Direwolf20 and Ars Magica 2

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GeneralHARM

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Jul 29, 2019
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Started a DW20 1.6.4 Survival World with some friends and everyone is enjoying it greatly but i started progressing through AM2 and have found that our world has no Wakebloom in it. I think it might have to do with the fact that we added Mariculture for one of our friends that enjoys that mod. We used the Universal Cfg when we launched and updated our BoP cfg to enable all biomes but between me and the other 2 people that are doing Mariculture and live in the ocean no one has found a single Wakebloom. Is this something that can be fixed without a server reroll, or MCedit?
 

Dodge34

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Jul 29, 2019
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Somewhere over the rainbow.
One detail I know about AM2 is that its a WIP mod and not done yet, not sure what we can do with it since there's no informations or no wiki about this mod, but one day I'm sure I'll try to explore it, just hope that it will be complete when I start messing around with it...
 

KingTriaxx

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Jul 27, 2013
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Actually if you create a Mystcraft world with the proper biome, that should solve the problem. If it's a problem for enough people, you might get the server admin to make a world with the creative book.
 

GeneralHARM

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Jul 29, 2019
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I have Mystcraft going and a pretty good collection of pages, what would be a good starting point for pages to use? (not very good at writing ages yet)
 

KingTriaxx

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Ocean biomes, and some kind of transition biome, like Gravel Beach. That's where I've found the most of my Wakeblooms, is on the edge between those two biomes. They're rather obnoxiously rare.
 

thekolo

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Jul 29, 2019
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I was just poking around Direwolf version 1.9's modpack and there are two entries for wakeblooms one with item id 814 and the other with item id 22365. The 814 one doesn't work in any recipes whereas the 22365 one does. I know they were always kinda rare and annoying to get but after flying around a lot without finding any and seeing two of them I am willing to suspect that something might of gotten mixed up somewhere.