First: a little disclaimer - I haven't really stopped working on Harder Start (for any of you who remember me talking about it) I just don't have the time to dedicate to working on any one big project by myself. I will hopefully release a number of smaller mods taking some of the work there to life, with less stress on me for not getting a complete and well rounded overhaul mod out to everyone.
One of the things that I want to expand upon is the mechanic of farming, I come from a family of farmers and the comment is often brought up that the vanilla mechanics are extremely trivial, and the player isn't rewarded for tinkering with some of the more creative crops.
I know that there are plenty of other mods out there that also expand on the aspect of farming, and I would definitely recommend trying them out, agricraft, growthcraft and harvestcraft are all really neat and add to the game, but A. I love working with blocks like crops (see Attained Drops), and B. I think there is still room for something different.
Here's the plan. I want to work on something that is going to add more than just content on the mechanics that are already there, having a garden with 50 different plants of pretty much the same style didn't really do it for me. And, as cool as the powerful genetic system that agricraft adds, it doesn't really fit my gameplay style. I want to add a couple new mechanics that work well together, and it all starts with the soil.
A few of the ideas right now:
One of the things that I want to expand upon is the mechanic of farming, I come from a family of farmers and the comment is often brought up that the vanilla mechanics are extremely trivial, and the player isn't rewarded for tinkering with some of the more creative crops.
I know that there are plenty of other mods out there that also expand on the aspect of farming, and I would definitely recommend trying them out, agricraft, growthcraft and harvestcraft are all really neat and add to the game, but A. I love working with blocks like crops (see Attained Drops), and B. I think there is still room for something different.
Here's the plan. I want to work on something that is going to add more than just content on the mechanics that are already there, having a garden with 50 different plants of pretty much the same style didn't really do it for me. And, as cool as the powerful genetic system that agricraft adds, it doesn't really fit my gameplay style. I want to add a couple new mechanics that work well together, and it all starts with the soil.
A few of the ideas right now:
- Some sort of different crops for different biomes, some crops can't grow in some places, and some places will have a rough time growing any crops at all (meaning you spend more time raising cattle etc).
- Soil should vary more, I will likely add a custom farm block that will be a tile entity (it won't update all the time, or lag the game out the window, but some things just need to be lived with). The soil would have nutrient values, hydration values, and potentially more like roughness (rocks), or how much clay there is in it etc. (This is one of the areas I am looking for advice on, what is a good balance of too realistic/a pain to do). You might sample dirt from different areas to get a good mixture of soils, and then lay down the "perfect earth" for your new farm. Instead of either being wet or dry, water will travel through the soil from block to block and they will gain hydration from rain, but possible flood if there is too much rain for a period of time.
- Reward the player for paying attention to their farm, some plants may have different variations, or even new mechanics such as a random bountiful harvest where the crops grow extra plentifully and your farm reaps more than you could have ever imagined (with good soil care). I am considering real world mechanics like crop rotation, symbiotic relationships between various crop types, and the like but I need feedback on what may seem too much or heavily bloated.
- Branch out from simply growing crops in a field, have more plant life that flourishes in different conditions, agave plants that grow best on hills, rice that grows with lots of water etc. More sources of food found in the world would be a potential.
- How could new crops and seeds be obtained? (I don't like throwing everything as a random grass drop)
- What sort of mechanics would you like to see?
- What are some interesting crops that could be implemented?
- What is a good balance of realistic, but not so realistic it seems unfit for minecraft?
- Anything else anyone might think up.