EU production - Recommendations?

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Adonis0

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Jul 29, 2019
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If going the bridge route, will the boiler(s) blow up if the MFSU is full, thus giving the steam no where to go?
That's not a condition of boilers blowing up

The only way you get a boiler blowing up is if you don't put water in it, let it get hot, and then put water into it again.
or let it run out of water while hot, then try to put water back into it again.

Those are the only two conditions a boiler will blow up, the others are external factors like creepers, tnt and the like
 

Wekmor

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Jul 29, 2019
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Didn't read all the posts, but if you have petroleum generators in your pack you can just build a few of these (very cheap) and pump some oil, refine into fuel and use this in the petroleum generators for 25 EU/t for each generator. Pretty good in my opinion, sure you have to have an eye on your oil pump, but it's not too bad
 

Benjywa

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Jul 29, 2019
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Awesome - now we are getting somewhere
Note - steam boilers will just waste steam if its not used

I may be going over the top in detail but sorry if I am teaching you to suck eggs - This will work - I am using it for 10 x 36 HP boilers as we speak. The detail is in italics so ignore if you know, anything you don't quite get use youtube. It will run forever and ever with 0 input so you can play with other stuff

1 x steves carts farm for trees in a 16 x 16 E shaped track, this will give you more than enough income of mats
2013-07-24_00.29.23.png
- E shaped means you are outlining an E with 2 blocks gap between the tracks
- you want a cart with woodcutter/solar/coal engine and some storage, making sure solar is high priority and coal is medium
- 2 managers, one unloading the STORAGE and the other loading the ENGINE part... check the arrows on the managers

1 x wheat farm,
steves are ideal, just a small one you dont need much, again the tree farm will power the cart and use the same cart setup as above but farmer instead of woodcutter (pic is supplying enough for 4 liquid boilers)
2013-07-24_00.29.31.png


The reason for saying Steves carts is the charcoal you will produce will power both farms with plenty left over

So now you are sorted mats wise you just need the final fuel for the boilers

Solid fuel - take the wood, turn to charcoal and put in solid boilers, you will have enough for a 36 HP boiler both farms and some left over

Liquid Fuel - more complicated - you need a fermenter and 3 stills to make Biofuel, again you will have enough to a 36 HP boiler
2013-07-24_00.30.23.png

The fermenters need fertiliser from apitite (mining = yawn) so use the fabricator table to autocraft wheat to compost instead so saplings + compost = biomass. Biomass to stills = biofuel to tank and then liquid boilers.
2013-07-24_00.30.33.png

Notes
1 - the solid fuel are easy! ME network can sort the farms and charcoal and input to boilers
2 - Liquid is harder as you need MJ to run all the machines and a load of bronze
3 - Build up a storage of charcoal and biofuel before starting the boilers, they EAT fuel to get up to temp
4 - temp on those badboys will take 6 hours to get to 1000

So now we have 2 boilers chucking out a bucket load of steam

Attach 9 liquiducts to a boiler to pull all the steam out and 1 liqu output will carry all 720 to a bridge BUT you need to hook up the bridge on all sides
2013-07-24_00.29.59.png

Your bridge will need 2 steam inputs (1 for each boiler) and you can use 2 x HV outputs and glass cable to draw the 700 eu/t. I would suggest a MJ out on the spare side and a tesseract to power your quarry and mats = win

2013-07-24_00.40.40.png

Just as a final hurrah I will show you the EU that I am putting through my UU fab at night when panels are not working
2013-07-24_00.36.15.png
and during the day when they are (UU matter to panels FTW)
2013-07-24_00.42.18.png

I am Ben - I play GT and have been playing for 8 weeks and on this server for 4

GL CHAP and viva le MC community

PS if you want to ditch bridges and have spare mats and want your boilers to look authentic and imo PIMP - use industrial steam engines

2013-07-24_01.00.28.png
 

Brian Cherrick

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Jul 5, 2013
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I am still trying to figure how to make a farm that gives the saplings that gives me an endless supply of bio-mass. I also got a max size iron tank that is about 3/4 full of fuel. So I think it's good to run for several days. But I am hoping to have this running by then so I just have to hook it up without any major drop in temperature. There any easy to follow guides to set this up?
 

