DW20 1.6.4 IC2 & PowerConverters

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Cougar281

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Jul 29, 2019
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I recently started up a DW20 1.6.4 server to play on. I had been playing Unleashed with Gregtech added and a lot of the changed GT made to other things fixed. In the new DW20, I've found that IC2 rather sucks - Some of the things that we've been using for some time are ridiculously complicated and/or expensive to build. Take Glass Fiber cables - before, you could make 4, 6, or 8 pieces with one diamond, six glass and two of either redstone, Silver ingots or I believe electrum. Now, you need six glass, one silver dust and two Energium dust - which requires five redstone and four diamonds to make nine piles - and this gets you ONE piece of cable. Now, the two Energium is about one diamond, but that gets you ONE cable per diamond - prior, even with the cheapest recipe, you got four. To make wire, now you need to take your ingots, make them into plates with a hammer, then use a cutter to make the wires. Four diamonds to make a power crystal that used to take one diamond and 8 redstone... Come on. Really? Now that Greg is on the IC2 dev team, it seems like it's becoming 'GregTech Mark II'. Don't get me wrong: I liked Gregtech for what it added to the game, what I hated about it was how it jacked with so many other recipes - even Vanilla recipes like wood, requiring a GT machine to get a 'normal' stack. The new machine wouldn't bother me if he had left the vanilla recipe alone, added his machine and made it give you more planks than Vanilla - that would have been fine and worth it IMO. But to nerf the vanilla recipe and then say 'You need MY machine to get a normal yield' is lame.

Is there by chance a way to revert IC2 to the old recipes? I looked in the config and nothing stood out.

But anyway, that brings me to the point: Because of this, I'm planning on using almost none of IC2 - except for the solar panels. Personally, I don't like the other methods of power generation because virtually all of them require some kind of input, or ginormous banks of machines to get more then LV. Although SOlars are fairly expensive to make and they don't work in the rain or night, they still are my preferred method as if you have enough to supply your power and then some and have enough storage, the limitations aren't a big deal.

So, because I'm not going to use IC2 machines, I'm planning on using TE3 - they're better than the IC2 machines in pretty much every way anyway, IMO. The problem is power generation. Since they use RF, I need to make RF. All of the native RF Power generators require constant input. For power conversion, I have been using PowerConverters in Unleashed with great results. I added PowerConverters to the DW20 pack from the Techworld2 1.6.4 pack, and while they work, I've been having some odd issues: sometimes they just 'stop working' and I have to break a block and re-place it to get it going again, and another one I've had is when connected to two LV Solar arrays, the EU consumer will randomly just pop out. If I re-place it, it pops out right away until I remove the copper cables feeding it, hook up one array to get it going, then hook up the second. Can I assume these issues are because it's still considered an alpha?

Does anyone have any thoughts on an alternate method of conversion that I may be missing in DW20? PC would be ideal IMO, but right now they don't seem to be very reliable.
 

Wagon153

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Jul 29, 2019
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Ender IO has photovoltaic cells that produce RF from solar power, so if you add Ender IO you can remove the need of having IC2 period. You will need a SAG Mill and Alloy Smelter to make them, but it's not much worse then the IC2 solars, if not better. They produce 10 RF each I think?
 

Cougar281

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Jul 29, 2019
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Hmmm... Might have to look into that - I could also add Mekanism for it's solar panels, but it's not in ANY FTB pack - I want to keep adding or changing things to a minimum, and adding a mod that's not part of any FTB pack probably isn't a great idea.
 

VictiniStar101

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Jul 29, 2019
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I agree, I believe that Mekanism should be added solely for the Universal Cable, which makes power conversion easy.
 

Padfoote

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I agree, I believe that Mekanism should be added solely for the Universal Cable, which makes power conversion easy.

While helpful, I completely ignore the Mekanism cables and use its machines and power cubes exclusively. Plus, with most things on RF, there's almost nothing that needs converting.

@Cougar281 If you do want to take a look at using Mekanism, it can easily be added to DW20 with minimal conflicts, if any at this point thanks to its coverage with the universal configs. I added it to my pack before the configs covered it, and had at most 5 ID conflicts I had to fix.
 

Not_Steve

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Oct 11, 2013
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While helpful, I completely ignore the Mekanism cables and use its machines and power cubes exclusively. Plus, with most things on RF, there's almost nothing that needs converting.
If you are using te3 cables instead I'd recommend switching to mek cables because te3 cables have a memory leak when they feed machines through a multipart. Just a friendly PSA
 

Padfoote

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If you are using te3 cables instead I'd recommend switching to mek cables because te3 cables have a memory leak when they feed machines through a multipart. Just a friendly PSA

I actually use Ender IO conduits. ;)
 

malicious_bloke

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Jul 28, 2013
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The only IC2 machines I would keep hold of are the macerator and electric furnace, and that's only because TE3 still hasn't put something like overclockers in their mod yet :p

I don't really like the idea of the speed of my autocrafting system being hamstrung by a TE powered furnace and pulverizer laboriously working their way through stacks of simple stuff like sand and glass and processed rubber, especially when you can zip through it in a couple of seconds with IC2 machines.

But yeah the rest of it is balls. Needing 4 machines AND fluid pipes in 1.6 to do something that was the job of one machine in 1.5 is just needlessly faffy.
 

Cougar281

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Jul 29, 2019
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The only IC2 machines I would keep hold of are the macerator and electric furnace, and that's only because TE3 still hasn't put something like overclockers in their mod yet :p

I don't really like the idea of the speed of my autocrafting system being hamstrung by a TE powered furnace and pulverizer laboriously working their way through stacks of simple stuff like sand and glass and processed rubber, especially when you can zip through it in a couple of seconds with IC2 machines.

