Summary of the problem Dark Utilities Is Buggy
Pack Version 3.0.0
What is the bug? Dark Utilities seem to have some major memory bugs in it, at least for server. The two major bugs with it involve the ender tether and the ender hopper. The ender tether creates invisible and unkillible glitched enderman, that are running in memory and require a server restart to clear them. the ender hopper at some point turned in to a ghost hopper that runs in memory and delete item if dropper in the AOE of the ghost hopper. Requires a server restart to fix. Both item were being in a mob farm when i discovered these bugs. You can tell if the ghost enderman are there or not by placing a shield projector down from rftools and filling the cavity of the mob killer area with shields, set the projector to solid damage for all. the idle rf drain is 10 rf but if its calling for more rf or its wanting an infinite amout of rf, the glitch enderman is there.
Mod & Version Dark Utilities
Link to log file
Is it repeatable? yes
Known Fix remove Dark Utilities
Pack Version 3.0.0
What is the bug? Dark Utilities seem to have some major memory bugs in it, at least for server. The two major bugs with it involve the ender tether and the ender hopper. The ender tether creates invisible and unkillible glitched enderman, that are running in memory and require a server restart to clear them. the ender hopper at some point turned in to a ghost hopper that runs in memory and delete item if dropper in the AOE of the ghost hopper. Requires a server restart to fix. Both item were being in a mob farm when i discovered these bugs. You can tell if the ghost enderman are there or not by placing a shield projector down from rftools and filling the cavity of the mob killer area with shields, set the projector to solid damage for all. the idle rf drain is 10 rf but if its calling for more rf or its wanting an infinite amout of rf, the glitch enderman is there.
Mod & Version Dark Utilities
Link to log file
Is it repeatable? yes
Known Fix remove Dark Utilities