[Direwolf20 Modpack] Ideas on what to do next?

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Xariez

New Member
Jul 29, 2019
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Hello everyone!

I am a player and im mostly in the Direwolf20 modpack.
I really like how it looks and all, but it feels like i've done everything (which i highly doubt i have) - For anyone that is willing to help with this issue, i will post what i have made below,
and if you have ANYTHING that would help me or anything that would be fun doing, hit me up. I might be starting a new world because i hate the position of all my bases, but thats not the topic of this issue.

So what i've done is :
( I will only include the technical things, if i include all the things thats just buildings, its gonna be abit to long i believe )

-A good source of EU and MJ energy, other than that i would need to wire everything and everywhere i gotta have it (Pumping lava from nether)
-A working ME system, the crafting in it is bugged, because of some reason whenever i put it to craft 3 stacks of stone, and i leave the area to go into my far away mine and i come back it have only crafted 30-40 blocks, would it need a chunkloader?
-A auto crafting and smelting system,with a pulverizer , RF furnace and some ME interfaces
-A tree farm, working as it should
-A smeltery
-The tables for tinkers construct

This should be it, if i would happend to have missed something i will add it

Regards,
Xariez
 

Padfoote

Brick Thrower
Forum Moderator
Dec 11, 2013
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-A working ME system, the crafting in it is bugged, because of some reason whenever i put it to craft 3 stacks of stone, and i leave the area to go into my far away mine and i come back it have only crafted 30-40 blocks, would it need a chunkloader?

Yep, it needs a chunkloader to keep running.
 
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Xariez

New Member
Jul 29, 2019
21
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Right, so i have a chunkloader in the plans.
But the main topic of this thread was afterall plans to do after what i've done this far, something to ease things up, or something to get things better or make new things?
 

belgabor

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Jul 29, 2019
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  • Start Thaumcraft
  • Start Witchery
  • Start Pneumaticcraft
  • Do something creative with MFFS
  • Build a MFR laser and the power gen required to run it
  • Go spelunking in random MystCraft ages
  • Burn down your base and start from scratch
The possibilities are endless =)
 

Wagon153

New Member
Jul 29, 2019
3,148
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Install Rotary Craft and Reactorcraft, fix the single potion ID conflict, make a giant Fusion reactor, and end your playthrough with the ensuing lag and enormous amounts of power(millions of RF/t).
 
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