does gregtech modify AE mechanics in any way?

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

steve g

New Member
Jul 29, 2019
445
0
0
It could be the fact that I manually added the GT mod into FTB Unleashed, but here goes:

Some of you might remember the Lava Crystal reactor I posted a few weeks ago. There is a MAC setup in my AE network to craft fire charges and other things to keep the lava crystal production going for a large array of steam boilers. Without GT, this runs perfectly.

Then I added GT, and now the routers that feed fire charges into cyclic assemblers are empty. There's an AE precision export bus on said routers set to Always Craft fire charges so there should always be fire charges coming in to get auto-crafted into lava crystals. but when GT was added, this process stopped. when i disabled GT, everything was back to normal.

Wasn't from lack of trying. I tried rerouting the ME cables. sometimes breaking/re-adding the me cable would trigger a small run of fire charges to get auto-crafted..but only a small batch. I tried breaking/re-adding the export buses, set to same settings. I tried same with routers getting the fire charges. My tree farm was still running producing frames for my bee alvearies, but I did notice there were empty frame housings, the alvearies also have an Always Craft export bus feeding a router frames to go out into the bee farm.

So. what happened? I wanna experiment with GT and maybe use that design to feed the crazy amounts of EU gt machines need to get a fusion reactor going ;) Do i have to move over to unhinged?

sorry this is all with FTB Unleashed 1.1.3, no 1.6.4 trickery here.
 

McyD

New Member
Jul 29, 2019
151
0
0
Nope GT does not mess with AE mechanics, what version of AE is it? Did you check if you have an item ID issue? Did one of the ID's it is trying to craft with get overwritten?
 

steve g

New Member
Jul 29, 2019
445
0
0
oh wait. I think i know what it is. lava crystal is a Tinkers Construct item. TC and GT dont play nice together do they?

I saw the items ok...fire charges were being produced, but only in short bursts when I broke/reconnected the me cables. lava crystals were still showing in the boilers and ME inventories.

I guess ill dig in the configs...maybe something I gotta tweak...
 

McyD

New Member
Jul 29, 2019
151
0
0
They work fine together, that is just TiC being unsocial-able...among other things.

...and it questions like that which should make them straighten up their act. Players will only put up with so much of their drama, before they start losing their fan base.
 
  • Like
Reactions: lavarthan

steve g

New Member
Jul 29, 2019
445
0
0
I honestly dont know what to look for here. I'm not missing any items. Everything looks perfect...except the buses are not bringing in new fire charges or frames for the bee alvearies. That's quite a deal breaker since I rely on bees heavily for certain processes and I always go with a router/bus combo to distribute the items. Its like something is cancelling the crafting jobs on the MAC behind my back. not cool.

according to my unleashed install:

AE = appeng-rv12-a-mc15x
GT = gregtechmod, imported from latest FTB Unhinged install from launcher
TC = TConstuct-1.5.2_1.4.2.1

im gonna try a test map with gt running and see if i can replicate this behaviour
 
Last edited:

McyD

New Member
Jul 29, 2019
151
0
0
that is normally a result of AE getting stuck and having the recipes time out.

I would say you have a recipe in the system that has changed and you need to track it down to find which one and update it.
 

DriftinFool

New Member
Jul 29, 2019
642
0
0
Gregtech makes planks only make 2 sticks instead of 4 unless you use a saw so your recipe for sticks to make frames is wrong. That would explain the frame issue. I would guess that GT also changed some part of the recipe for the fire charge. If I had to guess, you probably get less blaze powder per blaze rod than without it. Having the number of items in/out not match the recipe will stop the crafting. I installed GT on an existing Unleashed world with no problems except for several AE auto crafting recipes being wrong. There is an easy way to tell. Go the the assembly chamber and click it. Go through your pages of recipes and look for ones with a red background. This means the recipe is not valid. Just take the pattern out and change the recipe to the GT one and all will work fine.
 
Last edited:

mushroom taco

New Member
Jul 29, 2019
571
0
0
You might need to check your system, if you added gregtech you might've unloaded everything at your base, which possibly could've reset something.


Or something
 

steve g

New Member
Jul 29, 2019
445
0
0
wow. DriftinFool was right. but not with the charges or frames. my stick production goes through cyclic assemblers so the amounts changed, but the mac handles the final frame recipe, so that doesnt affect anything. It was the blocks of steel. Im using the mac to autofab rotors for my steam turbines, and the block of steel from 9 steel ingots recipe was removed. i have to cook a block of iron in a blast furnace to get it now. that kinda screws me because all the other components need steel ingots, which are being made directly in the furnaces...now i have to flip the setup for blocks. or something. can I enable the 9 ingot recipe again and keep it simple?


never mind. found it in the GT dynamic config. seems GT has something against 'storage block' crafting. enabled the storage block recipe for steel. all is well now.
 
Last edited:

abculatter_2

New Member
Jul 29, 2019
599
0
0
Gregtech makes it so you need a compressor to make storage blocks by default.

If you want to get rid of this, open up the Dynamic Config in Notepad++ (or some other text editor with text searching functionality) and search for "storageblockcrafting", underneath that is a list of all the storage blocks GT has detected. Set whatever you'd like to true.
 

DriftinFool

New Member
Jul 29, 2019
642
0
0
wow. DriftinFool was right. but not with the charges or frames. my stick production goes through cyclic assemblers so the amounts changed, but the mac handles the final frame recipe, so that doesnt affect anything. It was the blocks of steel. Im using the mac to autofab rotors for my steam turbines, and the block of steel from 9 steel ingots recipe was removed. i have to cook a block of iron in a blast furnace to get it now. that kinda screws me because all the other components need steel ingots, which are being made directly in the furnaces...now i have to flip the setup for blocks. or something. can I enable the 9 ingot recipe again and keep it simple?


never mind. found it in the GT dynamic config. seems GT has something against 'storage block' crafting. enabled the storage block recipe for steel. all is well now.


Glad I could help. You can use a compressor to make ingots into blocks. You will need it to make the iron blocks to put in the blast furnace now. You can still just make steel ingots, but it is easier to keep the furnace full with blocks.

I am using 2 cyclic assemblers and a sawmill to keep my alvearies filled with frames. I use the TE sawmill cus GT not only cuts 2 planks down to 2 sticks, it also cuts wood down to 2 planks instead of 4 if you don't use a saw. I get extra wood with the sawmill so I don't care about the loss on the sticks. I have cotton and wood coming in from farms. Sawmill makes planks, cyclic assembler turns cotton to string and plank to sticks. I have a level emitter set to keep 1k sticks and string made in the network and export buses set to always craft. Cyclic assemblers combined with AE are so nice.
 

steve g

New Member
Jul 29, 2019
445
0
0
cyclic assemblers+factoriztion routers+ae = pure aesome. this is how i do lava crystals. one side gets lava pumped in via tesseract, router on another side bringing in blazerods to a specific slot, another router bringing in fire charges to yet another slot (bus autocrafting them) and letting the cyclic produce the crystals. I use this to feed a lot of 18hp steam boilers. check the post here: http://forum.feed-the-beast.com/threads/lava-crystal-reactor.33869

the factory has grown since i posted that. 80 boilers/turbines are up now, producing 16k eu/t. and the lava crystal production is so fast, i think i could light up another 20-30 boilers (they burn quite slowly at max heat, 2366 ticks at full temp). only problem is making enough steel to make rotors for all those turbines, i need a massive upgrade in steel production.