EXP Orb Lag In Wheat Energy Farm

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qsmithy

New Member
Jul 29, 2019
58
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I am currently using the Mindcrack Pack.

I've made (a rather complicated?) wheat energy farm based off off bones dropped from Wither Skeletons. However, due to the fact that I'm using combat turtles to kill them, they drop way too much EXP. I wanted the farm to double as a Wither Skeleton Head farm, since fall-damage doesn't seem to make them drop heads. Due to the fact that I plan to have it run for long periods of time, it creates way too many EXP orbs, which lag my computer. I don't really want to change how they die, and I want to keep it automatic. I've tried putting 3 brains in a jar next to where all the EXP collects, but since they can only collect a finite number orbs, it doesn't work for long. I am wondering what I could do to fix this, such as temporarily disabling EXP orbs or finding another way to kill them, even though I don't want to build the system over again... even though I might have to.)
 

Tdb360

New Member
Jul 29, 2019
70
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I know that iron golems, I believe act as player kills, don't drop xp without the visor upgrade, or you could put a xp turtle in there to suck it up, Maybe auto enchant books?
 

Juanitierno

New Member
Jul 29, 2019
579
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XP turtle, as stated above, will solve ypour problem. it can automatically collect an ?infinite? amount of XP and get rid of those orbs.
 

qsmithy

New Member
Jul 29, 2019
58
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0
Is the XP turtle in the Mindcrack Pack... because I don't really want to upgrade until I do more with everything else.
 

qsmithy

New Member
Jul 29, 2019
58
0
0
Thank you, it works now. ...Although it is a little hard to time everything so that everything that is taken from the complete energy farm is at the same rate at which it is created.