Current modpack comparison?

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Drbretto

Popular Member
Mar 5, 2016
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You were looking for "The whole canola oil system is slick" :p

It was right there! haha

Edit: The only minor annoyance I have about the mod so far is that the AA stuff won't charge my dark steel stuff. And that would have really come in handy with my DS axe. As it is right now, even triple empowered, I can't chop down a whole redwood and it leaves the top half.
 
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GamerwithnoGame

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Jan 29, 2015
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You were looking for "The whole canola oil system is slick" :p

It was right there! haha

Edit: The only minor annoyance I have about the mod so far is that the AA stuff won't charge my dark steel stuff. And that would have really come in handy with my DS axe. As it is right now, even triple empowered, I can't chop down a while redwood and it leaves the top half.
YES. Thank you :D it was right there in front of me too!

Nice one!

Ah, now that is a shame. I don't know what's up with that - I'm fairly sure some non-AA stuff works, but it sounds like the EnderIO armour isn't among that. I know that in 1.11, AA has moved to its own power system, Crystal Flux (which is 1:1 with RF) so it might be that the interaction is even lower in future.
 

Cpt_gloval

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Oct 20, 2013
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I do not believe the API for RF has been updated for 1.11x yet.
Plus there is Tesla which I think may be the new RF.
Once the API is written and moved to 1.11x I expect AA to move back.
A lot of mods have their own power system you can used is RF is not implemented in the pack you are building/playing.
 
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GamerwithnoGame

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Jan 29, 2015
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I do not believe the API for RF has been updated for 1.11x yet.
Plus there is Tesla which I think may be the new RF.
Once the API is written and moved to 1.11x I expect AA to move back.
A lot of mods have their own power system you can used is RF is not implemented in the pack you are building/playing.
This is very true! :) Though with the increased emphasis on crystally things (including different crystals being available in the Lush Caves AA generates in that version), it might be that they'll keep that and just ensure that it plays nicely with the RF API when its written so that it 1:1 converts nicely.
 

Drbretto

Popular Member
Mar 5, 2016
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This is why I really would prefer everyone just focus on 1.10.2 until everything is stable again. The big functional changes already happened, right? So just focus on this relatively stable plateau until everything is back to normal, then migrate again when we get to 1.17 or so.
 

zBob

New Member
Jul 29, 2019
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Don't be too quick to void those canola seeds, it takes 6 stacks to make 64 buckets of empowered canola oil, the good news is you can craft the beans into seeds if you need to. Empowering is not too hard to pseudo automate ( early on I have each stage of the system setup to make a stack of seeds or 64 buckets of oil) and later if you feel its worth the time you can fully automate the entire setup. For 2 stacks of nether quartz plus some iron and gold you can have that empowerer up and running and making you 350 rf/t instead of only 100.
 
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