Hi people,
I have been tinkering with my mods for a while to make my own "modpack" which obviously isn't a pack but mroe of a colection of mods. Seeing the latest Forgecraft 3 video just increased my drive.
I'm trying to make it fair, challenging and highly compatible. Now I am runnign in a bit of trouble with a bunch of my configs. But firstly a quick mod overview:
Now to the configs I have specific questions on:
I would love for some people that are experienced with these types of settings or especially experienced with certain mods to comment. I am also open for comments on configs and mods that I didn't specially asked for help about. Hell even suggestion for mods to add.
edit: After finding the newest Forestry update, it is awesome to see that it changed to IC 2 experimental. Witht he changes to fuel it also seems like the Biogad engine is supposed to be inefficient (i.e. not even able to squeeze enough nuts to sustain itself) unless you run it with biomass. or am I mistaken and failed to consider the heatup time? But with tthe new fuel change the Input Multiplier of 4x in the hard config would be far to high. That leads to another question. Are there different squeezer speeds for everything? Walnuts definitlvy take longer than honeydrops. If there is a differencce between all the seeds/nuts and cherries might it be that Chestnuts aren't the best at giving the most seedoil per MJ?
I have been tinkering with my mods for a while to make my own "modpack" which obviously isn't a pack but mroe of a colection of mods. Seeing the latest Forgecraft 3 video just increased my drive.
I'm trying to make it fair, challenging and highly compatible. Now I am runnign in a bit of trouble with a bunch of my configs. But firstly a quick mod overview:
Forge Multipart
Project Red (with all World Gen disabled)
Buildcraft
Railcraft
IC2 newest experimental version.
Forestry (the latest version compatible with IC 2 experimental builds.
Thaucmraft 4
Thaumic Tinkerer
Tanslocators
Applied Energistics
Chargepads
Infinibows
FlatSigns
Switches
Obsidiplates
Ironchests
Magic Bees (sadly the config option are kidna limited. I wanted to turn down wax capsules to 3 for amgic wax aswell)
MFFS (Calcavia edition)
Bibliocraft
Bibliowoods Forestry
Cloudmaster (because those clouds are just too damn low)
Project Red (with all World Gen disabled)
Buildcraft
Railcraft
IC2 newest experimental version.
Forestry (the latest version compatible with IC 2 experimental builds.
Thaucmraft 4
Thaumic Tinkerer
Tanslocators
Applied Energistics
Chargepads
Infinibows
FlatSigns
Switches
Obsidiplates
Ironchests
Magic Bees (sadly the config option are kidna limited. I wanted to turn down wax capsules to 3 for amgic wax aswell)
MFFS (Calcavia edition)
Bibliocraft
Bibliowoods Forestry
Cloudmaster (because those clouds are just too damn low)
Archimedis ships (if not too many bugs I would use it)
Computercraft and MiscPeriphals (unsure)
Craftguide or NEI (probably NEI)
Extra Bees. (I like the Bees part. Woodworker ist great. Fencegates and custom fences/doors for Vanilla woos are great. The machines also are great MJ consumers! The problem is the tree part is lacking. Lumbermill make planks > charcoal once more, mulch become really easy, a few of its things crashed my NEI. All its trees are boring (their prodcuts as well as their woodcolour and there are way too many of them. Its own woods also isn't supported by bibliocraft.)
Modular powersuits. (But I guess I could put it in, even though I think its recipes could need a few nerfs )
Steve's Carts. I am not sure how much more powerful their automated farms are compared to thaumcraft farms. If they aren't that much stronger I feel like I could take it into my mod list.
Twilight Forest and Galacticraft. Just some additional stuff to do.
Wireless Redstone CBE. (Useful. I don't think sending a redstone signal is that bad. Especially considering that it requires quite a bit of items.)
Enhanced Portals (Tending towards a NO. While alot weaker than Mystcraft it is still instant transportation. On the other hand it is useful for pretty building.)
Computercraft and MiscPeriphals (unsure)
Craftguide or NEI (probably NEI)
Extra Bees. (I like the Bees part. Woodworker ist great. Fencegates and custom fences/doors for Vanilla woos are great. The machines also are great MJ consumers! The problem is the tree part is lacking. Lumbermill make planks > charcoal once more, mulch become really easy, a few of its things crashed my NEI. All its trees are boring (their prodcuts as well as their woodcolour and there are way too many of them. Its own woods also isn't supported by bibliocraft.)
