Direwolf20 1.6.4 1.0.11 crashes

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tullnd

New Member
Jul 29, 2019
3
0
0
Hi,
We have a shared server hosted via Beastnode. Server was running 1.5Gb, but we just updated to 3Gb.

Before the upgrade, frequent crashes knocking everyone off. Occasionally, we'd all get forced client closures as well. Below is the log data in red that we regularly see when we get the disconnects. Now after upgrading to 3Gb(just yesterday), the game seemed way more fluid and responsive. But after a day, we started seeing some lag with just 3 players on line(no chunk loaders) and have seen two disconnects since then with this same error string.

Does this give any clue as to what the issue is? I'm not actually a mod on the server, so I can't pull anything right now, but can get more from the mods if needed(they've been travelling for work, hence why I'm posting).

2014-01-13 18:44:36 [INFO] [STDERR] java.net.SocketTimeoutException: Read timed out
2014-01-13 18:44:36 [INFO] [STDERR] at java.net.SocketInputStream.socketRead0(Native Method)
2014-01-13 18:44:36 [INFO] [STDERR] at java.net.SocketInputStream.read(Unknown Source)
2014-01-13 18:44:36 [INFO] [STDERR] at java.net.SocketInputStream.read(Unknown Source)
2014-01-13 18:44:36 [INFO] [STDERR] at java.io.FilterInputStream.read(Unknown Source)
2014-01-13 18:44:36 [INFO] [STDERR] at org.bouncycastle.crypto.io.CipherInputStream.nextChunk(Unknown Source)
2014-01-13 18:44:36 [INFO] [STDERR] at org.bouncycastle.crypto.io.CipherInputStream.read(Unknown Source)
2014-01-13 18:44:36 [INFO] [STDERR] at java.io.DataInputStream.readUnsignedByte(Unknown Source)
2014-01-13 18:44:36 [INFO] [STDERR] at net.minecraft.network.packet.Packet.func_73272_a(Packet.java:145)
2014-01-13 18:44:36 [INFO] [STDERR] at net.minecraft.network.TcpConnection.func_74447_i(TcpConnection.java:325)
2014-01-13 18:44:36 [INFO] [STDERR] at net.minecraft.network.TcpConnection.func_74450_c(TcpConnection.java:549)
2014-01-13 18:44:36 [INFO] [STDERR] at net.minecraft.network.TcpReaderThread.run(SourceFile:94)
 

Reciprocity

New Member
Jul 29, 2019
11
0
0
Hello...

I'm one of the admins on that server and readily admit I'm pretty new to this gig. So here is what I know...
Server Host: Beastnode
Server OS: Linux (amd64) version 2.6.18-308.16.1.el5
Java Version: 1.7.0_21
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode)
FTB Info: Mod_Direwolf20_1.6.4_v1.0.11.jar, no modifications to mod packs (recently upgraded from v1.0.4, had to do fresh install).

We are occasionally seeing this message:
[INFO] [STDERR] java.io.IOException: Bad packet id 20

And that often results in all users being kicked off (not always however, sometimes the message comes up and players remain in-game).

Copy/Paste from the ForgeModLoader-server-0.log:
2014-01-14 12:08:01 [FINE] [ForgeModLoader] The world 65b71fe6 (world) may have leaked: seen 770 times.

2014-01-14 12:08:01 [FINE] [ForgeModLoader] The world 1085caef (world) may have leaked: seen 770 times.

2014-01-14 12:08:15 [INFO] [Minecraft-Server] There are 1/70 players online:
2014-01-14 12:08:15 [INFO] [Minecraft-Server] Unkl_Buck
2014-01-14 12:08:26 [INFO] [STDERR] java.io.IOException: Bad packet id 20
2014-01-14 12:08:26 [INFO] [STDERR] at net.minecraft.network.packet.Packet.func_73272_a(Packet.java:149)
2014-01-14 12:08:26 [INFO] [STDERR] at net.minecraft.network.TcpConnection.func_74447_i(TcpConnection.java:325)
2014-01-14 12:08:26 [INFO] [STDERR] at net.minecraft.network.TcpConnection.func_74450_c(TcpConnection.java:549)
2014-01-14 12:08:26 [INFO] [STDERR] at net.minecraft.network.TcpReaderThread.run(SourceFile:94)
2014-01-14 12:08:26 [INFO] [Minecraft-Server] /206.193.250.3:1712 lost connection
2014-01-14 12:08:26 [SEVERE] [Minecraft-Server] Reached end of stream for /206.193.250.3
2014-01-14 12:08:31 [FINE] [ForgeModLoader] The world 7d74797c (world) may have leaked: seen 370 times.

2014-01-14 12:08:51 [FINE] [ForgeModLoader] The world 2a770435 (world) may have leaked: seen 775 times.

I've searched extensively for any info relating to, specifically, bad packet id 20 (as that line appears in the log files whenever players get booted)...but haven't found any details.