Engineers' school {WIP}[HQM][Tech][Tutorial]

CreationPro

New Member
Jul 29, 2019
8
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Hello there everyone! My, oh my, another modpack being made.

Let me preface the following statement with this: I am a huge technology-based mods fan, and have been one ever since the first tekkit packs started popping up. Unfortunately, many of the mods have little to none in-game documentation, (some do!) so newer folks might have some trouble getting into them. How do we fix it? Well, we make a tutorial pack!

Some of the modpacks introduce you to their mods well via HQM or enchiridion (I am thinking of Pathfinder, Agrarian skies, crash landing etc.), but they don't cover as much as I'd like them to.

So what I intend to make is a HQM-based, step-by-step tutorial to many wonderful technology mods out there.
I will be honest here, I don't know 100% how some of them work. So it's a learning experience not just for you, but for me as well!
And YOU, player, get to have a part in it! I am open to any criticism and/or advice with what I do, so let's get it rolling!

The way I envision it:
  • No preset map: make a new world and dive into it!
  • Each tech-based mod (or mod group) has it's own quest line.
  • All mod quest lines open, ready and waiting! (it would be advised to complete some first, though, i.e RF power generation and storage>RF machines)
  • Mine the resources or just hack them in: we're learning here, not trying to be ultra-hardcore. If you want a huge reactor or just an infinite power cell for fun - do it! Make a creative world and toy around, your choice!

Mods that I want to include into the pack are as follows:
  • Forge/FML by LexManos, cpw - Open public policy
  • Aroma1997Core by Aroma1997 - Open public policy
  • AromaBackup by Aroma1997 - Open public policy
  • CodeChickenCore by Chickenbones - Open public policy
  • CodeChickenLib by Chickenbones - Open public policy
  • Forge Multipart by Chickenbones - Open public policy
  • CoFH Core by CoFH team - Open public policy
  • Mantle by mDiyo, progwml6 - Open public policy
  • OpenModsLib by Mikeemoo - Open public policy
  • QmunityLib by Quetzi - Open public policy
  • McJtyLib by McJty - Open public policy
  • AOBD 2 by ganymedes01 - Open public policy
  • AppleCore by squeek502 - Open public policy
  • Bagginses by lorddusk - Open public policy
  • Chisel 2 by warlordjones, tterrag1098, TheCricket26, Drullkus - Open public policy
  • Carpenter's Blocks by Mineshopper - Open public policy
  • EnderStorage by Chickenbones - Open public policy
  • Not Enough Items by Chickenbones - Open public policy
  • NEI Addons by bdew - Open public policy
  • NEI Integration by Tonius - Open public policy
  • Hardcore Questing Mode by lorddusk, Newcastlegeek, Vswe - Notified!
  • Inventory Tweaks by Kobata - http://www.minecraftforum.net/forum...t-mods/1288184-inventory-tweaks-1-59-march-31
  • JABBA by ProfMobius - Open public policy
  • JourneyMap by techbrew - Open public policy
  • Extra Utilities by RWTema - Open public policy
  • IronChests by cpw - Open public policy
  • OpenBlocks by Mikeemoo - Open public policy
  • NetherOres by skyboy026, powercrystals - Open public policy
  • Tinker's Construct by boni, mDiyo - Open public policy
  • Tinker's Mechworks by mDiyo - Open public policy
  • ExtraTiC by Glassmaker - Open public policy
  • Iguana Tweaks for Tinker's Construct by boni, iguana_man - Open public policy
  • OpenEye by Mikeemoo, boq - Open public policy
  • OresPlus by TheTorbinWren - Open public policy
  • Steve's Addons by Hilburn - Open public policy
  • Waila by ProfMobius - Open public policy
  • Waila Harvestability by squeek502 - Open public policy
  • Storage Drawers by jaquadro - Open public policy
Thermal stuff group:
  • Thermal Foundation by TeamCoFH - Open public policy
  • Thermal Dynamics by TeamCoFH - Open public policy
  • Thermal Expansion by CoFH team - Open public policy
  • MineFactory Reloaded by CoFH team - Open public policy
  • Redstone Arsenal by TeamCoFH - Open public policy
  • Simply Jetpacks by Tonius - Open public policy
  • Thermal Smeltery by Drullkus - Open public policy

Steve's carts group:
  • Steve's Carts 2 by Vswe - Open public policy
  • Steve's Factory Manager by Vswe - Open public policy
  • Steve's Workshop by Vswe - Open public policy

IC2 group:
  • IC2 - Alblaka, Player and the IC2 team - Open public policy
  • Compact Solars cpw - Open public policy
Mekanism stuff:
  • Mekanism by aidancbrady - Open public policy
  • MekanismGenerators by aidancbrady - Open public policy
  • MekanismTools by aidancbrady - Open public policy

Other tech mods:

