Do you use texture packs or not? If the answer is yes what texture pack do you use?

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Not_Steve

Over-Achiever
Oct 11, 2013
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Unity with a heavy dose of my own textures and some textures from an assortment of other texture packs. I've ported quite a few 1.5 textures to the new system purely because I liked the way a couple of things looked.
 

Bigpak

New Member
Jul 29, 2019
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So I just tried Faithful 32x32 and I must say, I am in love with it. The reason I am so in love with it is because it keeps the natural minecraft feel to it but also looks outstanding. Plus if there was ever a reason you needed to go back to the default 16x16 textures it doesn't look like an entirely different game and it is easy to get back into the flow of it as It looks almost identical except less pixels.
 

Bigpak

New Member
Jul 29, 2019
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Gg found my new favorite texture pack, Faithful 32x32 Is my absolute new favorite texturepack. I don't know why I didn't try this out sooner =\

Edit: Something that I am confused on, I get better FPS with 32x32 than with 16x16, can anyone explain at all or?

Also something that could help with FPS even more is maybe some JVM arguements, anyone got any?

System Specs: 2 GTX 580 classifieds 16 gb of ram and this processor:

CBz5WnZ.png
 
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rhn

Too Much Free Time
Nov 11, 2013
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Gg found my new favorite texture pack, Faithful 32x32 Is my absolute new favorite texturepack. I don't know why I didn't try this out sooner =\

Edit: Something that I am confused on, I get better FPS with 32x32 than with 16x16, can anyone explain at all or?

Also something that could help with FPS even more is maybe some JVM arguements, anyone got any?

System Specs: 2 GTX 580 classifieds 16 gb of ram and this processor:

CBz5WnZ.png
I use these JVM arguments:
http://forum.feed-the-beast.com/thr...ava-arguments-been-updated.48285/#post-709599
I dont personally see much fps improvement with them, but that could be because I am playing beyond the point of "system grinding into a halt due to massive density of tech built". Might help on memory garbage collection etc. or something.

Another thing that I tend to do and I seem to notice a bit of an effect from, is setting Affinity for the javaw.exe. Running an quadcore i7 with hyperthreading (like you do I think) and since MC don't have multicore support I think you would benefit from only allowing the java process to use the "true" cores(not the hyperthreading threads. You only gain from deviding a core up into 2 threads if the process supports multithreading). So I go to the taskmanager and set Affinity of the main javaw.exe to cpu 0,2,4,6 only. Seems to stabilize fps a bit and remove some spikes.
 
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Bigpak

New Member
Jul 29, 2019
539
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I use these JVM arguments:
http://forum.feed-the-beast.com/thr...ava-arguments-been-updated.48285/#post-709599
I dont personally see much fps improvement with them, but that could be because I am playing beyond the point of "system grinding into a halt due to massive density of tech built". Might help on memory garbage collection etc. or something.

Another thing that I tend to do and I seem to notice a bit of an effect from, is setting Affinity for the javaw.exe. Running an quadcore i7 with hyperthreading (like you do I think) and since MC don't have multicore support I think you would benefit from only allowing the java process to use the "true" cores(not the hyperthreading threads. You only gain from deviding a core up into 2 threads if the process supports multithreading). So I go to the taskmanager and set Affinity of the main javaw.exe to cpu 0,2,4,6 only. Seems to stabilize fps a bit and remove some spikes.

Oh my god. I totally forgot about doing that. I used to do that and well... I'm an idiot :p

If I do that now it will definitely help, I shall also set its priority to realtime as that should help too.
 

Wagon153

New Member
Jul 29, 2019
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Oh my god. I totally forgot about doing that. I used to do that and well... I'm an idiot :p

If I do that now it will definitely help, I shall also set its priority to realtime as that should help too.
NO DON'T DO THAT. Never realtime. Never.
 
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rhn

Too Much Free Time
Nov 11, 2013
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Oh my god. I totally forgot about doing that. I used to do that and well... I'm an idiot :p

If I do that now it will definitely help, I shall also set its priority to realtime as that should help too.
Dont set it to real time, that will be cause some pretty bad things I think. Set it to high if you want to.
Not sure that matter much however. It only comes into effect once several processes are queueing up for processing time. It is basically just setting priority of which process gets processed first should there ever be a queue.
 

Bigpak

New Member
Jul 29, 2019
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Are you sure? I set it to real time and it seemed to stop most spikes in framerate when loading chunks and I have seen no negative effects. Everything is acting as it should

Lolnope never mind it just crashed. Never go real time again
 
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rhn

Too Much Free Time
Nov 11, 2013
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Are you sure? I set it to real time and it seemed to stop most spikes in framerate when loading chunks and I have seen no negative effects. Everything is acting as it should

Lolnope never mind it just crashed. Never go real time again
From what I remember from my Regulation and Control courses, real time computing is something you use when your processes are time sensitive. For example if you want to do measurements on something happening and log it depending on when it happens. Now if you just run this as a normal process you cant be guaranteed that your "measure data and log them" actually occurs at the right moment due to the processor might already being tied up doing something else(checking for updates for flash, looking for virus etc). By setting a process to real time, you are basically tell the processor to only run this process and let nothing else interfere.

I suppose you could get away with it by setting affinity to only one/a few cores, so that the rest of the pc still had some cores free to do whatever it needs to do now that we got multicore/thread pcs. But I seriously doubt JAVA and MS have the programming to automatically handle this satisfactorily. And you really don't need it anyway. Just stick to High if you really want to change it, but like I said earlier it only really kicks if when there are multiple processes that needs to use the processors at the same time. And doubt you will be running lots of other cpu intensive stuff while playing MC, so there is always free cores/threads available.
 

malicious_bloke

Over-Achiever
Jul 28, 2013
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Vanilla. Even with java arguments to improve performance, texture packs tank my framerate and jack my CPU usage all the way up.

From what i've seen though, if I had a machine that could handle it, i'd either use sphax or soartex.
 

DanteGalileo

New Member
Jul 29, 2019
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I don't use them and I really don't get the appeal of almost any of them. They're pretty much the comic sans of the Minecraft World. I can't even bring myself to watch a let's play with a texture pack installed.
 

darkeshrine

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Jul 29, 2019
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I like Jaded's Mixture pack that's on the launcher. It worked fantastically when i played Magic World 2. It was pretty and managed to increase my average fps by a couple.

Unfortunately, every time i try to use a texture pack on any other pack, my computer goes into meltdown and my fps drops to 0.