and being saved on world quitting and then being added to current values in the next world you load without exiting the game fully. For example I created a new world built 3 fully powered water mills for a total of 48 grid power, then i saved and quit, loaded the same world and my power was then 96, saved and quit, then power was 144, so the value from the first world that you save and quit out of is getting saved somewhere and then each time you load a world that data gets read and added to your current data. Also if I save and quit a world while I have an angel ring variant with visible wings, the next world I load will have those wings on the player character if the world I load into doesn't already have an angel ring in inventory. I have also experienced the grid power values increasing upon crossing chunk boundaries and also by placing and breaking water mills, example, current value is 96, then I place a water mill and the value increases by 8, then I break the mill I just placed and the value increases by 8 again, even if the mill is nowhere near water. But I think that only happens if I leave the game running in the background on the main menu for several hours.
Mod & Version ExtraUtils2 Version 1.0
Link to log file No crashing.
Is it repeatable? Yes.
1. Create world.
2. Generate Grid Power and Equip an angel ring with decorative wings. Does not need to be bauble version.
3. Save and quit out of world.
4. Create new world.
5. Put a Grid Power generator or some other method for seeing grid power values into a hot-bar slot and switch to that slot.
6. Notice messed up Grid Power values.
7. Travel to multiple chunks and see values increase.
8. Switch to third person or open inventory and notice the wings that match the variant of angel ring you equipped in the previous world.
Known Fix Completely exit the game and then re-launch it, then the first world you load will have the correct grid power values. If you quit that world you then need to completely exit and re-launch again to prevent the bug from happening.