Ender chest lag

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OtakuD

New Member
Jul 29, 2019
20
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Hi guys, not sure if this should go in technical support or not but I need some advice. My world is getting rather large now and my entire processing facility makes use of ender chests to get ores/items to their respective machines via an AE network. What I have noticed though is that ender chests are causing me major FPS lag, not so much tick lag though, any idea why and what I should use instead (or modifications that can be done to ender chests) to reduce this?

As a test I made a new world and put roughly 30-40 chests in one area, dropped from 50-60FPS to 20 FPS, pretty much like my server is now.

My specs:
Intel i5 3570k
ATI 7950
8GB 1600Hz ram
 

Bibble

New Member
Jul 29, 2019
1,089
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As I recall, enderchests are tileentities, and thus have the "do something" on tick. The more you have, the slower stuff is.

As far as I know, there isn't really a vast amount to be done about it. Tesseracts are an option. The COFH lot usually pride themselves on efficient coding, and keeping lag to a minimum, but, other than that, I can't think of much.
 

OtakuD

New Member
Jul 29, 2019
20
0
0
Is the "doing something" FPS related or tick related? Because quarries add loads of tick lag to my server but my FPS with 20+ of them running all at once is well over 60.

I may need to restructure my entire factory since atm I have +-1 ender chest per machine all connected to a single "out" chest.... Not really sure how to reduce the number without adding loads to itemducts white lists and have the source only from 1 chest? Hmmm sounds like major admin and I double I will have enough slots in that white list ui >.<