EU production - advice and suggestions please

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SpitefulFox

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Jul 29, 2019
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In my current setup, I have a 17x17 MFR Planter + Harvester outputting into a Bio-Reactor to make Biofuel, which goes into a Unifier to convert to Ethanol, which is then piped into several Forestry Bio Generators. I don't have the steel for a Turbine, so I'm not bothering with boilers so far.
 

PierceSG

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Jul 29, 2019
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Or if you already have an awesome boiler plant churning out oodles of MJs, why not use those to power multiple Oil Fabricators, then refine them into Fuel to burn for EU?
 

Runo

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Jul 29, 2019
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Believe it or not, early game nukes don't blow, Its all dependent on your implementation.

Set up a simple reactor like this guy. Bam, 3 million EU for every uranium you dig up. It takes 3 stacks of copper ingots, a little more than a stack of iron, and 16 gold, and you've got 60 eu/t.

Now, hold on a sec, let me explain what makes it so good: wire up an MFE or MFSU to it and set to emit redstone if full. Connect that signal to your reactor with an XOR gate and you won't waste uranium.

The problem with early game reactors is that people try to run them 24/7. If you automate their power production to a power storage device, they are amazing. If you don't, yes, they suck.
 

PierceSG

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Doesn't burning Fuel for EU require GregTech?

Hmmmm, you're right. Might be me remembering stuffs from GregTech back when I was playing Ultimate. Well, instead of Oil Fabricators, you can instead use Lava Fabricators and run them in your GeothermalcGenerators from IC2 (am I right this time?) for EU.[DOUBLEPOST=1376693334][/DOUBLEPOST]I'm still partially right on the Fuel! Yay! You can make fuel cans using 7 tin ingots, which you can fill it up with fuel and chuck it into the generator. The fuel can will be left behind once the fuel is consumed and you can automate it to pump out the empty can and reinsert a fill out, the empty one should be able to be automated for refilling too.[DOUBLEPOST=1376693377][/DOUBLEPOST]
 
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PierceSG

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Believe it or not, early game nukes don't blow, Its all dependent on your implementation.

Set up a simple reactor like this guy. Bam, 3 million EU for every uranium you dig up. It takes 3 stacks of copper ingots, a little more than a stack of iron, and 16 gold, and you've got 60 eu/t.

Now, hold on a sec, let me explain what makes it so good: wire up an MFE or MFSU to it and set to emit redstone if full. Connect that signal to your reactor with an XOR gate and you won't waste uranium.

The problem with early game reactors is that people try to run them 24/7. If you automate their power production to a power storage device, they are amazing. If you don't, yes, they suck.

Thing is, it isn't feasible for lazy players like me! Where we just want something that we set it up once and want it to run automatically with little to no input from ourside. :p
 

Loufmier

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Jul 29, 2019
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Instead of supplier pipes, one can upgrade a transport node or use a router to serve a large number of generators. Works well with both large boiler arrays and generator towers (which is really what one should be going for if one wants relatively uncomplicated yet massive on demand eu production).
i`m too lazy to test your proposition, i`ll keep it in mind though, but can router and transport node supply large array(~30 generators) with only 1 piece of charcoal/generator at speed comparable to LP?
 

ratchet freak

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Nov 11, 2012
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i`m too lazy to test your proposition, i`ll keep it in mind though, but can router and transport node supply large array(~30 generators) with only 1 piece of charcoal/generator at speed comparable to LP?

if it can't add speed upgrade and/or more routers
 

Siro

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Jul 29, 2019
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i`m too lazy to test your proposition, i`ll keep it in mind though, but can router and transport node supply large array(~30 generators) with only 1 piece of charcoal/generator at speed comparable to LP?

I've not used LP's yet (but plan to delve into them soon). What transport nodes and routers (with bandwidth upgrade) can do is supply ~160 generators with charcoal (or any other burnable) a stack at a time. Routers will use connected inventories like pipe, allowing for the most compact implementation (a ring of connected inventories at the bottom, furnaces if nothing else) with 4 towers of generators 40 blocks high around a glass fiber cable and a hv transformer (or storage device) at the bottom. Using a transport node in this implementation requires all 20 upgrades and two columns of pipe, and may need two transport nodes to serve all the generators in a timely manner.

