Creative generation of 17M+ RF/T

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zemerick

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Jul 29, 2019
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As I've mentioned in a few threads, I recently built a ReC Fusion Reactor, fully equipped with 4 Plasma Injectors outputting to 12 HP-Turbines with 12 Turbine Generators.

This was great and all...until it about halved the already poor server performance. ( TPS of around 9 ) I already put in significant effort optimizing the Fusion Reactor with the hope of being able to actually run it, unlike what most everyone else has to do. This means further optimizations are not really viable, as what's left to improve would be rather trivial. ( In fact, I'm probably going to end up dismantling it all, as even sitting there in de-activated pieces, it is worse than my entire base. )

Now to the question. I am on Monster 1.1.2, and we don't really want to modify anything, though we can if absolutely necessary.

I put in the effort, so I do want my 17,500,000-17,800,000 RF/T it was producing. I'm looking for some lag-free way to just automatically produce the power. The things I have looked at are:

The Creative Industrial Coil...which far exceeds the power of a Rotational Dynamo.
Next, the CreativeMJSource, which I have not found a way to move and convert that much power to RF. Engineers Toolbox MJ Adapter caps out at something like 5,000 RF/T, and PowerConverters also has really low caps.
Conduits will not connect to MJ sources.
Kinesis Pipes are nowhere near enough.
ExU and EnderIO also cap far too low. ( Obviously I'm trying not to place 1,000 pipes/blocks/etc. )

Is there not a way to convert an unlimited amount of power from MJ to RF, or Shaft to RF? Those are the only 2 methods I can find to creatively generate that kind of power easily and lag-free, but have no way to get that power out without a massive network...causing lag.

So far the best I can come up with is several hundred Creative Energy Cells and Tesseracts:(

Final Note: lots of stuff can use more than the 10,000 RF/T of the CEC, so placing them at the point the power is needed isn't a very good solution either. It would necessarily increase the size and design of a number of builds, and require constantly cheating in more every time I wanted to build something new.
 

malicious_bloke

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Jul 28, 2013
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You are basically limited by the connection limit on most RF transfer methods.

You can use a turbine generator to generate RF directly (tons of it, you basically NEED to output direct into a tesseract to avoid waste). Not sure on the exact amount, but p.sure it's a 7 figure sum.

The problem with this is you effectively have a limited output of 60000RF/t from each tess on the other end (6 faces = 6 connections, redstone conduits on each = 6x10000 lol), so having a room full of output tesseracts completely covered in RECs is basically the way i'd do it.
 

zemerick

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Jul 29, 2019
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You are basically limited by the connection limit on most RF transfer methods.

You can use a turbine generator to generate RF directly (tons of it, you basically NEED to output direct into a tesseract to avoid waste). Not sure on the exact amount, but p.sure it's a 7 figure sum.

The problem with this is you effectively have a limited output of 60000RF/t from each tess on the other end (6 faces = 6 connections, redstone conduits on each = 6x10000 lol), so having a room full of output tesseracts completely covered in RECs is basically the way i'd do it.

I didn't know you can use a Turbine Generator to directly produce RF. I understood it had to be connected directly to a Turbine. This would still be kind of rough though, as it would require 12 Turbine Generators, though it might be within the realm of usefulness.

Connection is not limited to 10,000 RF/T though, that's only for the TE conduit. Ender IO and Extra Utilities both have higher caps ( 24,080ish and 32,000. ) If you are able to directly connect the output tesseract to its target, you can skip this entirely. That's what I was doing previously, thanks to a Tesseracts unlimited power IO. I had one connected directly to the end of each Turbine Generator, then placed them directly next to what they powered ( where able ), for unlimited throughput.

PS: Turbine Generator from a HP Turbine running the Water cap of 8.59 GW produces 1,526,285 RF/T. My Fusion Reactor had 8 capped out, and 4 running at just shy of 90%.

Well there also is ElectriCraft's infinite RF cable.

I was wondering if Electricaft might have a solution. Even if it ends up being a bit lossy, I can just bump up the input to get the same output.

Thanks, and I'll certainly look into that!
 

zemerick

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Jul 29, 2019
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Unfortunately, none of these look valid.

It appears that a Turbine Generator indeed can NOT be powered directly.

Electricraft doesn't add anything to actually get the RF into the cables from either the InfinityMJSource or Creative Industrial Coil.

Hundreds of Creative Cells and Tesseracts remains the best solution I have found. ( While the Rotarycraft Rotational Dynamo can do slightly more than the 10k RF/t that is limiting the cells, it requires an entire extra step and doesn't benefit from stacking close together, meaning far more blocks. )
 
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zemerick

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Jul 29, 2019
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I suppose a massive uncooled Big Reactor is out of the question as well? Why do you need 17M RF?

