No. Tracking down the buggers and fighting them is an exercise in utter frustration. Hit, hit, teleport, whistle for 30 seconds before he gets the balls to come back, hit, hit, teleport. Wait another 30 seconds. T'heck with that.
Pyrite in the who-wha now? Oh, right, presumes Gregtech is enabled. A bad presumption to make in a forum where a good portion of the people attest to, and recommend, disabling Gregtech. Not sure where you get from Pyrite to Ender Pearls unless you're talking about the mining XP to a looting sword to the utter frustrating of fighting Endermen.
Honestly, I'd pay good money for a mod to disable them right about now.[/quote]
Quite a hostile response but whatever....
Apologies before everything else, I have trouble keeping up with what is from where with FTB and such large modpacks and instead just presume that people have the modpack by default, the way I play it personally. As I mentioned in another thread a forum minority is exactly that, a minority. There are plenty of people who love gregtech and I've seen plenty of people supporting it both here and on IC2 forums, but this isn't about gregtech.
First of all, let me give you a tip - endermen only teleport if a) they can't reach you reasonably quickly or b) you look at their body. I've been killing endermen since before minecrafts live-release with no issues by either keeping my mouse angled at the top of their head or at their feet. This makes killing endermen extremely easy.
Second of all, no pyrite doesn't mean no fast exp. Breeding large farms is probably the second fastest method short of spending time setting up a huge farm. You can do this in under 10minutes if you have the portal mod enabled to portal animals into your farm. Redstone, lapis, coal are all great for EXP still, as is farming in nether fortresses (preferred with a fire resi potion but it isn't mandatory). The difference here is that it takes about 1-2 minutes of finding a large vein and mining it all out, or setting up a farm so that it takes 5-10 minutes, or setting up a mine so that it takes 10-20 minutes. It's still not that long considering how powerful (and honestly if you're using a chest piece of utility, stronger than quantum) enchants can be. Pre-anvil I saw enchants as a bonus, now I see them as a staple. I have shelved my quantum armor in favour of enchanted diamond with longfall as the damage reduction is higher, and diamonds are plentiful thanks to twilight forest (*if you use it*)