Hey there Feed the beast guys, I came here to throw down this little request that could be somewhat helpful to people who, as I say, "Hijack" Feed the beast (or other modpacks) and add extra mods for their own subversions and such, like myself, since lately I hit an enchantment ID hiccup which I've actually gotten fixed thanks to a nice guy over at MC forums.
Regardless it reminded me of an old run.bat file I used to use on my standard minecraft to check for errors before I've lately resorted to taking either technic or FTB and just hijacking them since they always hold the vast majority of mods I "never make a modpack without" and then just adding the bits and pieces i need then troubleshooting them out thanks to NEIs ID dumps and such (and not just adding mods, but also keeping the stuff within them up to date if I can be bothered since I don't often see mini-subversions thrown out just to do minor updates to mods as they appear, which is understandable as it's fiddly as hell to do when it comes to a large volume of mods in a pack being distributed through a launcher).
But the things that really get me muddled like just before were the entity and Enchantment IDs since now they use IDs that can get muddled up and cause crashes or small undesired effects and most of the time it takes ages (or an act of kindness when they're unfixable) to troubleshoot.
So in short would it be possible to make the console show a table of used enchantment and Entity IDs for those minorities who want more or is the consoles outputs just what forge is spitting out and should I go to them instead? (I ask this since like I said, one of my old run.bats used to do something of the sort when modloader and forge were still going along and i had to use that, but since then it's stopped working and I've just used external packs to get my "base" gear and it's hard to fiddle those IDs when they arise.)
Regardless it reminded me of an old run.bat file I used to use on my standard minecraft to check for errors before I've lately resorted to taking either technic or FTB and just hijacking them since they always hold the vast majority of mods I "never make a modpack without" and then just adding the bits and pieces i need then troubleshooting them out thanks to NEIs ID dumps and such (and not just adding mods, but also keeping the stuff within them up to date if I can be bothered since I don't often see mini-subversions thrown out just to do minor updates to mods as they appear, which is understandable as it's fiddly as hell to do when it comes to a large volume of mods in a pack being distributed through a launcher).
But the things that really get me muddled like just before were the entity and Enchantment IDs since now they use IDs that can get muddled up and cause crashes or small undesired effects and most of the time it takes ages (or an act of kindness when they're unfixable) to troubleshoot.
So in short would it be possible to make the console show a table of used enchantment and Entity IDs for those minorities who want more or is the consoles outputs just what forge is spitting out and should I go to them instead? (I ask this since like I said, one of my old run.bats used to do something of the sort when modloader and forge were still going along and i had to use that, but since then it's stopped working and I've just used external packs to get my "base" gear and it's hard to fiddle those IDs when they arise.)