Draconium Ore and CoFH not compatible?

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Bloodmorphed

New Member
Jul 29, 2019
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I'm trying to change the generation of the draconium ore inside CoFH, as CoFH doesn't provide the option itself I tried to make one

Code:
"Draconium": {
        "template": "uniform",
        "block": "draconicevolution:draconiumOre",
        "material": "minecraft:stone",
        "clusterSize": 30,
        "numClusters": 20,
        "minHeight": 0,
        "maxHeight": 128,
        "chunkChance": 1,
        "retrogen": "true",
        "biomeRestriction": "none",
        "biomes": [],
        "dimensionRestriction": "whitelist",
        "dimensions": [
            1
        ]
    }

For some reason this is not working. I have it in the "FTB-Infinity-Ore.json" file.

P.S.

Sorry if this is the wrong section, as I think it might be, but this is really the only place I see that I can really put it. :/
 

lenscas

Over-Achiever
Jul 31, 2013
2,015
1,801
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Never used cofh to do oregen so Its just a shot in the dark.
this:
"dimensions": [ 1 ]
means taht it will only spawn in the end and if
"material": "minecraft:stone",
means the material in what it can spawn in it will thus never find it, unless your end contains normal stone somehow.

Another thing to note is that the end has a lot of empty space and unless cofh spawns them in said empty space it will often fail to find a spot so if the spawn chance follows the logic of smaller number= lower chance then yours is probably just too low as it is 1.

To see if these where indeed the problems change the dimension to 0 as that is the overworld and place a quarry of some sort in a test world to see if it spawns, make sure it is a big one as your chance might be low.
 

Bloodmorphed

New Member
Jul 29, 2019
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0
CoFH can spawn them in the overworld, besides they spawn in the Overworld naturally (unless he changed that recently.)

If thats the case though.... this is weird, because the vanilla ores only have -1, 1 but still spawn in the overworld (ID is 0). So Either 0 is added my default... or it just takes into account the vanilla ones are overworld spawnable by default, which would make sense, except for the fact every overworld ore does the same thing. its either -1, 1 and it spawns in the overworld as well, or nether quartz where it just puts in a nether biome.

TBh I could be using the block name wrong, I don't know it's full name, at all. So that could be the only thing wrong with it. But I'll just do: -1, 0 , 1 for the ore gen to see if it works i guess.

EDIT:
To be clear I turned off its natural generation (from draconic evolution config file) to be able to get it to work. But alas, I'm still completely stumped. I imagine I'm doing something wrong and it's probably an easy fix.
 

lenscas

Over-Achiever
Jul 31, 2013
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CoFH can spawn them in the overworld, besides they spawn in the Overworld naturally (unless he changed that recently.)

If thats the case though.... this is weird, because the vanilla ores only have -1, 1 but still spawn in the overworld (ID is 0). So Either 0 is added my default... or it just takes into account the vanilla ones are overworld spawnable by default, which would make sense, except for the fact every overworld ore does the same thing. its either -1, 1 and it spawns in the overworld as well, or nether quartz where it just puts in a nether biome.

TBh I could be using the block name wrong, I don't know it's full name, at all. So that could be the only thing wrong with it. But I'll just do: -1, 0 , 1 for the ore gen to see if it works i guess.
You ahve yours on a whitelist so you say where it needs to spawn
FTB probably uses a blacklist so they say where it shouldn't spawn to make sure it does spawn in mystcraft worlds for example.

I have not yet looked at the configs from ftb and I can't do it now so I might be wrong. It is just the first explanation that jumps in my head
 

lenscas

Over-Achiever
Jul 31, 2013
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start up minecarft spawn a block in using nei and hover over it with your mouse, if it does not display the id(not the number) then press f3+h and hover over it again(might take multiple tries to get it to work for some reason)
 

Zaflis

New Member
Jul 29, 2019
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Here is the correct script if anyone is interested, just change cluster numbers lower. Had them high to see that the script works. It will spawn in all dimensions if used like this.

DraconicEvolution.json file:
Code:
{
    "Draconium": {
        "template": "uniform",
        "block": "DraconicEvolution:draconiumOre",
        "clusterSize": 20,
        "numClusters": 20,
        "minHeight": 0,
        "maxHeight": 128,
        "retrogen": "true",
        "biomeRestriction": "none",
        "biomes": [
            "all"
        ],
        "dimensionRestriction": "blacklist",
        "dimensions": [
        ]
    }
}