Modular powersuits. (But I guess I could put it in, even though I think its recipes could need a few nerfs )
Steve's Carts. I am not sure how much more powerful their automated farms are compared to thaumcraft farms. If they aren't that much stronger I feel like I could take it into my mod list.
Twilight Forest and Galacticraft. Just some additional stuff to do.
Wireless Redstone CBE. (Useful. I don't think sending a redstone signal is that bad. Especially considering that it requires quite a bit of items.)
Enhanced Portals (Tending towards a NO. While alot weaker than Mystcraft it is still instant transportation. On the other hand it is useful for pretty building.)
I have a hard time deciding what mod to use here.
Better World Gen 4 and Biomes o'plenty kinda have problems with TC4 biomes.
BWG4 has one of the smoothes world gens out there. And it runs completely on vanilla materials. Having trouble using it with TC4 though.
BoP has amazing features (including respawning of an enderdragon and a sky dimension). It also adds alot of new trees. That is a downside to me, as Iitdevalues Forestry breeding, gives a load of sapling without DNA values and their leaves don't recolour udner the influence of taint.
Highlands while not as pretty and smooth as either of the previous two has the benefit of using vanilla woods and leaves for its custom trees (via a config option)
I am currently leanign toward BoP.
Better World Gen 4 and Biomes o'plenty kinda have problems with TC4 biomes.
BWG4 has one of the smoothes world gens out there. And it runs completely on vanilla materials. Having trouble using it with TC4 though.
BoP has amazing features (including respawning of an enderdragon and a sky dimension). It also adds alot of new trees. That is a downside to me, as Iitdevalues Forestry breeding, gives a load of sapling without DNA values and their leaves don't recolour udner the influence of taint.
Highlands while not as pretty and smooth as either of the previous two has the benefit of using vanilla woods and leaves for its custom trees (via a config option)
I am currently leanign toward BoP.
Now to the configs I have specific questions on:
I tried to play with the "Hard" config. That lead to a few problems. The biogas engine is pretty much useless unless run with biomass. e.g. burning 16 seed oil in a biogas engine on a squeezer containing chestnuts basically yielded me only around 8 seed oil capsules. That is somethign I found a bit silly. Additonally i don't like having these 1 block machines require more power than a default quarry. I also don't want to make weaker engine types useless/only useful if used in a big bunch. I also don'tlike reducing the output of the tin can recipe, as IC2 is present.
I have been experimenting with a custom difficulty config for a bit it is pretty close to the NORMAL one, with a few minor changes. I also did some minor changes to the other forestry configs (like rarer dungeon loot), but nothing special.
I have been experimenting with a custom difficulty config for a bit it is pretty close to the NORMAL one, with a few minor changes. I also did some minor changes to the other forestry configs (like rarer dungeon loot), but nothing special.
I want to make it more lategame. thus I already bumped its power requirements to at least x5 (but thinking about 10x).
But the config has alot of other options, thhat I am unsure about. And with the Tier Power option I don#t even know what it does.
But the config has alot of other options, thhat I am unsure about. And with the Tier Power option I don#t even know what it does.
I am using this one for my tin and copper generation. I also disabled the tin buckets. Will disable Vanilla Enderchests. unsure on other changes.
Perhaps nerfing it a bit. Has a lot of options to nerf its energy useage.
I would love for some people that are experienced with these types of settings or especially experienced with certain mods to comment. I am also open for comments on configs and mods that I didn't specially asked for help about. Hell even suggestion for mods to add.
edit: After finding the newest Forestry update, it is awesome to see that it changed to IC 2 experimental. Witht he changes to fuel it also seems like the Biogad engine is supposed to be inefficient (i.e. not even able to squeeze enough nuts to sustain itself) unless you run it with biomass. or am I mistaken and failed to consider the heatup time? But with tthe new fuel change the Input Multiplier of 4x in the hard config would be far to high. That leads to another question. Are there different squeezer speeds for everything? Walnuts definitlvy take longer than honeydrops. If there is a differencce between all the seeds/nuts and cherries might it be that Chestnuts aren't the best at giving the most seedoil per MJ?