Disable ALL AI ?

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AndyMASH

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Jul 29, 2019
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Is there a way to disable AI completely ? A command or plugin/mod ? I want to disable all AI, from all mobs, spawned and not yet spawned
 

rhn

Too Much Free Time
Nov 11, 2013
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So you want mobs to just stand there and do absolutely nothing? Like statues that can be killed. Why? Could you not just play on peaceful and use the Peaceful table for mob drops?
 

AndyMASH

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Jul 29, 2019
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So you want mobs to just stand there and do absolutely nothing? Like statues that can be killed. Why? Could you not just play on peaceful and use the Peaceful table for mob drops?
I'm doing some blast radius tests on the Wither
 
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SpitefulFox

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I'm doing some blast radius tests on the Wither
Try using the test dummy from the MmmmmMMMmmmm mod?

So you want mobs to just stand there and do absolutely nothing? Like statues that can be killed. Why? Could you not just play on peaceful and use the Peaceful table for mob drops?

How about you not make assumptions about people or throw around the usual "You're not a hardcore enough player!" rhetoric?
 

rhn

Too Much Free Time
Nov 11, 2013
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I'm doing some blast radius tests on the Wither
Hmm not sure if this does exactly what you are looking for, but I believe it is possible to spawn in mob riding other mobs through commands. This can be used to overwrite the usual restrictions of "skeleton on spider" etc. to get some crazy combinations. If you just want it to stay still you might be able to spawn the Wither riding some other mob and then trap it with fences :p But it will most likely still shoot shit at you if you are in survival.

How about you not make assumptions about people or throw around the usual "You're not a hardcore enough player!" rhetoric?
Sorry if my inquiry into his reasons for wanting it so that I might better help offended you in some way.
(find it rather hilarious that I should be accusing someone of not being hardcore enough, as I remove all the mob/difficulty buffing mods I can, spam the terrain with Magnum torches and wear full quantum armour all the time :p)
 
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rouge_bare

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Oct 4, 2014
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I think this is possible with vanilla command blocks, spawning a wither at a set location giving it a extremely high Slowness effect on spawn. Idk the exact command needed though, (I don't play with vanilla much, what about command blocks).

EDIT: although i do vaguely know what is possible with them XD.
 

Azzanine

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Jul 29, 2019
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Sorry if my inquiry into his reasons for wanting it so that I might better help offended you in some way.
(find it rather hilarious that I should be accusing someone of not being hardcore enough, as I remove all the mob/difficulty buffing mods I can, spam the terrain with Magnum torches and wear full quantum armour all the time :p)

Sometimes people get offended indirectly by jerks.

You did make a pretty base assumption in the second part of your sentence.
It's like if it asked for a knife and you said "Why? do you want to cut things? You know you shouldn't be going stabbing babies yanno!"
"No... I need to cut this cake... dude..."
 

AndyMASH

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Jul 29, 2019
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I think this is possible with vanilla command blocks, spawning a wither at a set location giving it a extremely high Slowness effect on spawn. Idk the exact command needed though, (I don't play with vanilla much, what about command blocks).

EDIT: although i do vaguely know what is possible with them XD.
I don't want to disable the wither's AI, I want to place dummy mobs (with no AI) in some places to see if they are affected by the blast radius of a newly spawned wither. I'm sorry for the confusion guys, I really didn't think that there's no (somewhat) easy solution for this. I also forgot to mention that I'm on 1.6.4, but I could go into 1.7.10 for these tests....

ALSO also, I could use Descriptive books (Mystcraft) for these tests (and I have, to some extent), but their collision is wacky
 

rhn

Too Much Free Time
Nov 11, 2013
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I don't want to disable the wither's AI, I want to place dummy mobs (with no AI) in some places to see if they are affected by the blast radius of a newly spawned wither. I'm sorry for the confusion guys, I really didn't think that there's no (somewhat) easy solution for this. I also forgot to mention that I'm on 1.6.4, but I could go into 1.7.10 for these tests....

