Wanna get mineral ores? Do what I did. It uses the Lens of the Miner on the Atomic Reconstructor (Both Actually Additions) to turn Smoothstone into mineral ores. Here's my setup...
-Hardened Fluxduct (Thermal Mods) with an HV Wire Connector (Immersive Engineering) on it,connected to your power.
-Beneath the Fluxduct,the Atomic Reconstructor. Beside the Fluxduct,a Material StoneWorks Factory (Industrial Foregoing) in order to produce Cobblestone ex nihilo,then turn it into Smoothstone. It can hold two stacks.
-Attached to the StoneWorks Factory,pointed in the same direction the Atomic Reconstructor is pointed,is a Hopper (Minecraft). It can hold five stacks.
-Attached to the Hopper,pointed at the block space in front of the Atomic Reconstructor,is a Mechanical User (ExtraUtils 2),set to place blocks at all times. It can hold nine stacks,making your total Smoothstone buffer sixteen stacks.
-Opposite the Atomic Reconstructor is a Mechanical Miner (ExtraUtils 2),set to operate on Redstone pulses.
-A Button (Minecraft) on the Mechanical Miner,just in case the system needs a restart.
-Extract your gains from the Mechanical Miner in a way that most pleases you.
-A Logic Network,courtesy of Integrated Dynamics,to make it all run like clcokwork.
-Set the Mechanical Miner and Atomic Reconstructor to operate on Redstone pulses.
The Logic Network had me stumped for ages. However,last nigh/early this morning,I got it to work,more or less,with some help from Reddit. Here's what your system needs.
-A Variable Store; This is where you'll be sticking some important Variable Cards.
-A Block Reader; Place it right up against the block space in front of the Atomic Reconstructor,facing that space,as well.
-Three Redstone Writers; One will be sending a pulse to the Atomic Reconstructor. Two will be sending a pulse to a Logic Gate (RFTools),which in turn sends a pulse to the Mechanical Miner.
-Eight Redstone Repeaters (Minecraft),set in sequence,each set to a four tick delay,leading to your Mechanical Miner.
-Logic Cables to connect all of the Integrated Dynamics components.
-A Materializer,not connected to the network.
-A Logic Programmer,either in block or item form. Again,it doesn't need to be connected to the network.
Here's how to make the logic program.
1) Open the Block Reader's interface,and scroll it down until you see the field where it outputs what block it's looking at. Place a Variable Card in this field's slot to write that Variable to it; This will be called "Dynamic Block Variable" henceforth.
2) Using your Logic Programmer,make Block Variables for Air and Smoothstone; To do this,you need to place the block in question in the top slot of the right side window. For Air,just leave it blank. After you place (Or don't place) the block,place a Variable Card in the lower right slot of the right side window. These will be called "Raw Stone Variable" and "Raw Air Variable" henceforth.
3) Take your Raw Stone Variable and Raw Air Variable to your Materializer. Place one of them in the top slot,then a Variable Card in the bottom left slot. This will make your chosen Variable static. Do this for both of your Raw Variables. The results will be referred to as "Static Stone Variable" and "Static Air Variable" henceforth.
3.5) If you're not going to be making anymore Static Variables from the Raw Variables,feel free to wipe the cards by placing them in your crafting grid.
4) Using your Logic Programmer,search for the Operator Variable "==". This is the "Relational Equals" Operator. In the right side window,place the Dynamic Block Variable in the left hand slot,and your Static Stone Variable in the right,with a blank Variable Card in the bottom right. This will create a Variable Card that reads, "If Dynamic Block EQUALS Stone,then 1." Place this resulting Variable Card in the Redstone Writer leading to the Atomic Reconstructor,in the "Redstone Pulse" slot; It's marked with blue,as it's a Boolean argument.
5) Next,search for the Operator Variable "!=". This is the "Does Not Equal" Operator. For each of your Static Variables,place the Dynamic Block Variable in the left hand slot of the right window,with the Static Variable in the right hand slot,with a blank Variable Card in the bottom right. Do this for both Static Variables. The resulting Variable Cards will read, "If Dynamic Block DOES NOT EQUAL Stone/Air,then 1." Since you can only assign one such definition to these Variable Cards,you had to make two; One for Air,and one for Stone. In the Redstone Writers leading to the Logic Gate,place them in the Redstone Pulse fields.
6) Place the Dynamic Block Variable,Static Stone Variable,and Static Air Variable in your Variable Store.
If done correctly,you now have a system that will produce ores for you,ex nihilo. It will occasionally scoop up the stone,which I've yet been unable to fix. However,once you get more advanced,you can use Refined Storage to replace the Mechanical User and Mechanical Miner,and use the Blacklist functions to only pick up ores. Complicated? Most certainly. But it's handsfree mining.