Does Rotary Craft (and ReactorCraft) really worth it?

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rouge_bare

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Oct 4, 2014
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Nope, shafts aren't lossy. Only worn down gearboxes, worm gears and belts working too hard can lose power (to my knowledge).Well also trying to merge power from two different speed shafts, which loses you all power completely.
 

madnewmy

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Jul 29, 2019
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Nope, shafts aren't lossy. Only worn down gearboxes, worm gears and belts working too hard can lose power (to my knowledge).Well also trying to merge power from two different speed shafts, which loses you all power completely.
Flywheel too :p

What I love about RoC is that every machine (almost) is useful, even late game

A grinder (or many) is needed to run later game stuff which dosent make it pointless when you get the extractor

Also, you don,t get tiered by materials which is awesome! I mean, I made and powered a digital miner and there you go, late game.
 

Hoff

Tech Support
Oct 30, 2012
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Wasn't the flywheel good for making AC engines a bit more reliable in terms of power?
 
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Wagon153

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Jul 29, 2019
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Flywheels are good for equalizing power output and providing power even when the engine dies.
 

ExoiD

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Jul 29, 2019
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After all, what's the main function of the flywheels? Stabilize the power output?
 

Demosthenex

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Jul 29, 2019
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I have to say that until I chanced upon Rotarycraft I was getting bored with Minecraft. RoC and Reactorcraft have made it a whole new game for me. The machines are complex, I have to do real planning instead of connecting things with magic wire and just spamming power.

That said many people complain it is too complex. I disagree.

All the machines also scale into the late game, most don't have an upper limit to power they will accept and the speed bonus that is applied.

I'd use RoC even if there weren't ore quintupling. It's not about the ore, it's about having a rewarding challenge.
 

The Skeptical Tech

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Jul 29, 2019
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Hmm, I'm tempted to get into Rotarycraft.

I'm into math, so I think I could manage it. Couldn't be any harder than calculus, right? :p
 

Demosthenex

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Jul 29, 2019
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Hmm, I'm tempted to get into Rotarycraft.

I'm into math, so I think I could manage it. Couldn't be any harder than calculus, right? :p

It's all basic ratios. If you can multiple and divide, you're set. Just don't expect plug'n'play.

I've seen many forum posts where people complain about this. "I don't want to have to MATHS to play Minecraft, why can't you make it easier?". I find it stunning. There are easy mods like Thermal Expansion that make plug and play toys, go use those. If you want a challenge, don't complain when it required effort.

"But why should I have to MATH to get ore quintupling? That's not fair!". Boo hoo. I'd use RoC even without ore duplication.
 
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rouge_bare

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Oct 4, 2014
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There are a few Logarithms in there, that's probably what puts people off. But that's mostly for calculating ranges or speeds, both of which are fairly easy to test without needing to touch logarithms. You can fairly easily (and fairly early-game for Rotarycraft) set up ore tripling without really needing any maths. (DC Engine to power Fermentor, Steam for a friction heater (optional, could just use any other smelting method) and a gasoline engine powering the Grinder. No gearboxes needed.
 

Demosthenex

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Jul 29, 2019
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There are a few Logarithms in there, that's probably what puts people off. But that's mostly for calculating ranges or speeds, both of which are fairly easy to test without needing to touch logarithms. You can fairly easily (and fairly early-game for Rotarycraft) set up ore tripling without really needing any maths. (DC Engine to power Fermentor, Steam for a friction heater (optional, could just use any other smelting method) and a gasoline engine powering the Grinder. No gearboxes needed.

Frankly you can use industrial coils for everything small and just type in what you want instead of gearing.

Really I don't often calculate speeds of operation, I calculate ratios to meet the power requirements from fixed engines to the machines they power.
 

JOBGG

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Jul 29, 2019
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Rotarycraft, and especially Reactorcraft would be utter tedium without ore quintuplication though.

The great thing about Rotarycraft in my opinion is that if you can spend the power, the machines become utterly amazing. Grinder at minimum torque at 1MW of power gets you down to 0.05 seconds operational speed. You put a stack in there, and boom, processed within about 3 seconds. About all machines can go down to 0.05 s operational speed, which makes them incredibly powerful even late in the game. But the DC electric engine only puts out 1kW, right? But then power gen also increases exponentially.

1kW for the DC electric, then 16kW for the steam engine, 64kW for the gasoline engine, 256kW for the performance engine, 512kW for the Hydrokinetics, 1MW for the Microturbine, adn 67 MW for the Gas Turbine.

and then you start getting into reactors. 2 GW from a pretty standard pebble bed, then conventional fission reactors, or straight to fusion power, which will output more power than you'll ever be able to use.

Now of course, the power comes in speed and torque. Twiddling around with most of the rotarycraft machines, they usually have one or two points of attack, which scale up output. Fans (which autoharvest and replant crops) increase in Range depending on how much Power you give them (and they do so in a linear fashion), Grinders take speed after their minimum torque has been reached (as in, more torque will do nothing), and Dew Point Aggregators seem to need a mix of both, where minimum speed at minimum power makes them crawl along, but giving them a little more torque will make them produce stupendous amounts of water (i set up an extra cells rig for measuring, it's about 100 BUCKETS/s for 1MW at minimum speed). You'll need to tech up your gears along with your power production, but if you're creative, you can do without them till you need to make jet fuel (where the high amounts of speed required for the fractional unit can not be provided by a single industrial coil).

Once you have a sufficiently advanced power setup (notice how I'm not saying large. 512 DC engines can't even get near the output of 1 Gas Turbine), your default solution to most of your problems will be "Throw more power at it" (it certainly is for me). Got a bit of a mob problem at your front door? Sonic Weapons. Want a kilometer long tunnel within the next half hour? Boring machine. Want to deal 250 hearts of damage? Fully charged gravel gun. Need to store a million buckets of anything in a single block? Fluid Compression Chamber. Want 300 levels in an hour? Spawner Controller.

I turn to Rotarycraft whenever I want to do something that other mods plain can't do, or where it wouldn't be feasible to do so with other mods. TE is nice and all, but if I want to smelt an entire AE system full of stuff, I'm using a friction heater.
 

Demosthenex

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Jul 29, 2019
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I'm proud of my players overcoming the nasty monsters and then turning to Rotarycraft to make awesome stuff. It's always great to see! ;]

But next time lay off the cheaty obsidian and make it through RoC. Damn you TE.
 

JOBGG

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Jul 29, 2019
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I showed you the design and you signed off on it. Who could have known that that was unintended behaviour *whistles*?
 
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Demosthenex

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I showed you the design and you signed off on it. Who could have known that that was unintended behaviour *whistles*?

Yeah yeah, but scaling it to *billions* of blocks... With no power requirement. If there's a valid way to do it, do it that way. Using a reactor to make lava and power the obsidian maker would be valid... No point in crying over spilled obsidian now though.
 

JOBGG

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Jul 29, 2019
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*Millions of blocks...i'd need to run that thing for a while to get the full billion.