Siro

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Jul 29, 2019
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I am still trying to figure how to make a farm that gives the saplings that gives me an endless supply of bio-mass. I also got a max size iron tank that is about 3/4 full of fuel. So I think it's good to run for several days. But I am hoping to have this running by then so I just have to hook it up without any major drop in temperature. There any easy to follow guides to set this up?

I HIGHLY recommend looking into MFR (minefactory reloaded). It is very easy to set up for both liquid and solid fuel at the same time.

Dirt poor setup (just trees, slow):
1x Harvester
1x Planter
1x Generator (or an mj power producer of some sort or a UE power producer of some sort)


Place the planter down. Place a U of cobblestone/stone transport pipe around the planter. Place dirt above the planter and pipe (and fill in the empty spot), this is where saplings will get planted. Pick one side of the U of pipe, add 3 more pipe to bring the pipe up 1 above the dirt. Place the harvester next to this pipe, which should be next to an edge of the 3x3 of dirt. Add two length of pipe to the other side of the U to bring it level with the dirt. Place the generator directly next to the harvester above that length of pipe. Run copper cable to the planter from the generator. Place a chest next to the same piece of pipe the generator is sitting on. Gather as many oak saplings as you can and fill as many slots in the planter as possible. How this works is the harvester will harvest trees and the items will autoeject into the pipe and probability will have most of the saplings enter the planter. You may also get some wood/apples/whatever stuck in your planter if you don't start with a bunch of saplings. The same principle has wood entering the generator and excess will go into the chest. But this is the cheap setup, so expect to watch it a bit and bonemeal saplings to speed it up. Eventually sludge will build up in the harvester, which can be dealt with using a void pipe or sludge boiler.

Full setup:
1x Harvester
1x Planter
1x or more Generators
1x Sludge Boiler
1x Fertilizer
1x Composter
1x Sewer
1x Lapis or other low value range upgrade inserted into planter
1x high value (as affordable) range upgrade inserted into sewer

Same basic idea here, but going the full route. Instead of all stone pipe, we want gold. Each pipe that touches the planter should be diamond and filter the appropriate sapling into it. The fertilizer sits on a side just like the harvester. The composter sits right next to the fertilizer. The sewer sits in the middle of a large animal pen. The sewer does not need power, but it does need to have liquiducts connecting it to the composter. The sludge boiler is optional and replaceable with a waterproof void pipe if you don't want its products. Liquiducts will connect the harvester to the sludge boiler. The sludge boiler will also auto output and can be piped into the same system you're piping the output of the harvester into (ME network recommended, barrels also work for the limited number of item types). Everything needs power except the sewer. The upgrade for the planter is to slow it down, as it can be too fast when constant power is available and cause the harvester to bug out. Do not attempt to put multiple sewers with upgrades in overlapping areas, they shut off if this happens.

Either setup will produce wood and saplings in abundance, but the full setup can basically be turned on and forgotten about. MFR also has the bioreactor, which will take saplings and convert them directly into a biofuel using no power, but is not as efficient as other solutions without several different types of things (compatible with anything the planter can plant). But given the rate this setup produces saplings & wood, efficiency isnt really a big deal.
 

eric167

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Jul 29, 2019
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wile were talking about the tree farms, consider the forestry ones.
apples, wood, and saplings as output. water, MJ, dirt in.
you can make charcoal, plantballs, and use squeezers to make applejuice, which can be refined into fuels for various EU generators.
 

Benjywa

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Jul 29, 2019
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Please accept the below as information and don't think I am being patronizing, its hard to type and get the tone across - I love this community and everyone is always so nice

The example I gave you told you exactly how to make the tree farm that will give you enough supply for 2 boilers. set up of the farm I pictured, make the cart I described and you will have more than enough mats
I left out - put in the saplings and it will do the rest
I also left out - You need a roof, lightning can hit carts!

Regarding MFR I am 1.4.7 as on ultimate so do not have acess to it. The issue I have is my system is 0 input now its up and running and scales perfectly.
MFR as far as I understand needs fertilizer which means you have a non renewable input. What I would like to know is
How many saplings do I get from a stack o fertiliser?
With the new apitite levels does it show up a lot more?

The steves carts set up needs charcoal which the farm supplies
it needs compost for fermenters which the wheat farm supplies.

My set up has been powering 10 boilers for over a week without a hitch
 

Siro

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Jul 29, 2019
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Please accept the below as information and don't think I am being patronizing, its hard to type and get the tone across - I love this community and everyone is always so nice

The example I gave you told you exactly how to make the tree farm that will give you enough supply for 2 boilers. set up of the farm I pictured, make the cart I described and you will have more than enough mats
I left out - put in the saplings and it will do the rest
I also left out - You need a roof, lightning can hit carts!

