Windows 8
Dedicated Minecraft server
FTB v1.4.5
Mods added/changed-
Appliedenergistics2-rv1-stable-1
Attained-Drops-Mod-1.7.10
EnderIO-1.7.10-2.2.2.285
IguanaTinkerTweaks-1.7.10-2.0.6
Vein-Miner-Mod-1.7.10
Server Specs-
java -server -Xms2048m -Xmx2048m -XX:+UseParNewGC -XX:+UseConcMarkSweepGC -jar FTBServer-1.7.10-1231.jar nogui
The problem i'm having is that when i connect to the server I am able to spawn in then 5 seconds later I CTD (crash to desktop).
The server gives me this error
INFO: Player EntityPlayerMP['djdog66'/713, l='world', x=631.50, y=68.00, z=1062.50] connected. Sending ping
[22:31:37] [Netty IO #4/ERROR] [FML]: NetworkDispatcher exception
java.io.IOException: An existing connection was forcibly closed by the remote host
at sun.nio.ch.SocketDispatcher.read0(Native Method) ~[?:1.8.0_25]
at sun.nio.ch.SocketDispatcher.read(Unknown Source) ~[?:1.8.0_25]
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) ~[?:1.8.0_25]
at sun.nio.ch.IOUtil.read(Unknown Source) ~[?:1.8.0_25]
at sun.nio.ch.SocketChannelImpl.read(Unknown Source) ~[?:1.8.0_25]
at io.netty.buffer.UnpooledUnsafeDirectByteBuf.setBytes(UnpooledUnsafeDirectByteBuf.java:436) ~[UnpooledUnsafeDirectByteBuf.class:?]
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:870) ~[AbstractByteBuf.class:?]
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:208) ~[NioSocketChannel.class:?]
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:87) [AbstractNioByteChannel$NioByteUnsafe.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:480) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_25]
[22:31:37] [Server thread/INFO]: djdog66 lost connection: TranslatableComponent{key='disconnect.genericReason', args=[Internal Exception: java.io.IOException: An existing connection was forcibly closed by the remote host], siblings=[],
tyle=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
[22:31:37] [Server thread/INFO]: djdog66 left the game
Although this a problem with the spawn area when my friends join in my base they get no problem this happened right after I died and respawned.
Dedicated Minecraft server
FTB v1.4.5
Mods added/changed-
Appliedenergistics2-rv1-stable-1
Attained-Drops-Mod-1.7.10
EnderIO-1.7.10-2.2.2.285
IguanaTinkerTweaks-1.7.10-2.0.6
Vein-Miner-Mod-1.7.10
Server Specs-
java -server -Xms2048m -Xmx2048m -XX:+UseParNewGC -XX:+UseConcMarkSweepGC -jar FTBServer-1.7.10-1231.jar nogui
The problem i'm having is that when i connect to the server I am able to spawn in then 5 seconds later I CTD (crash to desktop).
The server gives me this error
INFO: Player EntityPlayerMP['djdog66'/713, l='world', x=631.50, y=68.00, z=1062.50] connected. Sending ping
[22:31:37] [Netty IO #4/ERROR] [FML]: NetworkDispatcher exception
java.io.IOException: An existing connection was forcibly closed by the remote host
at sun.nio.ch.SocketDispatcher.read0(Native Method) ~[?:1.8.0_25]
at sun.nio.ch.SocketDispatcher.read(Unknown Source) ~[?:1.8.0_25]
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) ~[?:1.8.0_25]
at sun.nio.ch.IOUtil.read(Unknown Source) ~[?:1.8.0_25]
at sun.nio.ch.SocketChannelImpl.read(Unknown Source) ~[?:1.8.0_25]
at io.netty.buffer.UnpooledUnsafeDirectByteBuf.setBytes(UnpooledUnsafeDirectByteBuf.java:436) ~[UnpooledUnsafeDirectByteBuf.class:?]
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:870) ~[AbstractByteBuf.class:?]
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:208) ~[NioSocketChannel.class:?]
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:87) [AbstractNioByteChannel$NioByteUnsafe.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:480) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_25]
[22:31:37] [Server thread/INFO]: djdog66 lost connection: TranslatableComponent{key='disconnect.genericReason', args=[Internal Exception: java.io.IOException: An existing connection was forcibly closed by the remote host], siblings=[],
tyle=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
[22:31:37] [Server thread/INFO]: djdog66 left the game
Although this a problem with the spawn area when my friends join in my base they get no problem this happened right after I died and respawned.