  • Progressive Automation by Vanhal - Open public policy
  • Wireless Redstone CBE by Chickenbones - Open public policy
  • RFTools by McJty - Open public policy
  • Blue Power by quetzi, amadornes, K4Unl, MineMaarten, RavenWhitefang - Open public policy
  • Big Reactors by Erogenous Beef - Open public policy
  • Fluxed Crystals by jaredlll08 - Open public policy
  • EnderIO by CrazyPants - Open public policy
  • Mekanism by aidancbrady - Open public policy
  • OpenComputers by Sangar - Open public policy
  • ProjectE by MozeIntel - Open public policy
  • Quantum Flux by jotato - Open public policy
  • Solar Expansion BASIC by TedTheRusSB624 - Open public policy
  • CompactMachines by Davenonymous - Open public policy
  • ReactorCraft, RoataryCraft and DragonAPI - Reika - Permission yet to be acquired
  • Enchiridion by joshiejack - Open public policy
Now, how can YOU, player, help me expand this mod, if you so desire?
  • Suggestions! Bring in a mod you want to be investigated, played and learned, then taught!
  • Make a suggestion!
  • Criticize! Don't like how I did, put or presented something? Say it!
  • Be the man to change the world! I respect all content creators and players, so if you have something valuable to present, do it!
Current standing matters I'd like advice on:
Which mods do I describe first? I'll probably do IC2, various storage mods and Thermal expansion lines prior to everything else. What would you like to see next?

What would be a good reward for completing quests in an almost-creative environment? My idea is just to give people universally useful items like food or ores.
 
Last edited:

Alpha Nerd

New Member
Jul 29, 2019
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@CreationPro Good god! I am exited for this one! If you need any help at ALL. I am willing to help. I am pretty good with trouble shooting and finding the culprit. I also have a suggestion of rotary craft and reactor craft.
 
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CreationPro

New Member
Jul 29, 2019
8
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@CreationPro Good god! I am exited for this one! If you need any help at ALL. I am willing to help. I am pretty good with trouble shooting and finding the culprit. I also have a suggestion of rotary craft and reactor craft.
Thank you very much for the support! No questions so far other than the ones listed in the original post. Also, I have already listed RotaryCraft in the possible mods section, but I'd have to spend some time on other mods first, then contact Reika themself.
Here's a screenshot of the progress so far.
kkazIgd.png
What I've decided to do first is to list some basic items to get the player going and collect the resources. I left Iguana tweaks on default setting meaning that vanilla tools are disabled, but I'll see what people think about that. The first questline describes tinkers' construct, a few extra utilities items and progressive automation. From a technical standpoint, no issues encountered (other than having to turn down mipmap levels, apparently my lil' Radeon dislikes them and they gut the FPS.)

Quite open to any suggestions!
 

Alpha Nerd

New Member
Jul 29, 2019
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@CreationPro Thats awesome! I just got finished with a economy system in the server that I am helping my friends with. We where thinking about moving the host to a different friend who actually has a rig setup for server hosting. A quick question while I am here. I am having a potion ID conflict with rotary craft and arsmagica2. I keep changing the rotary craft potion ID but still the same error with a different ID. Any suggestions?
Edit: PS I fixed it. Turns out I kept hitting the wrong numbers. I changed it from 35 to 200 and fixed it.
 
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Unusual_Spycrab

New Member
Jul 29, 2019
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Make TCtools needed for quest completion be out of any material.
When you want to make a quest about upgrading tools, just make a checking of a needed tool part in inventory.
I say that because of non-standart tool parts can be used.
P.S. Can help with pack if you want
 
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CreationPro

New Member
Jul 29, 2019
8
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Make TCtools needed for quest completion be out of any material.
When you want to make a quest about upgrading tools, just make a checking of a needed tool part in inventory.
I say that because of non-standart tool parts can be used.
P.S. Can help with pack if you want
Oh, this will not be an issue, rest assured. What I am more concerned about at the moment is how to fit the explanation to the way EU works into either an enchiridion book or a HQM quest. There's a lot to cover.
 

Robbie007

New Member
Jul 29, 2019
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I have been struggling to understand AE2 for a while, could you possibly add that to your modpack?
 

CreationPro

New Member
Jul 29, 2019
8
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This is taking surprisingly long, perhaps I should skip the Enchiridion books for now. Yep, I guess I will.
 
D

Devexia

Guest
Are you still working on this pack? I'm really interested in it, and if you need help for making HQM quests, I have some free time in the next weeks :D
 

CreationPro

New Member
Jul 29, 2019
8
-1
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Both yes and no. At the time it's at a halt and probably will be for three more weeks, until I sort out some things IRL. I am, however, still interested in finishing it, so I'll definitely work on it some more!

...When I get some free time, that is. Real life can be a real bummer sometimes, as you may know.