Regarding MFR I am 1.4.7 as on ultimate so do not have acess to it. The issue I have is my system is 0 input now its up and running and scales perfectly.
MFR as far as I understand needs fertilizer which means you have a non renewable input. What I would like to know is
How many saplings do I get from a stack o fertiliser?
With the new apitite levels does it show up a lot more?

The steves carts set up needs charcoal which the farm supplies
it needs compost for fermenters which the wheat farm supplies.

My set up has been powering 10 boilers for over a week without a hitch

MFR does not require fertilizer to function. It will use vanilla tree growth mechanics to operate at a slow rate. The sewer block produces sewage fluid based on the number and size of animals (including players) above it's range (default 1). The composter creates fertilizer from sewage. The fertilizer then uses that to instantly grow trees using the same mechanic as bonemeal (there is a config option to enable using bonemeal as well). However, wheat does not instantly grow because wheat no longer instantly grows from bonemeal; so a wheat farm will require much more fertilizer than a tree farm and is better as a larger farm (upgraded planter/harvester) to take advantage of vanilla growth mechanics over a large area.

You get as many saplings as you would from manually bonemealing/harvesting trees, just much, much faster. It requires no ongoing input (other than power) or resource acquisition to keep running once fully set up. I've been powering 15 boilers off one full mfr setup using jungle trees (burning wood into charcoal) and have considerable excess. Excess saplings go into bioreactors that produce biofuel which I currently use in biofuel generators which fully power two MFR laser drills.
 

Benjywa

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Jul 29, 2019
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OMG that is amazing.

I want one of these asap, my steves carts are taking up way too much room
Thanks so much matey

Any chance you could post some screenshots? or point me in the direction of some? I have slowly refined the layout of my base to try and take up less and less room (I started with old forestry farms!)
Are MFR's in ultimate yet?

CHeers
 

Siro

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Jul 29, 2019
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OMG that is amazing.

I want one of these asap, my steves carts are taking up way too much room
Thanks so much matey

Any chance you could post some screenshots? or point me in the direction of some? I have slowly refined the layout of my base to try and take up less and less room (I started with old forestry farms!)
Are MFR's in ultimate yet?

CHeers

MFR (MineFactory Reloaded) is in ultimate 1.4.7. It is also in 152wgt & 152ngt betas as well as the new Unleashed, Unhinged & Direwolf20 packs. The big difference with MFR as it has been updated is the addition of the bioreactor, biofuel generator, laser drill & prechargers and range upgrades. The core functionality of building a tree farm with it goes back to at least 1.4.7 (where it even worked with xychorium soil for anything that did not need tilled dirt).

It's hard to take pictures for this... But here's some attempts from the 152wgt pack version .08. I tend to build these above ground anyway because I get so many questions about them, but the planter and cabling/pipes can all be easily hid underground. Most things in MFR will autoeject to attached pipes or valid inventory. So one could also use ender chests and transport nodes (or routers or whatever you prefer) to stock/withdraw everything from an ME system without having to run ME cables to all of it.

This is the jungle tree setup.


Here's one using Sakura trees (MFR is compatible with a lot of mod's added tree saplings). The block on the end/top is a sound muffler block from extra utils, very useful as constant harvesting can be quite noisy.


A large animal pen for sewage production (range upgraded). In the upper left is a breeding/slaughterhouse setup (also from MFR) and a wheat farm managed by a range upgraded planter/harvester combo. The pink slimes are for lols.


This is an implementation of the beginner setup I discussed earlier, although in this screenshot I neglected to power the harvester and didn't place everything optimally, oops.


And this is a more full implementation example. Remember, MFR can use more than one type of power, simultaneously, is compatible with a lot of kinds of cabling, and stops drawing power when its full and has nothing to do. I tried to use cheap stuff for the examples so people don't feel they have to go out of their way to make glass fiber cable or redstone conduit.
 
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Benjywa

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Jul 29, 2019
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Thank you - I had a look at youtube guides last night and I couldn't bring myself to listen to redneck drawl for more than 30 seconds.

I will say that steves/ forestry look like more elegant solutions (ie MFR is fugly) but it is a lot less space and thats what I need as I am basically packed with tree farms. from the looks of it redstone conduits and ae buses seem to be the order of the day with this brute.

