I currently host this server on 1GB (not recommended but its for a small amount of people) but we have been having a problem with "Hostile" Mobs spawning.
So to get the silly mistakes out the way:
So when we first started, as expected we had lots of mobs (and died a lot), but after many people got settled we started seeing less and less hostile mobs until we haven't seen any in about 1 week.
So I did some investigating around the map and spawns Thaumcraft 3 aura node is a evil node that throws out Wisps, didnt think this was a problem until..... I found a large circle of 100's of wisps around spawn. I thought this could have caused the problem, and so went around and got rid of most of them and regened the aura nodes and got a happy aura node at spawn.
However these evil nodes seem to be quite common and flux up other nodes, and keep spewing out Wisps, and so I feel that the Wisps are taking all the "mob entities" that can be loaded on the map (I am sure theres a limit).
I secondly thought it maybe to do with the small amount of chunks the server loads for each player, which may cause less mobs to be spawned as the recommended is 7 - 10 for the "view-distance" setting. So I did more testing with that and set it to a max of 25 with no change (except RAM usage wise).
So I was wondering if anyone could tell me a way to either:
1) Increase the Mob Spawn Limit (If there is one)
2) Disable Wisps to see if there the problem.
3) Any suggestions you may have to why this maybe happening.
So to get the silly mistakes out the way:
Code:
#Minecraft server properties
#Mon Jan 14 15:16:31 GMT 2013
generator-settings=
allow-nether=true
level-name=world
enable-query=true
allow-flight=false
rcon.password=
server-port=
query.port=
level-type=DEFAULT
enable-rcon=true
level-seed=
server-ip=
max-build-height=256
spawn-npcs=true
white-list=true
debug=false
spawn-animals=true
texture-pack=
hardcore=false
snooper-enabled=true
online-mode=true
pvp=true
difficulty=3
gamemode=0
max-players=10
rcon.port=
spawn-monsters=true
generate-structures=true
view-distance=6
spawn-protection=16
motd=\u00A76[V4] \u00A7bDuffia Direwolf20 Server\!\u00A7f [\u00A74HARD\u00A7f]
So when we first started, as expected we had lots of mobs (and died a lot), but after many people got settled we started seeing less and less hostile mobs until we haven't seen any in about 1 week.
So I did some investigating around the map and spawns Thaumcraft 3 aura node is a evil node that throws out Wisps, didnt think this was a problem until..... I found a large circle of 100's of wisps around spawn. I thought this could have caused the problem, and so went around and got rid of most of them and regened the aura nodes and got a happy aura node at spawn.
However these evil nodes seem to be quite common and flux up other nodes, and keep spewing out Wisps, and so I feel that the Wisps are taking all the "mob entities" that can be loaded on the map (I am sure theres a limit).
I secondly thought it maybe to do with the small amount of chunks the server loads for each player, which may cause less mobs to be spawned as the recommended is 7 - 10 for the "view-distance" setting. So I did more testing with that and set it to a max of 25 with no change (except RAM usage wise).
So I was wondering if anyone could tell me a way to either:
1) Increase the Mob Spawn Limit (If there is one)
2) Disable Wisps to see if there the problem.
3) Any suggestions you may have to why this maybe happening.