In all fairness, one could serve a similar number of boilers with either transport node or router as well, but it just seems a bit cheaper to use generators given that they store a small amount of energy, can function in an on demand manner, and refined iron is a bit easier to get compared to steel. I've previously used generator towers with wood planks rather than charcoal to maximize power production via sawmills. But since I don't seem to be getting 6 planks anymore, charcoal seems to be the better route to take if only for the length of time it lasts.

I also like generator towers because they're relatively easier to start and expand upon.
 

Loufmier

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I've not used LP's yet (but plan to delve into them soon). What transport nodes and routers (with bandwidth upgrade) can do is supply ~160 generators with charcoal (or any other burnable) a stack at a time. Routers will use connected inventories like pipe, allowing for the most compact implementation (a ring of connected inventories at the bottom, furnaces if nothing else) with 4 towers of generators 40 blocks high around a glass fiber cable and a hv transformer (or storage device) at the bottom. Using a transport node in this implementation requires all 20 upgrades and two columns of pipe, and may need two transport nodes to serve all the generators in a timely manner.

In all fairness, one could serve a similar number of boilers with either transport node or router as well, but it just seems a bit cheaper to use generators given that they store a small amount of energy, can function in an on demand manner, and refined iron is a bit easier to get compared to steel. I've previously used generator towers with wood planks rather than charcoal to maximize power production via sawmills. But since I don't seem to be getting 6 planks anymore, charcoal seems to be the better route to take if only for the length of time it lasts.

I also like generator towers because they're relatively easier to start and expand upon.
while router are awesome for such build, i still cannot get if they can spread charcoal evenly between generators or not? same goes for extra utilities pipes.
because such supply is essential for maximizing output rate.

generator towers probably are cheaper than boiler with turbines, but they really suck with output and efficiency.
 

cynric

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Jul 29, 2019
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while router are awesome for such build, i still cannot get if they can spread charcoal evenly between generators or not? same goes for extra utilities pipes.
because such supply is essential for maximizing output rate.

I would think, they fill one generator up before switching to the next one, if I remember the logic of routers correctly. Same for the extra utilities pipe.
 

Loufmier

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I would think, they fill one generator up before switching to the next one, if I remember the logic of routers correctly. Same for the extra utilities pipe.
if that`s how they work, then there is no need for me to choose them for supplying bank of generators. although there is not much reason to use a bank of generators in the first place.
 

Albeleo

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Jul 29, 2019
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I would think, they fill one generator up before switching to the next one, if I remember the logic of routers correctly. Same for the extra utilities pipe.

This depends on what upgrades you have on the router. If you apply a thoroughness upgrade, it will fill one entirely before moving to the next one. If you have the bandwidth upgrade, it processes a stack at a time instead of one item. With a wall of generators, that means it will receive a full stack of charcoal and then put the whole stack in one generator.

If you leave out both of those upgrades (use only speed, maybe machine filter if you need it), the router will process one charcoal into each generator, then two, etc. until it had no more charcoal and/or the generators are all full. As long as you have the speed upgrade on the router, it does that insanely fast. It would take...maybe a couple of seconds total for the router to hit every generator.

I used a similar setup with a tier 5 blaze spawner to deliver blaze rods to the generators. I used a Redpower timer to pulse a filter about once a minute, and the filter would pull a stack of rods from a barrel and send it to the router. The router would evenly distribute the stack to the generators, which would have nearly burned through those rods by the time the next stack hit the network.

It made it easy for me to turn the system off quickly without wasting a ton of rods when my MFSUs were all full.

