What I truely love about ender zoo is the way this middling mod had ridden the coat tails of EnderIO into the mainstream FTB mod packs.
I just love how unique the mobs it adds are. How they are not just non threatening versions of endermen and creepers.
I especially love how it doesn't unilaterally stuff with the mechanics of several mods by introducing a mob that spawns pretty much all the time when you dig dirt with a non-spade tool. Like a Thaumcraft focus of excavation or blood magic dig spells.
How the hell did this become ok? If we want additional mobs in the mainstream mod packs there are far FAR better mob mods. If it wasn't for its association with EnderIO this mod would never have been selected or OK'd.
I just love how unique the mobs it adds are. How they are not just non threatening versions of endermen and creepers.
I especially love how it doesn't unilaterally stuff with the mechanics of several mods by introducing a mob that spawns pretty much all the time when you dig dirt with a non-spade tool. Like a Thaumcraft focus of excavation or blood magic dig spells.
How the hell did this become ok? If we want additional mobs in the mainstream mod packs there are far FAR better mob mods. If it wasn't for its association with EnderIO this mod would never have been selected or OK'd.