The number, size and complexity of big reactors/parts required would just put me back to square 1: ( Lagging out the server. )

The RF is for powering everything.
 

DZCreeper

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Jul 29, 2019
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You may need to reconsider what requires 17 million RF/t. I can't think of any realistic setup that would consume more than 1-2 million.
 

rridgway

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Jul 29, 2019
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Mod a mod to up the generation, and in recompense, throw all your AE storage into lava?
 

zemerick

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Jul 29, 2019
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You may need to reconsider what requires 17 million RF/t. I can't think of any realistic setup that would consume more than 1-2 million.

It's not for a single use. It's for everything, and that includes all future expansion. It's also available for the rest of the server.

Start multiplying out, and 17 million RF goes away fast.

Mod a mod to up the generation, and in recompense, throw all your AE storage into lava?

I already built a fully functional, self-sustaining Fusion Reactor. The materials have gone into the power generation already. I'm just looking for a way to generate the exact same power without killing our poor little server, which is already problematic enough from just using the power.
 

DZCreeper

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Jul 29, 2019
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I already built a fully functional, self-sustaining Fusion Reactor. The materials have gone into the power generation already. I'm just looking for a way to generate the exact same power without killing our poor little server, which is already problematic enough from just using the power.

What he is saying is that you may have to resort to modifying an existing mod to increase power generation.

If you want to avoid that, a creative energy cell with a tesseract on each side will send 60 thousand RF/t. 100 identical setups would be 6 million RF/t. If you find your using more than that you could expand the setup. To be honest though, it sounds like you just need a server upgrade.
 

zemerick

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Jul 29, 2019
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What he is saying is that you may have to resort to modifying an existing mod to increase power generation.

Yea...no thanks.

If you want to avoid that, a creative energy cell with a tesseract on each side will send 60 thousand RF/t. 100 identical setups would be 6 million RF/t. If you find your using more than that you could expand the setup.

I did specifically mention that one, and it appears to still be the best option so I went with that. 297 Creative Cells, and somewhere around 500 Tesseracts, but it at least gets the job done. It actually didn't seem to have much of an impact on performance either, though that might change as the power demand continues to climb.

To be honest though, it sounds like you just need a server upgrade.

Oh, there's no question about that. Unfortunately, need and can afford are 2 different things:(
 

DZCreeper

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Jul 29, 2019
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Yea...no thanks.



I did specifically mention that one, and it appears to still be the best option so I went with that. 297 Creative Cells, and somewhere around 500 Tesseracts, but it at least gets the job done. It actually didn't seem to have much of an impact on performance either, though that might change as the power demand continues to climb.



Oh, there's no question about that. Unfortunately, need and can afford are 2 different things:(

Well for 500 tesseracts you should only need 84 creative energy cells which might make a small performance impact instead of using 297.

Also, what's your budget? Maybe I can help you find a server with better performance in your price range.
 

zemerick

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Jul 29, 2019
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Well for 500 tesseracts you should only need 84 creative energy cells which might make a small performance impact instead of using 297.

Also, what's your budget? Maybe I can help you find a server with better performance in your price range.

I'm after the exact same power as the Fusion Reactor ( ~17,800,000 RF/t ), so that set the 297 Creative Cells. I then surrounded those in Tesseracts. I used pretty much the least number of blocks possible. ( My final design wasn't actually a cube, which would have been slightly more efficient, but only by like a couple percent. )

Currently paying just over $8 per month for Creeperhost Chicken Jockey, and that is paid up for I think 12 months. ( We got the summer blowout deal. Basically half off either 6 or 12 month purchases. Forgot exactly which one we got. ) Short of finding a significantly faster server for like 2 bucks a month, we're sticking to this one for that period of time. ( It's mainly me and 1 friend, and both of us need to rebuild our computers. Needless to say, we're pinching pennies. )
 

ljfa

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Jul 29, 2019
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Time to necro this thread.

In Minecraft 1.7 EnderIO has creative capacitor banks which output up to one million RF/t. If you have your modpack updated you could use those.
 
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midi_sec

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Jul 29, 2019
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That would be 1.6.4 and last I checked it's not possible to update it to 1.7.x
He was only saying that it is now easier to accomplish what you were trying to with a new item.

Enjoy your time on Monster, but 1.6 is getting old fast, and the 1.8 version of forge is right around the corner (maybe down the block a ways too).
 

Brian Cherrick

Well-Known Member
Jul 5, 2013
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Time to necro this thread.

In Minecraft 1.7 EnderIO has creative capacitor banks which output up to one million RF/t. If you have your modpack updated you could use those.

Wouldn't really call 2 to 2-1/2 weeks a necro .. 2 to 2-1/2 months .... maybe.