EU production - advice and suggestions please

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Benjywa

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Jul 29, 2019
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Hi All I play with 7 other people on a server that we have just reset from Ultimate to unleashed... simply because there isn't enough in unhinged to keep everyone happy. I am currently upto the amazing tech level of 1x pulverizer and 1 x pick

Being an MC masochist and losing gregtech I have placed some restrictions on myself to make it "more fun"

1 - No solar - vanilla solar is awful and broken and negates any point in building other power sources
2 - No Lava - at all, this is a challenge from my mates who decided no solar or geo generators would be funny
3 - No Power converters - which means no factorization but again solar to converters!

So my issue is EU production in the early and late game. Best ideas anyone?

So far:
make watermill or windmill - needs load of them and it stinks of solar to me
turbines from steam - steam is a way away at the moment and turbines break... which is a little/ very annoying
generators - as far as I can see all the generators suck all kinds of balls efficiency wise
Nuclear - I have done some nice reactors in the past but again - early game they blow

end game looks like boilers and turbines is winning but otherwise - what to do?

Thanks all
 

Lord Wumbo

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Jul 29, 2019
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Use an auto tree farm to create wood which is pumped to coke ovens and get charcoal and creosote oil. Use charcoal for power and creosote oil for other random stuff. Or use electric furnaces to make your charcoal. Either way works.
 

cloudbyday90

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Jul 29, 2019
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Use an auto tree farm to create wood which is pumped to coke ovens and get charcoal and creosote oil. Use charcoal for power and creosote oil for other random stuff. Or use electric furnaces to make your charcoal. Either way works.

Do what? You can't, afaik, input charcoal into coke ovens?
 

PierceSG

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Jul 29, 2019
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What they said, "Where my wood go?" I've always been a fan of tree farm -> charcoal -> power, because my server I played on banned chunkloaders.
 

draeath

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Jul 29, 2019
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Yes, but the generator (I believe) requires it to be in a container (bucket, cell, can, etc).
 

ratchet freak

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Nov 11, 2012
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the "vanilla" IC2 solar is 1 eu/t per block that can see the sky: that means a 16x16 chunk filled with solars only creates 256 EU/t

that isn't really broken, but very laggy with all the packets
 
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logoster

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Jul 29, 2019
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i really dont see why people hate solars so much :/ they make power gen a lot easier, but anyway, an early game way, is tree farm ---> wood---->charcoal----->generator ;)
 

Krowez

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Jul 29, 2019
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The no solar's thing is something I like.
The no Lava thing, kinda sucks. I see the reason for it. Maybe prevent the placement of pumps and such in the nether. But if a person is set on doing it by hand i wouldn't stop them. Would be kinda funny watching someone just bring a ton of buckets to the nether with an ender chest/tank so he could automate half of it :p

As for no conversion, I could live with this. But would rather just disable the ability to make the EU consumer and producers.
 

eric167

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Jul 29, 2019
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i really dont see why people hate solars so much :/ they make power gen a lot easier, but anyway, an early game way, is tree farm ---> wood---->charcoal----->generator ;)
the solars feel cheaty almost if you use them for main power.
ill accept thier use for powering remote or single stuff, but not a whole base.

a MFR treefarm with some range upgrades and a fertilizer can make a whole lot of wood.
turn it into charcoal for fuel.
turn the saplings/apples into biofuel.

this is equally good for EU or MJ production.
 
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Benjywa

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Jul 29, 2019
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Good start - justa few comments
The restrictions are self imposed !- its not a server ban, I am trying to do something a bit different
Solar - - you can get 512eu in the day and 64eu at night from 1 block. it is op imo but lets leave it there
Lava - always used to be my goto starting power source in GT - aluminium cans of lava filled on mining trips - banning it was a challenge I accepted as its forcing me to do somthing new
converters - I just dont like them - I could bridge anything for essentially free. 1 boiler could run whole base and quarry via 1 bridge...

I think I will be going trees to start with which means MJ is easy - I will have a bunch of combustion engines on biofuel - efficient and slick and can switch to boilers later on
Its EU I have issues with - all the generators just look awful... based on above I suppose a tidy if inefficient solution is

tree farm saplings to combustion engines (via fermenters and stills)
tree farm wood to charcoal to generators (whether I furnace it or coke oven it is to be decided)

Cheers all
 

draeath

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Jul 29, 2019
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The no solar's thing is something I like.
The no Lava thing, kinda sucks. I see the reason for it. Maybe prevent the placement of pumps and such in the nether. But if a person is set on doing it by hand i wouldn't stop them. Would be kinda funny watching someone just bring a ton of buckets to the nether with an ender chest/tank so he could automate half of it :p

As for no conversion, I could live with this. But would rather just disable the ability to make the EU consumer and producers.

