Efficient blaze spawners

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Methusalem

New Member
Jul 29, 2019
407
0
0
If you have redpower, an MPS railgun/glove in a deployer will apparently get every drop from a mob it kills, including minium stones. I was thinking having one wall lined up with railguns and deployers. Railguns kill every mob ive tried it on in just one hit, so if they were put on a timer they should kill the blazes as fast as they can spawn. Or as fast as the timer fires them that is. MFR conveyors on the bottom to shuttle items to where you want them, etc.

I just built a triple T5 spawner in a 19x9 room and was looking for some better way to kill mobs. Your system sounds perfect for that! Maybe connected to a tripwire system, so that the timer only gets activated, if there are actually mobs present? Conveyors are in place already, I was setting it up yesterday with an array of turtles.
 
  • Like
Reactions: zorn

Gmercyme

New Member
Jul 29, 2019
10
0
0
well i made this one last night
2013-08-06_01.57.33.png

all the spawners are at the least 8 blocks away from each other and 3 blocks away from the roof. I also used RP covers on the wires that control them to prevent some of the blazes from getting suck right on top of the spawner and I'm now running all 4 quarries on 100 mj/tick and all my generators are now keeping up with them. I personally prefer water instead of turtles for my blazes since i don't really need enchants because I have turtles hooked up to a whither skeleton spawner for my enchanting needs and water is a much more easier set up and much cheaper.
 

Methusalem

New Member
Jul 29, 2019
407
0
0
well i made this one last nightView attachment 6736
all the spawners are at the least 8 blocks away from each other and 3 blocks away from the roof. I also used RP covers on the wires that control them to prevent some of the blazes from getting suck right on top of the spawner and I'm now running all 4 quarries on 100 mj/tick and all my generators are now keeping up with them. I personally prefer water instead of turtles for my blazes since i don't really need enchants because I have turtles hooked up to a whither skeleton spawner for my enchanting needs and water is a much more easier set up and much cheaper.

And you don't have any lag issues?

How long for a blaze (on average) from spawning until he dies? Even if it is only 30 secs (15 to float down, 15 to get killed by water), we should be dealing with literally hundreds of blazers. A T5 can spawn 6 mobs every 2 seconds, at 30 seconds this means up to 90 mobs per spawner. And looks like you have 10 of them.
 

Zelfana

New Member
Jul 29, 2019
813
0
1
well i made this one last nightView attachment 6736
all the spawners are at the least 8 blocks away from each other and 3 blocks away from the roof. I also used RP covers on the wires that control them to prevent some of the blazes from getting suck right on top of the spawner and I'm now running all 4 quarries on 100 mj/tick and all my generators are now keeping up with them. I personally prefer water instead of turtles for my blazes since i don't really need enchants because I have turtles hooked up to a whither skeleton spawner for my enchanting needs and water is a much more easier set up and much cheaper.
Your spawners are still too close to each other. They are not in the way of each other in the sense of blocking spawns with the block being there but that when there are enough blazes spawned at the same time it will prevent more from spawning for all the spawners around and not just one of them. Here's a quote from earlier which will explain:
Also mentioned above already, the spawners adjust to the number of mobs in close range. The detection range should be the same as with vanilla spawners, a maximum of 6 mobs in a 17x9x17 area centered around the spawner. The easiest way is to let the mobs drop down, but since blazes are able to fly, you need something more. Etho's design with pressure plates and pistons works nicely. ("Minecraft - Tutorial: Blaze XP Farm", EthosLab 12/02/2011) It also funnels all mobs into a 2x2 kill area.
So if you want to have the spawners in a big room like that you actually need 16 blocks of empty space between them to get maximum spawn rates. And also kill them faster, having them drop down is a cheap way to get them out of the detection area but it doesn't work that well for blazes as it does for other mobs. So you should simply kill them where they spawn.
 

Gmercyme

New Member
Jul 29, 2019
10
0
0
And you don't have any lag issues?

How long for a blaze (on average) from spawning until he dies? Even if it is only 30 secs (15 to float down, 15 to get killed by water), we should be dealing with literally hundreds of blazers. A T5 can spawn 6 mobs every 2 seconds, at 30 seconds this means up to 90 mobs per spawner. And looks like you have 10 of them.

I had it on peaceful since i was in the spawning room and since its in a different age i get no lag.
 

zorn

New Member
Jul 29, 2019
627
0
0
Obviously water is cheaper and cost is always dependent on how long you have played in your world. I have just a few weeks invested into a world and havent really mined in over a week, and have thousands of iron stored up, etc. 10 MFSUs hooked up to 40 magmatic engines, 20 generators for alternate power, etc. Unless you are just starting out, can the cost of 10 railguns be considered 'a lot' of resources? If you are running 4 quarries, you have a lot more resources than I do.

Railguns on MPS power gloves arent too expensive, you would need like 8 or 10 of them.

I think the key is that if you killed the blazes faster, you might need LESS spawners. You invested more time and energy into making mroe spawners, i would make railguns. Its more fun for me to make railguns and figure it out than it is to just go the regular route, but to each his own. :) Having multiple spawners looks very cool too.

Also, with turtles you can combine them with brains in a jar for Xp that can be use for more than jsut enchanting (like MFR auto enchanters or XP turtles would give you) so you can then use the XP in an uncrafting table, or to combine shards etc. So im shooting for a blaze spawner using railguns for powering generators then a pigman spawner using turtles and MFR conveyors for gold and minium stones. hmm have to make sure turtles will grab minium shards, not sure.

I just built a triple T5 spawner in a 19x9 room and was looking for some better way to kill mobs. Your system sounds perfect for that! Maybe connected to a tripwire system, so that the timer only gets activated, if there are actually mobs present? Conveyors are in place already, I was setting it up yesterday with an array of turtles.

Hmm never used tripwires, hadnt thought of that.
 

Pied_Piper_11

New Member
Jul 29, 2019
52
0
0
If you add turtles to that room you could add all kinds of other mobs to the same room as the water will push them to the end and the turtles will kill everything. Then just sort the drops with diamond pipes.
 

zorn

New Member
Jul 29, 2019
627
0
0
Does water reduce the damage to mobs that drop (talking non blazes here)? Or does that only work if there is a full blocks with of water that you fall into? Ideally for me, id like to hurt the mobs to where the turtles can always kill them in one hit. Would water make them not get hurt when they fall?
 

Zelfana

New Member
Jul 29, 2019
813
0
1
Any water will now prevent fall damage. It was changed in 1.4.3. You will need something else to do that or deal with the turtles having to hit more than once. Lava blade might be a good option, you could have the mobs fall through it or have it where they go through riding the water.
 

Methusalem

New Member
Jul 29, 2019
407
0
0
Any water will now prevent fall damage. It was changed in 1.4.3. You will need something else to do that or deal with the turtles having to hit more than once. Lava blade might be a good option, you could have the mobs fall through it or have it where they go through riding the water.

Iron spikes beneath the water.

Then the water source blocks controlled by pistons and a timer. Something like: Water is blocked off for 12 seconds and then flowing for 3 seconds. And at the end of the water stream some Item Collectors or Void pipes to pick up the drops that get washed there. A system like this should kill really fast (fall damage and the spikes also hurt quite a bit), still pretty simple/cheap to build and should be less lag than a dozen turtles running their programs.