I think... looking at the power requirements that I could chuck a sawmill on the end of this and power 4 hobby engines with the sawdust as a self sustaining system. Will have to play around with the ratios on a practice world and just hook this up to my mains power for now.

Thanks again
 

Wekmor

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Jul 29, 2019
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Tree cutting thingies needed 5 diamonds in 1.4.7.
In 1.5 the tree cutter are made with that galgorian stuff like the drills (different tiers)
 

cynric

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Jul 29, 2019
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MFR treefarms are pretty nice, however they seem to seriously drop my fps each time a tree is harvested.
 

Siro

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Jul 29, 2019
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MFR treefarms are pretty nice, however they seem to seriously drop my fps each time a tree is harvested.
They do produce quite a bit of particles and sound as they rip leaves off and pop off the blocks. I'd suppose that this could be abstracted and it could instead just be a multiblock structure that produces the output based on the input, but I imagine it would loose some of its aesthetic horror that is such a large part of its charm.
 

Benjywa

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Jul 29, 2019
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I suppose its not just about max/mining
For me
old forestry tree farms - I do not like the look of them as all but if you build them into the landscape and hide the logger its fits in well to spaces around understated bases
The main issue I have with them is they are MJ eating monsters that need all kinds of inputs for relatively small output = ballache 6/10 I needed 4 to run a couple of boilers - YUK

New Forestry multifarms = POOR - I don't want to have to mine apitite to use a weird shaped farm - again bit fugly with the massive block in the middle

Steves carts - Love the look of them, needs to be in the right setting but the cart trundling around chopping trees is awesome. Spacewise they pwn old treefarm/logger and on production they are better still - even if they aren't the best I will use them in my new powerstation for the look

MFR farms - my next project - they look brutish and ugly but very efficient... won't ditch my carts though - I am trying to make battersea power station and the tracks will fit right in with the brickwork (project battersea is currently a 91/150/55 building with walls and floors done - taking ages.... I know it took ages to make 44K bricks!
 

Brian Cherrick

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Jul 5, 2013
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I'm still on the old 1.4.7 DW20 modpack, so at the moment MFR and a lot of the stuff that is in his 1.5 pack is out of the question.

Here are pics of my rubber tree setup. What I'd like to know is will a similar setup work for biofuel, assuming pipes, etc. Also will AE import/export buses if set up on multiple farms both pull items, or is there some sort of a priority system set up that will pull it to one before the other, or is it like diamond pipe, and split it both ways (i.e. 1 go left, and 1 go right?)?

g5i7.png

9hl4.png


The farm is in disarray at the moment as I am working on getting my wheat farm up elsewhere for compost/fertilizer. Will what I want to do with with AE (all of which I run underground) work here?
 

Benjywa

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Jul 29, 2019
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Afternoon chap, As per previous e-mails - 1.4.7 supports steves carts and MFR, both of which are better sources of trees (steves carts I know and use and I set up MFR last night and its even better)
However max mining is pointless as it's a game and I 100% support trying tree farms 1st as thats what I did before I discovered the others, you will need a few though! (1 farm for 1/2 liquid boiler I think)

AE will cope with all of it with 0 issues, there isn't anything that can screw up unless you run out of mats to put into the machines, 1 cable branching off to multiple import/exports is perfect, CARE the longer the cable and more busses = cost more to run the AE

setup wise you can keep your existing but you need a few tweeks
1 - export bus into side of arbour with humus and saplings in is obvious BUT you need to pull out the sand it produces or it will stall. 1 Solution is to put your chest on top of the logger and an import bus into that. This way your logger logs etc get pulled into AE AND you can run a pipe out of the side of the arbour into the chest as well (make sure the pipe doesnt touch the logger)

2 - POWER - these farms should NOT be hooked up to your boilers, they are power hungry horrors that will eat more MJ than they need. Deal with that as you will, over the course of my game I used peat engines, electric engines from solar, Blutricity, redstone conduits limited by a cube & teseseracts - whatever is best for you (steves carst for example!)

3 - if you want to automate you need to make compost via fab table as discussed above but as you are not using SC or MFR you need humus! so squeeze apples or use a moistener on your excess wheat to make mulch and chuck into a carpenter

Does that answer everything?

GOOD LUCK - sorry I dont have any pics of my old farm system