Crash Landing

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dotmore

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I've given this a few tries now (9 to be exact) and i can't seem to make it past Day 2.. Any tips are welcome
 

ratchet freak

Well-Known Member
Nov 11, 2012
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Spend some time making a fence so you can work safely during the cool night, only drink water from bottles, make your water last, Machines generate heat always

Do the quests. They are key for decent progression, focus on getting a sustainable water supply going.
 

Henry Link

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Dec 23, 2012
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Do the quests and get the camel pack going as soon as you can and always use that to keep your thirst down. Also watch your heat levels. Furnaces and other machines give off heat and can increase your thirst. So place them farther away from you and only go near them as needed.
 

Pyure

Not Totally Useless
Aug 14, 2013
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the key to success in crash landing is just watching a couple lets-plays videos on youtube. Most players dig a trench around the ship to get started. I've seen a couple do a weird thing where they tunnel under the ship instead. I gotta try that sometime.
 

GreenZombie

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Jul 29, 2019
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I've given this a few tries now (9 to be exact) and i can't seem to make it past Day 2.. Any tips are welcome

It is always a terrible downwards spiral of getting thirsty faster than you can make water. If you build a wall monsters to work at night monsters will breach it making you hungry and then it's a race to see if you starve to death or die of thirst or just die from accumulated health damage you can't heal.
 

Golrith

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Nov 11, 2012
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Starting out is a bit of a rush, quest rewards will give you water, you just have to be quick in getting your own supply of water. I build a trench and wall around part of the ship, that's my "safe" area (apart from spiders). At the same time, get quests done so you can get a tree, shears and a cruciable to cook down those leaves into water. Avoid fighting, just hide and let the sun cook most of the enemies each morning, go grab their drops, and deal with any creepers that might still be around. A frying pan is a great weapon the start.

Although it's a fast start, the whole gameplay is slow paced. As you expand, make sure you secure your area before any expansion work. Any breach in your defences is going to hurt a lot.

Oh, also make sure you block up that pyrthium leak too (at the same time as building your wall+trench). Mobs die in in, and creepers explode causing all manor of mess.

I'll post some screenies of my little secure base later. You don't need a big area.
 

GreenZombie

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Jul 29, 2019
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Starting out is a bit of a rush, quest rewards will give you water, you just have to be quick in getting your own supply of water. I build a trench and wall around part of the ship, that's my "safe" area (apart from spiders). At the same time, get quests done so you can get a tree, shears and a cruciable to cook down those leaves into water. Avoid fighting, just hide and let the sun cook most of the enemies each morning, go grab their drops, and deal with any creepers that might still be around. A frying pan is a great weapon the start.

Although it's a fast start, the whole gameplay is slow paced. As you expand, make sure you secure your area before any expansion work. Any breach in your defences is going to hurt a lot.

Oh, also make sure you block up that pyrthium leak too (at the same time as building your wall+trench). Mobs die in in, and creepers explode causing all manor of mess.

I'll post some screenies of my little secure base later. You don't need a big area.

Clearly it is actually possible to play this pack. But its more than just the base layout. The first 'x' days are crucial to play exactly - there is a sequence of actions that will get you to a place where you are making enough water and food to proceed - and any deviation from that sequence results in failure.
After 5 or so failed starts, I got really bored looking for it.
 

Golrith

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Nov 11, 2012
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Clearly it is actually possible to play this pack. But its more than just the base layout. The first 'x' days are crucial to play exactly - there is a sequence of actions that will get you to a place where you are making enough water and food to proceed - and any deviation from that sequence results in failure.
After 5 or so failed starts, I got really bored looking for it.
I'm not sure, but I think I did cheat in a couple of bottles of water after the 3rd restart or tone down the hydration/heat rate in the MT config. It's that close between life and death at the start, as there is so much to do to be safe. Even with that little cheat, it was fairly enjoyable experience.
The start is a killer, don't be ashamed to cheat a little (just to get past the bit that's killing you). It's your game experience after all, you play to have fun.
 

Pyure

Not Totally Useless
Aug 14, 2013
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Suddenly I really miss this pack again. If only I could make myself play a 1.6.4 pack.

Edit: then I remember being 1-shot by vampire-zombies falling from the skies. Ugh. I never did find a satisfactory solution to that problem.
 

