dividing items into inventories?

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MiK3gamer

New Member
Jul 29, 2019
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hi. i have a bunch of inventories (machines with inventory slots).
and i want to put a stack in, so that the items are divided equally to all the inventories.
what system can i use?

i am playing on sky Factory 3. so i dont have stuff like thermal dynamics available.

i tried "transfer nodes" and "item laser relays", dont seem to do what i want them to do
 

SolManX

New Member
Jul 29, 2019
987
-1
1
From memory, item conduits from Ender IO have a 'round-robin' option, so they'll divide an input into (again, from memory) stacks of 8 and share them around. It's not a perfect solution like buildcraft's diamond pipes though.
 

MiK3gamer

New Member
Jul 29, 2019
98
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i already found a kinda acceptable solution. far from perfect though.
i got a total of 397 "mechanical user" blocks.
and while waiting for an answer on here, i decided to try a refined storage method.
each mechanical user has an Exporter connected to it. since all the exporters export at the same time, all the users will have the same amount of items. just as long as i put 6 stacks plus 13 in the input chest.

this does NOT work though, if i put a different amount in the chest. like 10 stacks, and later another 4 stacks. with those random amounts my system will be broken.

tomorow i will try your suggestion. i never used item conduits so far. only fluid, redstone, and energy conduits.
 

SolManX

New Member
Jul 29, 2019
987
-1
1
i already found a kinda acceptable solution. far from perfect though.
i got a total of 397 "mechanical user" blocks.
and while waiting for an answer on here, i decided to try a refined storage method.
each mechanical user has an Exporter connected to it. since all the exporters export at the same time, all the users will have the same amount of items. just as long as i put 6 stacks plus 13 in the input chest.

this does NOT work though, if i put a different amount in the chest. like 10 stacks, and later another 4 stacks. with those random amounts my system will be broken.

tomorow i will try your suggestion. i never used item conduits so far. only fluid, redstone, and energy conduits.

To be honest, I think my idea will probably suffer from the same, or a similar, problem.

Can I ask what you're actually doing with the 397 users?
 

MiK3gamer

New Member
Jul 29, 2019
98
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0
a crazy idea of generating mana.
each user is set to place a block of TNT on a redstone pulse. then another pulse will ignite all of them.
the whole setup is built in a way so that it covers the maximum range of the Botania flower which generates mana from explosions (cant remember the name)

i came up with that idea after i tested and realized that many TNT simultanious TNT explosions generate more mana than just a single explosion.
what do i need the mana for?
terrasteel for example. elventrade. stuff like that.
i am not familiar with all the ways to generate mana. so far i only explored 3 different ways. and from those, this seemed to be the most effective.

and: it works :)
 

SolManX

New Member
Jul 29, 2019
987
-1
1
You could try using a level emitter (or detector?) from refined storage to control the exporters. Also, you might be able to use the constructor to place the tnt and use the 'user' to ignite it.
 

MiK3gamer

New Member
Jul 29, 2019
98
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I thibk my build is too compact to add a level emitter or detector or whatever. I cant place another block next to the user.
The exporter is placed ontop of the user, ajd the only place where i could add something is obtop of the exporter. The other sides of the user are already in use (by other users or redstone conduit).

Gotta admit i am not familiar with the mechabics of the levelemitter/detector though
 

SolManX

New Member
Jul 29, 2019
987
-1
1
The way I was thinking was something like ...

Place down a detector anywhere on top of a RS cable and set the 'target' to TNT. Choose the 'activate redstone signal when greater than' option and set the amount to 397. Use the redstone signal to control something else.

in this case I was thinking you could activate the exporters (having set them to only export on redstone signal).