I am mostly just explaining a dream; I have no expectations of this being made real, but would be pleasantly surprised if it did. My real intention is just to get other people's ideas and statements on the dream, and maybe the idea of this being a pack.
I just woke up from a rather peculiar dream, one involving Minecraft and mods. The modpack supposedly took place in the future, but didn't actually have a whole lost of science-fictiony stuff in it. The world had been destroyed, akin to the storyline behind Agrarian Skies, only, rather than having tidbits preserved, it was just flat out gone. Instead, the players would start on a small Endstone "planet" which acted as a hub of sorts. This hub might have actually just been some map block of sorts, I dunno.
The hub allowed the player to go straight to already made settlements, though at the start there would only be one, created by the game itself. The settlement would offer basic shops, though the player would be incapable of buying anything at the start, instead either spawning with a certain item or getting it through a quest (if the pack were run through a questing mode akin to Millenaire, only with a progress branch needed for them like Agrarian Skies). The item would be a Digging kit, which would let the player create a hole to dig into the ground. Based on the player's experience in digging, they could start up different types of holes, though of course at the beginning they would only have access to the very first form. This first level of digging would create a "Secret" hole, guarenteed, so that only the player (and possibly teammates?) could access it in order to preserve the likelihood of them getting stuff to sell.
Digging at the getgo would involve punch soil, get minerals (as opposed to punch tree get wood). Whether these minerals are sold or crafted wasn't so explained in my dream, so that'll be open to interpretation to anybody who reads this. Creating dirt would be difficult and rare, meaning whatever the soil is should be something more akin to gravel, but not quite. Maybe breaking it would be more akin to Sieving dust in AS, but sieves weren't something I saw. Patches of "Endstone" would be unbreakable, similar to bedrock--this would preserve the settlements and hub and any boundaries to the digging area.
Once the player has a good bit of experience digging, they can change the hole type to different levels-Aside from the most basic newbie level, they would all start as very public and require a good bit of experience to try and hide, at which point it's really only a chance of being hidden rather than guarenteed. Things hidden at a "Secret" level would of course be accessible only to the person who made it and anybody they want in. Could be something visual akin to the Magic Crayon of openblocks, but rather than colors, it's the player's username that hides it and anybody with sufficient experience or who's on the creator's party list can see it.
Eventually, the player could settle a new "planet", which is effectively a larger sized astroid in the End, only in the Overworld. Based on the tier of their settlement, it would show up in the hub with a certain icon/block to represent it, which would look akin to a house all the way to a bustling skyscraper city (The original settlement looked sort of like a small village). Player settlements were vulnerable to attacks, meaning having it at a higher tier would be risky (This is also a key point: The settlements themselves are supposed to be open to grief, outside the first one), but a player who could supply the neccessary parts to build and rebuild things (this would be akin to helping Millenaire villagers build new houses, only the "Mayor" or founder of a city would choose what to build; also why the first settlement won't change, it's not owned by a player) would certainly benefit from having a higher grade city. Settlements per player could perhaps be limited for server sake, but on Singleplayer it should be unlimited--Cities could also attack one another even when made by the same player, but different city layouts might also offer different benefits.
In order for the player to build their own, personal homestead, rather than creating a new settlement, they'd by a Homestead Kit, similar to the Digger Kit, creating a hidden "warp" dependant on the player's skill and luck, though in this case making it pure "Secret" is impossible outside of Creative mode. This means that if another player looks hard enough, they can locate anybody's secret homesteads, unless it is hidden inside a secret hole (Sinnoh underground, people?). Hiding inside a hole, of course, isn't the best of ideas, since if the hole type or location is changed, the homestead is deleted, too. Contrary to settlements, a player home could be claimed as grief-free if the admin so chooses.
Aside from Digger and Homestead kits, there could be a variety of others, such as one that brings the player to a petrified forest, where the skins(bark) of trees is turned to stone but the inside still survives, allowing the player to carefully get trees and plants (might be played like Jurassic Park where they can only fetch bits of DNA out of these petrified things and can either use a full strand of DNA to make something, or partial strands to create a protein pool to actually use the full strands to make something, both would be needed together in this case), or whatever else anybody could come up with.