But yeah the rest of it is balls. Needing 4 machines AND fluid pipes in 1.6 to do something that was the job of one machine in 1.5 is just needlessly faffy.

Not really sure what you'd want the macerator for..... Yes, it can be upgraded, but stock for stock, the pulverizer is faster, and it can give you 'bonuses', similar to what the GT industrial grinders did. I was thinking that the extractor could still be useful with rubber, but then it dawned on me that with the MFR rubber trees, the IC2 rubber trees are rather lame considering you get a 1:1 radio of wood blocks that can be made to charcoal and rubber. And again stock for stock, the TE3 furnace is faster than the IC2...
 

malicious_bloke

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Jul 28, 2013
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Not sure what you mean by stock-for-stock, but a macerator with 12 overclockers in it in crazy fast compared to a pulverizer with none.

Ditto the furnaces.

For ore processing coming out of my quarries, I use pulverizers, but for autocrafting stuff (like turning a stack of cobble into sand to be made into glass), a massively overclocked macerator far outstrips the pulverizer
 

Taiine

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Jul 29, 2019
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This issue is why I moved to Mekanism. Not only does it work nice, it LOOKS nice, moving away from the 'block with a texture that does something'. Really making machines that look the part.

One thing you could do, that would involve some work,
http://www.minecraftforum.net/topic...rafting-recipes-without-any-coding-knowledge/
You can use that mod to add in custom crafting recipes, or in this case re-add in old existing ones.
It works with mods you just need the item ID's of everything in the recipe and the item to be crafted. I've used it to add recipes to a lot of non craftable items (like saddles >.> and other mod added 'only in dongeon chest' items for my skyblock play.)
 

Cougar281

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Jul 29, 2019
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Not sure what you mean by stock-for-stock, but a macerator with 12 overclockers in it in crazy fast compared to a pulverizer with none.

Ditto the furnaces.

For ore processing coming out of my quarries, I use pulverizers, but for autocrafting stuff (like turning a stack of cobble into sand to be made into glass), a massively overclocked macerator far outstrips the pulverizer

That's exactly what I mean. Stock = as crafted. As crafted, with no upgrades, the te3 machines are lots faster than the ic2 equivalent. Yes, the ic2 machines can be overclocked and such, but considering the direction ic2 seems to be going, I'd rather keep my usage of it to a minimum - zero would be best, but if I don't add a good replacement for the ic2 solar panels and arrays, then i will need at least that.

Sent from my SPH-L710 using Tapatalk
 

Cougar281

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Jul 29, 2019
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In case anyone's interested, I think I figured out the issue with the power converters - it would seem the issues I was having with it 'just stopping' and requiring that I break and re- place one block were related to the chunk unloading and loading - knock on wood, since I built a chunk loader and loaded the area, I haven't had any issues with it.

Sent from my SPH-L710 using Tapatalk
 

malicious_bloke

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That didn't solve the problem for me, my entire base was chunkloaded and the converter was still breaking
 

Cougar281

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Jul 29, 2019
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That didn't solve the problem for me, my entire base was chunkloaded and the converter was still breaking

That's interesting - I had nothing but trouble until I chunklaoded my base using a chickenbones loader.

At any rate, since I've had problems with the converters and I have virtually no need for IC2 power, I've changed directions. Set up a tree farm with 20 planters and harvesters, each one with a 3x3 area for trees to grow and two max size HP steam boilers. These power 32 Steam Dynanmos. With as many tree harvesters as I have, it's self sustaining. I have a massive surplus of charcoal - I have to send a lot to trash as I have a diamond chest full and the farm is making it faster than it's being used.
 

namiasdf

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Yeah.... My way around needed EU for some specific shit:

MFR mob spawner, however you get the mob essence is up to you. Blaze rods.

2000 MJ = 1/4 bucket lava via blaze rod. 8k MJ/bucket of lava.

Dump that into geothermal generator, 20k EU. Conversion EU-MJ is 2.5:1.


Though IC2 is fun, due to being able to deal with "electrical" antics, I feel that GT is trying to turn it into some sort of hardcore mod of trivial difficulties, rather than a mod full of intricate and interesting components. Though, I haven't seen the latest IC changes in 1.6.4, I am currently not even using IC, aside from nano armour. I have found that I am content not having to deal with all the trivial asspains.
 
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Cougar281

New Member
Jul 29, 2019
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Yeah.... My way around needed EU for some specific shit:

MFR mob spawner, however you get the mob essence is up to you. Blaze rods.

2000 MJ = 1/4 bucket lava via blaze rod. 8k MJ/bucket of lava.

Dump that into geothermal generator, 20k EU. Conversion EU-MJ is 2.5:1.


Though IC2 is fun, due to being able to deal with "electrical" antics, I feel that GT is trying to turn it into some sort of hardcore mod of trivial difficulties, rather than a mod full of intricate and interesting components. Though, I haven't seen the latest IC changes in 1.6.4, I am currently not even using IC, aside from nano armour. I have found that I am content not having to deal with all the trivial asspains.

IC2 was fun. But unfortunately its becoming either gregtech lite or gregtech MkII. I liked gregtech for what it added to the game - the industrial grinders were neat and I loved the fusion reactor - but i hated how it changed other recipes to either be needlessly complex or tedious to make - this is whats happening to IC2 - the steps now needed to make a stupid copper wire are retarded.
 
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