ALSO also, I could use Descriptive books (Mystcraft) for these tests (and I have, to some extent), but their collision is wacky
Ahh right, so you just want to place some mobs and see if they take damage from the withers spawning blast? Do they really have to be AI less for that? Would it not be enough that they were prevented from moving? Like fencing up sheep/cows etc. or boxing in Iron Golems by only making a 2/2.5 block tall side exits(golems are 3 blocks tall them selves, so a simple slab on the ceiling of a 3 block tall room will contain them). The Iron golems should additionally be useful due to their high health.




Sometimes people get offended indirectly by jerks.

You did make a pretty base assumption in the second part of your sentence.
It's like if it asked for a knife and you said "Why? do you want to cut things? You know you shouldn't be going stabbing babies yanno!"
"No... I need to cut this cake... dude..."
Jeez. Could we give it a rest with the over-analysing? I did not know of a way to disable the AI, but inquired for his reasons for wishing to do so so that I might offer an alternative.
I made no assumptions of the OP being a noob or anything and that he needed to play on peaceful(And I see nothing wrong with doing so, If there was not the aspect of acquiring mob drops I might do that my self tbh. I play the game to build, not to fight these ridiculous mobs). I merely had no information to go on and the only reason I could think of at the time was that the OP wished to reduce difficulty, and I therefore asked if this was the case. OP answered with his reason for wanting to disable the AI and we could then proceed to help from there.

Now can we PLEASE get back to helping the OP out with his problem? That was the reason I came here after all...
 
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Bickers

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Jul 29, 2019
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I think this is possible with vanilla command blocks, spawning a wither at a set location giving it a extremely high Slowness effect on spawn. Idk the exact command needed though, (I don't play with vanilla much, what about command blocks).

EDIT: although i do vaguely know what is possible with them XD.
the NoAI tag wasn't added till 14w32a what is a 1.8 snapshot so no way to get it in 1.7.10 without finding a mod that adds something similar
 

rouge_bare

Well-Known Member
Oct 4, 2014
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I did get the wrong end of the stick slightly, I guess you could spawn your targets with that method, the spawn the wither, and see if they reach.

I don't think they need to be AI-less, just stationary.
 

AndyMASH

New Member
Jul 29, 2019
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Ahh right, so you just want to place some mobs and see if they take damage from the withers spawning blast? Do they really have to be AI less for that? Would it not be enough that they were prevented from moving? Like fencing up sheep/cows etc. or boxing in Iron Golems by only making a 2/2.5 block tall side exits(golems are 3 blocks tall them selves, so a simple slab on the ceiling of a 3 block tall room will contain them). The Iron golems should additionally be useful due to their high health etc.

I have been fencing sheep and creepers, but the problem is that I'm actually trying to map out the blast "radius" in 3D, so I need to check out each block individually (therefore I need one mob per block). The "radius" can be calculated up to a certain point, but after that it kind of stops following discernible rules. I'm making a wither killing machine tutorial (for YouTube) and I also want to show some facts about the wither. I doubt anybody would ever need this amount of details but I'm a bit OCD. You can see in pic1 the amount of blocks (on the top) that would need to be tested (several times).

Also (as usual), people are right ! I don't need them to not have AI, I just need them to be stationary (the mobs), but I'm pretty sure that removing the AI would be the easiest way to achieve that. Please correct me if I'm wrong.

Try using the test dummy from the MmmmmMMMmmmm mod?

I could use a mob that doesn't move, but I'm not sure what I got in the modpack (Resonant Rise 1.6.4). I thought about the Taint Spore Swarmer (Thaumcraft) 'cause it's a block shaped mob, but maybe I'll try something else (they take constant damage, for some reason). The reason I wanted to disable the AI was because I wanted to spawn a bunch of mobs (creepers) that would fill out the "dome" (see pic1) and then stay there (all mobs go down the dome and most of them converge on top of a single block). The top of the "dome" would be closed off, obviously.
 

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