I just woke up from a rather peculiar dream, one involving Minecraft and mods. The modpack supposedly took place in the future, but didn't actually have a whole lost of science-fictiony stuff in it. The world had been destroyed, akin to the storyline behind Agrarian Skies, only, rather than having tidbits preserved, it was just flat out gone. Instead, the players would start on a small Endstone "planet" which acted as a hub of sorts. This hub might have actually just been some map block of sorts, I dunno.
The hub allowed the player to go straight to already made settlements, though at the start there would only be one, created by the game itself. The settlement would offer basic shops, though the player would be incapable of buying anything at the start, instead either spawning with a certain item or getting it through a quest (if the pack were run through a questing mode akin to Millenaire, only with a progress branch needed for them like Agrarian Skies). The item would be a Digging kit, which would let the player create a hole to dig into the ground. Based on the player's experience in digging, they could start up different types of holes, though of course at the beginning they would only have access to the very first form. This first level of digging would create a "Secret" hole, guarenteed, so that only the player (and possibly teammates?) could access it in order to preserve the likelihood of them getting stuff to sell.
Digging at the getgo would involve punch soil, get minerals (as opposed to punch tree get wood). Whether these minerals are sold or crafted wasn't so explained in my dream, so that'll be open to interpretation to anybody who reads this. Creating dirt would be difficult and rare, meaning whatever the soil is should be something more akin to gravel, but not quite. Maybe breaking it would be more akin to Sieving dust in AS, but sieves weren't something I saw. Patches of "Endstone" would be unbreakable, similar to bedrock--this would preserve the settlements and hub and any boundaries to the digging area.
Once the player has a good bit of experience digging, they can change the hole type to different levels-Aside from the most basic newbie level, they would all start as very public and require a good bit of experience to try and hide, at which point it's really only a chance of being hidden rather than guarenteed. Things hidden at a "Secret" level would of course be accessible only to the person who made it and anybody they want in. Could be something visual akin to the Magic Crayon of openblocks, but rather than colors, it's the player's username that hides it and anybody with sufficient experience or who's on the creator's party list can see it.
Eventually, the player could settle a new "planet", which is effectively a larger sized astroid in the End, only in the Overworld. Based on the tier of their settlement, it would show up in the hub with a certain icon/block to represent it, which would look akin to a house all the way to a bustling skyscraper city (The original settlement looked sort of like a small village). Player settlements were vulnerable to attacks, meaning having it at a higher tier would be risky (This is also a key point: The settlements themselves are supposed to be open to grief, outside the first one), but a player who could supply the neccessary parts to build and rebuild things (this would be akin to helping Millenaire villagers build new houses, only the "Mayor" or founder of a city would choose what to build; also why the first settlement won't change, it's not owned by a player) would certainly benefit from having a higher grade city. Settlements per player could perhaps be limited for server sake, but on Singleplayer it should be unlimited--Cities could also attack one another even when made by the same player, but different city layouts might also offer different benefits.
In order for the player to build their own, personal homestead, rather than creating a new settlement, they'd by a Homestead Kit, similar to the Digger Kit, creating a hidden "warp" dependant on the player's skill and luck, though in this case making it pure "Secret" is impossible outside of Creative mode. This means that if another player looks hard enough, they can locate anybody's secret homesteads, unless it is hidden inside a secret hole (Sinnoh underground, people?). Hiding inside a hole, of course, isn't the best of ideas, since if the hole type or location is changed, the homestead is deleted, too. Contrary to settlements, a player home could be claimed as grief-free if the admin so chooses.
Aside from Digger and Homestead kits, there could be a variety of others, such as one that brings the player to a petrified forest, where the skins(bark) of trees is turned to stone but the inside still survives, allowing the player to carefully get trees and plants (might be played like Jurassic Park where they can only fetch bits of DNA out of these petrified things and can either use a full strand of DNA to make something, or partial strands to create a protein pool to actually use the full strands to make something, both would be needed together in this case), or whatever else anybody could come up with.