Before I knew about/had tesseracts, I had a crazy "power station" setup - one building in overworld, one in nether. Basically a closed loop with a pump in the nether, tank in the overworld, and a transposer on each side. Stick a few stacks of empty cells in and away you go! I used an ender chest to move the cells around.

It was amusing, and I had to work for it - much much more fun than just slapping an enderthermic pump or whatever down.

Now, there is a distinct advantage to using the new 'cheaty' method - lag reduction. Your server's not constantly screwing around with the lava flow in the nether!
 

Loufmier

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Jul 29, 2019
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Good start - justa few comments
The restrictions are self imposed !- its not a server ban, I am trying to do something a bit different
Solar - - you can get 512eu in the day and 64eu at night from 1 block. it is op imo but lets leave it there
Lava - always used to be my goto starting power source in GT - aluminium cans of lava filled on mining trips - banning it was a challenge I accepted as its forcing me to do somthing new
converters - I just dont like them - I could bridge anything for essentially free. 1 boiler could run whole base and quarry via 1 bridge...

I think I will be going trees to start with which means MJ is easy - I will have a bunch of combustion engines on biofuel - efficient and slick and can switch to boilers later on
Its EU I have issues with - all the generators just look awful... based on above I suppose a tidy if inefficient solution is

tree farm saplings to combustion engines (via fermenters and stills)
tree farm wood to charcoal to generators (whether I furnace it or coke oven it is to be decided)

Cheers all
i hope you do realize that you`ve thrown away all the worthwhile good stuff?

using charcoal in generator is a bad idea, if your charcoal supply can keep up with boiler demand.
just for the record:
my MFR based charcoal farm is able to supply 2 36HP boilers which results in 800 eu/t using turbines, or 700 eu/t using power converters.

when using generators i was able to squeeze ~200 eu/t on average. it also requires a lot of supplier pipes....
 

MigukNamja

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Jul 29, 2019
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the solars feel cheaty almost if you use them for main power.
ill accept thier use for powering remote or single stuff, but not a whole base.

a MFR treefarm with some range upgrades and a fertilizer can make a whole lot of wood.
turn it into charcoal for fuel.
turn the saplings/apples into biofuel.

this is equally good for EU or MJ production.


Solars too cheaty ? Early-to-mid-game, they have perhaps the worst resource-to-power ratio of any power generation.

Compare 1x Forestry MultiFarm feeding a 36 HP boiler against solar and solar is incredibly expensive. I use solar once power gets to the ridiculous levels and I want to minimize server lag by ripping out most of my MJ power and using HV Solar Arrays. HV Solar Arrays are very server-friendly.

As for EU power, if absolutely no lava (including no Magma Crucibles !), Biofuel into a Forestry Bio Generator is not a terrible option:

saplings --> fermenter --> biomass --> still --> biofuel (ethanol) --> biogenerator

I, too, want lava-less this last world, went the Forestry route above and had enough UUMatter to make nearly a full Gravi suit (sans the GraviChestPlate, lol) in less than a week.

But, it's probably more efficient to MJ-power some quarries to get enough resources to go full nuclear, if EU power without solar is what you're after. I'm assuming all this EU is for a Mass Fab ?
 

Siro

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Jul 29, 2019
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i hope you do realize that you`ve thrown away all the worthwhile good stuff?

using charcoal in generator is a bad idea, if your charcoal supply can keep up with boiler demand.
just for the record:
my MFR based charcoal farm is able to supply 2 36HP boilers which results in 800 eu/t using turbines, or 700 eu/t using power converters.

when using generators i was able to squeeze ~200 eu/t on average. it also requires a lot of supplier pipes....

Instead of supplier pipes, one can upgrade a transport node or use a router to serve a large number of generators. Works well with both large boiler arrays and generator towers (which is really what one should be going for if one wants relatively uncomplicated yet massive on demand eu production).
 

SpitefulFox

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Jul 29, 2019
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Here's a flowchart I made about power generation.

XMjSx4a.jpg
 

Benjywa

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Jul 29, 2019
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Lets stay on topic chaps - no more solar is op pls :) every post on here has the argument!.
I understand the use of boilers - I was running 10 on last ultimate server.

its an interest point for endgame - fuel to biogenerators and charcoal to MJ via boilers. Its backwards to my mindset for some reason - I will do it.
The issue is early game (if my server ever gets running again!) early game boilers running 24/7 isnt an option so burning charcoal seems sensible as I cant think of a better option

thats it - ty for all non solar is broken chat[DOUBLEPOST=1376688480][/DOUBLEPOST]Flowchart is exactly what I have in my head - I DONT LIKE TURBINES - replacing parts is awful... but efficiency wise you just can't argue with them!

Love a flowchart
 
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