Sent from my SAMSUNG-SGH-I317 using Tapatalk 2
 

Siro

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while router are awesome for such build, i still cannot get if they can spread charcoal evenly between generators or not? same goes for extra utilities pipes.
because such supply is essential for maximizing output rate.

generator towers probably are cheaper than boiler with turbines, but they really suck with output and efficiency.

The way routers work, from my observation anyway, is they basically add each connected inventory to an array and then traverse the array linearly. Without a bandwidth upgrade, they will deposit only one of whatever is in their own inventory into that inventory and then move onto the next. With the bandwidth upgrade, they will deposit the entire contents of their inventory at once and then move onto the next. Routers are VERY fast at this and if you've also got something putting stacks into the router very fast (such as an ae exporter in stack mode), it can keep up with 160 generators burning wooden planks (this I have tested). Charcoal is even easier because it lasts longer per stack.
 
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Benjywa

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Jul 29, 2019
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ok - so off on tangents we go again I see.
The nuc thing is interesting - I didn't realise they could be so useful - issue is that getting uranium means I need to get a quarry up - in my travels so far I only have 6... plus I don't own a centrifuge yet!

So I think this is going to be a clear 2 step process for me
I made an MFR farm and the reality is - without decent power they blow so so bad - 2mj/t just isn't enough.

The new plan
Part 1
find oil - Done
Import into a tank via tesseract (doing)
Make fuel with refinery (will do tonight)
I will use the fuel to get a quarry up and MFR up to speed
Setup should be - 3-6 combustions on a redstone conduit powering whatever I need and another 3 on the quarry
once I have a quarry done I should have enough mats to get the following up and running:

Part 2
ME network
more MFR farms (1 force, 1 rubber and 2 oak)
fermenters piped to stills to tank o biofuel while I empty the fuel tank
more generators to tide me over eu wise
 

draeath

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Jul 29, 2019
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I'm a fan of nuclear power, myself. Boilers are great if you need lots of MJ, but as I tend to prefer EU I go with nuclear.

Here's my setup. Pretty basic - 60EU/t with capability of some limited breeding - enough to handle the depleted cells you get from it. If you have no interest in the breeding part, omit the Component Heat Vents and depleted cells.

I feed from the reactor into an MFE. I have a Power Monitor (from Advanced Power Monitors) linked to the MFE set to trigger redstone when MFE drops to 5% or below, and turn the redstone off when it hits 95%. This redstone goes into an MFR rednet wire that has an "override" lever on it and a thermal monitor. These go into an MFR PRC (programmable rednet controller) such that the reactor will stop if the MFE is "full" (power monitor does this, for debouncing), the lever is thrown, or the thermal monitor goes off. Unless you break the rednet wire, it's completely controlled and it doesn't "bounce" on and off either because of the Power Monitor's threshold settings.

There is no way to "hold" the reactor online other than dropping a redstone torch next to it - all the lever does is force it to stay off (for arranging cells safely etc)

NOTE: I fully realize the reactor could be made more efficient - especially in regards to breeding. However, that is not the point - this is (relatively) cheap to implement and is (most importantly) safe.

NOTE2: I just realized my chosen avatar and my affinity for nuclear power is quite hilarious.
 

Benjywa

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Jul 29, 2019
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So just to close this off 4 weeks later and at the end of my experiment (It's finishing because Rome 2 is out tomorrow and will envelop my life for the forseeable future)

Essentially due to my massive indecision I kind of did this various ways all at once and ended up with 10x more than I needed.... idiot!

The main conclusion I came to in in unleashed you simply do not need EU early or mid game - end of story.
What do I use EU for? Jetpack, compressor and extractor
Answer - make some generators and throw some charcoal in

So the answer to my question? if you aint using solar or lava dont bother using EU

If I could go back in time and start again?
find some oil - refine - power base and quarry - then switch to MFR and boilers with a

Force MJ - Works but you need a ton of tin for a multifarm and I find tin to be the hardest thing to pick up manually early game (note you can ferment the saplings but not bioreactor)
MFR MJ- Works again but the ballache is gettinig set up with MJ to run it and then switch to MFR power for the whole thing