I recall the time when this just wasn't done. When the only way to update a mod was to remove it from your pack, load your world losing all the stuff you made with that mod, and re-add the new version.
Meanwhile, last year I frequently updated an existing pack and world with new versions of Reika's mods, resulting in no trouble at all (except for some of the mod changes ), while earlier this year, I couldn't update Buildcraft Additions without going through the old process.
So what's the rule? I'm running a modpack with quite a few "release candidate" versions which have updated to their release versions since then. I would like to update but the modpack authors haven't seen fit to include the newer versions.
Also, I'm hearing something about a change in MC Forge related to fluids that (apparently?) makes mods using earlier versions incompatible with those using later versions. Do I now have to wait until all mods I have in my pack updated to the newer version before I can update even one of them?
Meanwhile, last year I frequently updated an existing pack and world with new versions of Reika's mods, resulting in no trouble at all (except for some of the mod changes ), while earlier this year, I couldn't update Buildcraft Additions without going through the old process.
So what's the rule? I'm running a modpack with quite a few "release candidate" versions which have updated to their release versions since then. I would like to update but the modpack authors haven't seen fit to include the newer versions.
Also, I'm hearing something about a change in MC Forge related to fluids that (apparently?) makes mods using earlier versions incompatible with those using later versions. Do I now have to wait until all mods I have in my pack updated to the newer version before I can update even one of them?