Crash when using soartex with ftb unleashed

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
Status
Not open for further replies.

TheNuclearWalnut

New Member
Jul 29, 2019
13
0
0
Hey guys, i'm having some trouble trying to launch FTB Unleashed up with multimc and the Soartex texture pack. It basically says i'm out of memory (even though i was running the same exact setup for hours just earlier, same pack, same everything). I tried allocating more memory, increasing permgen, increasing priority, etc. The only way to get past it crashing during loading textures was to set the skin to default in the options txt file (or deleting the pack then pasting it back in after minecraft loads) then loading it, but then it crashes once i get into my world. It's really bugging me how its doing this although I was using the pack perfectly fine until that point. Any ideas on how this happened?

This is the what it always seems to say
[SEVERE] [Minecraft-Client] ########## GL ERROR ##########
[SEVERE] [Minecraft-Client] @ Post render
[SEVERE] [Minecraft-Client] 1285: Out of memory

EDIT: Latest said
2013-11-27 19:07:39 [INFO] [STDERR] Exception in thread "Minecraft main thread" java.lang.OutOfMemoryError
2013-11-27 19:07:39 [INFO] [STDERR] at java.util.zip.Inflater.inflateBytes(Native Method)
2013-11-27 19:07:39 [INFO] [STDERR] at java.util.zip.Inflater.inflate(Unknown Source)
2013-11-27 19:07:39 [INFO] [STDERR] at java.util.zip.InflaterInputStream.read(Unknown Source)
2013-11-27 19:07:39 [INFO] [STDERR] at java.io.FilterInputStream.read(Unknown Source)
2013-11-27 19:07:39 [INFO] [STDERR] at javax.imageio.stream.MemoryCache.loadFromStream(Unknown Source)
2013-11-27 19:07:39 [INFO] [STDERR] at javax.imageio.stream.MemoryCacheImageInputStream.read(Unknown Source)
2013-11-27 19:07:39 [INFO] [STDERR] at javax.imageio.stream.ImageInputStreamImpl.readByte(Unknown Source)
2013-11-27 19:07:39 [INFO] [STDERR] at com.sun.imageio.plugins.wbmp.WBMPImageReaderSpi.canDecodeInput(Unknown Source)
2013-11-27 19:07:39 [INFO] [STDERR] at javax.imageio.ImageIO$CanDecodeInputFilter.filter(Unknown Source)
2013-11-27 19:07:39 [INFO] [STDERR] at javax.imageio.spi.FilterIterator.advance(Unknown Source)
2013-11-27 19:07:39 [INFO] [STDERR] at javax.imageio.spi.FilterIterator.<init>(Unknown Source)
2013-11-27 19:07:39 [INFO] [STDERR] at javax.imageio.spi.ServiceRegistry.getServiceProviders(Unknown Source)
2013-11-27 19:07:39 [INFO] [STDERR] at javax.imageio.ImageIO.getImageReaders(Unknown Source)
2013-11-27 19:07:39 [INFO] [STDERR] at javax.imageio.ImageIO.read(Unknown Source)
2013-11-27 19:07:39 [INFO] [STDERR] at javax.imageio.ImageIO.read(Unknown Source)
2013-11-27 19:07:39 [INFO] [STDERR] at net.minecraft.client.renderer.texture.TextureManager.createNewTexture(TextureManager.java:86)
2013-11-27 19:07:39 [INFO] [STDERR] at net.minecraft.client.renderer.texture.TextureMap.func_94247_b(TextureMap.java:112)
2013-11-27 19:07:39 [INFO] [STDERR] at net.minecraft.client.renderer.RenderEngine.func_94152_c(RenderEngine.java:522)
2013-11-27 19:07:39 [INFO] [STDERR] at net.minecraft.client.renderer.RenderEngine.func_78352_b(RenderEngine.java:433)
2013-11-27 19:07:39 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:258)
2013-11-27 19:07:39 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:479)
2013-11-27 19:07:39 [INFO] [STDERR] at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
2013-11-27 19:07:39 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:733)
2013-11-27 19:07:39 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
 
Last edited:

TheNuclearWalnut

New Member
Jul 29, 2019
13
0
0
Java ran out of memory, simple as that. Make sure you are using the 64bit version of Java if your OS is 64bit and add these arguments to the launcher.

I only have 64 bit Installed, I only add the heap argument cause I tried adding those and halfway into loading it always crashes. Its could be something else, since I was playing on the pack fine until it repetitively crashed. Also, ive monitored the ram, I give it 2.5 gigs, but it seems to crash once the usage hits 2.0 even though the memory IS free and no other programs are using it.
 
Status
Not open for further replies.