EDIT: Clearly, everyone disagrees with me. I suppose my idea is too communist to work (as in, it's literally communist in the way it works ).
DOUBLEEDIT: A lot of this is deprecated, see that last few pages of discussion for updates on the idea in general
Background: I make a modpack. Only recently have mods begun to have true compatibility with each other, with - on the tech side - more or less everything running off of RF (magic hasn't really caught up yet, though I'll have to look into Botania). However, my desire for compatibility, sparked in the dark ages of nothing-works-with-anything-else, is still present and growing. Here's what I (personally) would like to see, and I would like to know if other people agree with me.
I would like to see Forge begin implementing more content-oriented updates, in order to (rather rudely) push modders into coding compatibility into their mods. For example, Forge could take over ore generation entirely - guaruntee having only one type of copper, as config files can only do so much. Or, they could eat Tinker's Construct, making it so that every mod now adds it's tools not as items but as a set of stats/modifiers for a new tool material (Fluxed Electrum Tinker's tools, here I come!). Another thing - perhaps the biggest - that I would like to see is the RF API being implemented into forge. UNIVERSAL POWER! PLEASE! *sobs*
(To be fair, RF is doing a good job - there's just a few outlier mods that refuse to join the glob *cough* ICBM *cough*)
Something I would like to see is the official implementation of a Dual-Wield system. We all want it, but the only mods that add it don't have a very good compatibility record. Only Forge really has an impact universal enough to make every mod compatible with a Dual-Wield system.
The integration of every optimization mod ever would be nice. No more "This pack contains fastcraft" - that would become a given, and everyone's computers would run better for it.
I'm out of ideas as to which mods or types of mods should be assimilated - anybody else have any?
As to whether copyright would be respected throughout all of this, I don't know. Lots of modders are nice enough to at least semi-cooperate, and some of them probably wouldn't mind simply joining Forge in an official capacity to continue developing their mod.
DOUBLEEDIT: A lot of this is deprecated, see that last few pages of discussion for updates on the idea in general
Background: I make a modpack. Only recently have mods begun to have true compatibility with each other, with - on the tech side - more or less everything running off of RF (magic hasn't really caught up yet, though I'll have to look into Botania). However, my desire for compatibility, sparked in the dark ages of nothing-works-with-anything-else, is still present and growing. Here's what I (personally) would like to see, and I would like to know if other people agree with me.
I would like to see Forge begin implementing more content-oriented updates, in order to (rather rudely) push modders into coding compatibility into their mods. For example, Forge could take over ore generation entirely - guaruntee having only one type of copper, as config files can only do so much. Or, they could eat Tinker's Construct, making it so that every mod now adds it's tools not as items but as a set of stats/modifiers for a new tool material (Fluxed Electrum Tinker's tools, here I come!). Another thing - perhaps the biggest - that I would like to see is the RF API being implemented into forge. UNIVERSAL POWER! PLEASE! *sobs*
(To be fair, RF is doing a good job - there's just a few outlier mods that refuse to join the glob *cough* ICBM *cough*)
Something I would like to see is the official implementation of a Dual-Wield system. We all want it, but the only mods that add it don't have a very good compatibility record. Only Forge really has an impact universal enough to make every mod compatible with a Dual-Wield system.
The integration of every optimization mod ever would be nice. No more "This pack contains fastcraft" - that would become a given, and everyone's computers would run better for it.
I'm out of ideas as to which mods or types of mods should be assimilated - anybody else have any?
As to whether copyright would be respected throughout all of this, I don't know. Lots of modders are nice enough to at least semi-cooperate, and some of them probably wouldn't mind simply joining Forge in an official capacity to continue developing their mod.
And, when they've finally done all that, Mojang/Microsoft proceeds to eat Forge and the food-chain of coding is finally complete. The Forge people are hired into Mojang - finally, a modding API developed for modders, by modders.
... The worst part of that is that it could be taken seriously.
... The worst part of that is that it could be taken seriously.
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