Ok so i have mod thats been in the works for a while i left it alone for a while so i think im going to do another major system rework. This is what it will do. So Enchanting is like a buff you can add to a weapon at least in vanilla its that way but in this mod YOU make the enchantment literally.... you find old enchanted items and/or experiment to find "Affects" you can add. The enchantments work like drag and drop programming but its really simple it consists of Triggers Logic and Actions so a trigger is like an event so if you where working on a sword it could be "Hit Entity" so it activates when you hit an entity then the actions that are linked in the Hit Entity Thread would activate some inert like particle affects some dangerous like lightning almost anything can be enchanted even Blocks. A cool fact about this system is that it is designed for addon mods to add Actions and triggers and Logic. Logic are like simple if statements or something similar like Hit entity if entity==Zombie do............... i also have a lot of items honestly i have a lot of features planned but i dont feel like going through my notes so i can write a few more paragraghs here.
So i have a few questions
1 Do you have any ideas for Actions,Triggers or Logic Nodes?
2 Do you like this idea?
3 Would you play this?
4 Please tell me any functionality requests you have for this system
5 Please give me any tips you have.
Thanks.
Oh yeah i cant think of a name if you have a cool idea for one pls tell.
And for experienced mod devs i need a way to save data relative to an Item/Block I dont think ill use NBT........ or maybe part NBT part file idk....
So i have a few questions
1 Do you have any ideas for Actions,Triggers or Logic Nodes?
2 Do you like this idea?
3 Would you play this?
4 Please tell me any functionality requests you have for this system
5 Please give me any tips you have.
Thanks.
Oh yeah i cant think of a name if you have a cool idea for one pls tell.
And for experienced mod devs i need a way to save data relative to an Item/Block I dont think ill use NBT........ or maybe part NBT part file idk....