Hi,
We have a shared server hosted via Beastnode. Server was running 1.5Gb, but we just updated to 3Gb.
Before the upgrade, frequent crashes knocking everyone off. Occasionally, we'd all get forced client closures as well. Below is the log data in red that we regularly see when we get the disconnects. Now after upgrading to 3Gb(just yesterday), the game seemed way more fluid and responsive. But after a day, we started seeing some lag with just 3 players on line(no chunk loaders) and have seen two disconnects since then with this same error string.
Does this give any clue as to what the issue is? I'm not actually a mod on the server, so I can't pull anything right now, but can get more from the mods if needed(they've been travelling for work, hence why I'm posting).
2014-01-13 18:44:36 [INFO] [STDERR] java.net.SocketTimeoutException: Read timed out
2014-01-13 18:44:36 [INFO] [STDERR] at java.net.SocketInputStream.socketRead0(Native Method)
2014-01-13 18:44:36 [INFO] [STDERR] at java.net.SocketInputStream.read(Unknown Source)
2014-01-13 18:44:36 [INFO] [STDERR] at java.net.SocketInputStream.read(Unknown Source)
2014-01-13 18:44:36 [INFO] [STDERR] at java.io.FilterInputStream.read(Unknown Source)
2014-01-13 18:44:36 [INFO] [STDERR] at org.bouncycastle.crypto.io.CipherInputStream.nextChunk(Unknown Source)
2014-01-13 18:44:36 [INFO] [STDERR] at org.bouncycastle.crypto.io.CipherInputStream.read(Unknown Source)
2014-01-13 18:44:36 [INFO] [STDERR] at java.io.DataInputStream.readUnsignedByte(Unknown Source)
2014-01-13 18:44:36 [INFO] [STDERR] at net.minecraft.network.packet.Packet.func_73272_a(Packet.java:145)
2014-01-13 18:44:36 [INFO] [STDERR] at net.minecraft.network.TcpConnection.func_74447_i(TcpConnection.java:325)
2014-01-13 18:44:36 [INFO] [STDERR] at net.minecraft.network.TcpConnection.func_74450_c(TcpConnection.java:549)
2014-01-13 18:44:36 [INFO] [STDERR] at net.minecraft.network.TcpReaderThread.run(SourceFile:94)
We have a shared server hosted via Beastnode. Server was running 1.5Gb, but we just updated to 3Gb.
Before the upgrade, frequent crashes knocking everyone off. Occasionally, we'd all get forced client closures as well. Below is the log data in red that we regularly see when we get the disconnects. Now after upgrading to 3Gb(just yesterday), the game seemed way more fluid and responsive. But after a day, we started seeing some lag with just 3 players on line(no chunk loaders) and have seen two disconnects since then with this same error string.
Does this give any clue as to what the issue is? I'm not actually a mod on the server, so I can't pull anything right now, but can get more from the mods if needed(they've been travelling for work, hence why I'm posting).
2014-01-13 18:44:36 [INFO] [STDERR] java.net.SocketTimeoutException: Read timed out
2014-01-13 18:44:36 [INFO] [STDERR] at java.net.SocketInputStream.socketRead0(Native Method)
2014-01-13 18:44:36 [INFO] [STDERR] at java.net.SocketInputStream.read(Unknown Source)
2014-01-13 18:44:36 [INFO] [STDERR] at java.net.SocketInputStream.read(Unknown Source)
2014-01-13 18:44:36 [INFO] [STDERR] at java.io.FilterInputStream.read(Unknown Source)
2014-01-13 18:44:36 [INFO] [STDERR] at org.bouncycastle.crypto.io.CipherInputStream.nextChunk(Unknown Source)
2014-01-13 18:44:36 [INFO] [STDERR] at org.bouncycastle.crypto.io.CipherInputStream.read(Unknown Source)
2014-01-13 18:44:36 [INFO] [STDERR] at java.io.DataInputStream.readUnsignedByte(Unknown Source)
2014-01-13 18:44:36 [INFO] [STDERR] at net.minecraft.network.packet.Packet.func_73272_a(Packet.java:145)
2014-01-13 18:44:36 [INFO] [STDERR] at net.minecraft.network.TcpConnection.func_74447_i(TcpConnection.java:325)
2014-01-13 18:44:36 [INFO] [STDERR] at net.minecraft.network.TcpConnection.func_74450_c(TcpConnection.java:549)
2014-01-13 18:44:36 [INFO] [STDERR] at net.minecraft.network.TcpReaderThread.run(SourceFile:94)