GreenZombie

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Jul 29, 2019
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I'm not sure, but I think I did cheat in a couple of bottles of water after the 3rd restart or tone down the hydration/heat rate in the MT config. It's that close between life and death at the start, as there is so much to do to be safe. Even with that little cheat, it was fairly enjoyable experience.
The start is a killer, don't be ashamed to cheat a little (just to get past the bit that's killing you). It's your game experience after all, you play to have fun.

If I cheated even one bottle in to continue, I could not have continued playing. Perceived cheating, however small would have devalued the rest of the game and ruined it.
--
I don't know at what point @Direwolf20 cheated in his lets play Crash Landing. He clearly did (or had a much easier version of the pack) because I was initially confident I had things in the bag because he started so damn clumsily and still made it.
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
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Waterloo, Ontario
If I cheated even one bottle in to continue, I could not have continued playing. Perceived cheating, however small would have devalued the rest of the game and ruined it.
--
I don't know at what point @Direwolf20 cheated in his lets play Crash Landing. He clearly did (or had a much easier version of the pack) because I was initially confident I had things in the bag because he started so damn clumsily and still made it.
iirc he had a partner which makes a massive difference.
 

GreenZombie

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Jul 29, 2019
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iirc he had a partner which makes a massive difference.

Yeah. Two of my attempts included a partner. We were trying to make a weekend LAN of it but after the aborted starts and running out of water decided we had better things to do with our time.
 
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Golrith

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Having a partner helps, as one can deal with the initial base defense and general tidy up, and the other on the quests, until you get to the point you have a sapling, then it's shearing leaves to compost to dirt, growing crops when you can, and zombie flesh for jerky. I had to restart one world, my first tree never gave me any more saplings. Damn RNG.
I did give up on the pack eventually, once I learned certain tech is only obtainable from the ruined cities, which was then needed to advanced further. Just CBA for all that. Those cities hurt.

Anyway, as I mentioned, screenshot of my base (about halfway through my game play):
2014-09-16_21.26.09.jpg
As you can see, not massive. The inner walls are basically where my first dust walls were, and that sapling right in front of the door was my main tree farm. I then expanded the walls for the fruit trees, then expanded to the side for tech which eventually turned into a fully automated resource factory building.
 

Grydian2

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If I cheated even one bottle in to continue, I could not have continued playing. Perceived cheating, however small would have devalued the rest of the game and ruined it.
--
I don't know at what point @Direwolf20 cheated in his lets play Crash Landing. He clearly did (or had a much easier version of the pack) because I was initially confident I had things in the bag because he started so damn clumsily and still made it.
He did not cheat. It is not that hard. You have to focus on several things. I can get past the first few days every single time now. You run outside and get 2 dust blocks. Then you quickly run through all the quests you can do. Once you have done everything you can do including the muddy water one (you get the dirt back) then once you are done with about 5 quests and you are left with tools and food then you race outside and try to get a tiny amount of wood rolling. The goal is to make a shovel before the day is out using tinkers construct. Once the shovel is done race outside with your camel pack and bone meal to repair the shovel and begin to dig a large 2 block wide trench around the base. Make sure the flowing pyrotheum is inside your base you will be using it to make water and lava later. I have never been able to complete the trench by the end of the first night but I can get 3/4 done. Once its done go inside and sift dust all night long. You are trying to get enough stone to make a slab furnace. Then you can make sheers and go from there. Also you are going to want to move the water source block nearish to the pyrotheum to allow them to flow together to create a great stone generator. Once you get these basic things up its not hard. Sheered leaves turn into dirt inside of the wooden barrels. Sifting dirt gets you super important food. Getting an automatic cobble gen is one of my goals in day 2-4. Finishing the moat etc. Be careful that first morning you wake up. The bag guys can be intense when the moat is not up.
 

Azzanine

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Jul 29, 2019
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I was under the impression the pack was designed around not having mod grief turned on. That direwolf20 coOp with pahi I remember Dire mentioning the pack creator suggested he turn mob griefing off.

The pack really was a big PITA to start on. Managing thirst and hunger was quite a challenge. And how you had to comb desolated cities for specific things that would have otherwise been craftable.
It was quite the clever HQM pack.

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