Excited for Ars Magica?

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Are you excited for Ars Magica?

  • Yep!

    Votes: 47 74.6%
  • Nope!

    Votes: 16 25.4%

  • Total voters
    63

BanzaiBlitz

New Member
Jul 29, 2019
429
0
0
Ars Magica is in HEAVY development still. Of course a lot of parts feel off and slowly over time that changes one update at a time. This, for those that had not caught the fact, is also including blatant intent towards compatibility with Thaumcraft. Both Mithion and Azanor working from the same source material (AM has outright permission to use names, etc.).

As for depth, in addition to nearly being REQUIRED to explore the world a lot in order to find all the spells without it costing you extreme amounts of resources (a spell research table primarily), the spell system is remarkable by itself but the second you look at spell creation...well... This is a rough calculation of 70 spells, 3 modes per spell, and up to 5 spell layers during custom creation (assuming friends are stabilizing for you) will provide a rather insane 70^15 in potential combinations! Granted, some spells have similar traits and some may not do anything tangible, plus new spells are likely to be added at times so it will always be a rough measure. If you have no clue what the numbers are, pull up your PC-provided calculator...

Of course, to each their own in how they want to play. Personally, I will mix Ultimate with Ars Magica and a few others. I'm a somewhat meandering player, so it is hard for something to really be OP to my taste and if it is, I just stop using it when it feels less fun.

Give Ars Magica some time to develop, and importantly, refine and polish. :D
 

Bigglesworth

New Member
Jul 29, 2019
1,072
0
1
Its alright. It just doesn't really have any structure outside of it to apply it in. Woo i can change cobble into smoothstone. Its like if Wow were only 1v1 duels. Nothing else. Maybe a really weak dragon that could only be killed once per server. Thats about it.. You need a whole RPG server designed around it, then it could be good, but likely not balanced in the least. It feels more like it is suppose to be part of a whole rather than the full mod itself.

Its something a lot of people will find really cooool for maybe a couple weeks, and then gradually mostly not give a crap about expect for one or two spells they mindlessly still cast.

Thaumcraft fits the FTB type of server far better.
AM would fit a structured RPG/Faction server far better.
 

Riuga

New Member
Jul 29, 2019
684
0
0
I hate spells in particular. That's why I never play a mage in any game. Ever.

My vote is obv. no.
 

Jess887cp

New Member
Jul 29, 2019
922
2
1
Thaumcraft integration? I'll probably get into it later then.

Speaking of gaming and playstyles, I wish there was a sneak overhaul. Right now sneaking is next to useless, except for falling off of things.