Concerned about flux using Repair II enchantment

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Servillo

New Member
Jul 29, 2019
35
0
0
So on my server I'm doing tree breeding alongside my bees. I didn't want to waste a crapton of bronze on grafters, so I asked someone else who's doing Thaumcraft to make me a Thaumium grafter. I'm going to put a level 30 enchant on it and pray like heck for Repair II. Assuming I do get that enchantment, how much do I need to worry about the aura and flux generation in my area?

I'm not touching Thaumcraft for quite a while (I want to focus on Buildcraft and Forestry for now, and enough people are messing with Thaumcraft on the server as is), so I don't have much in the way in that route. I could ask for some Thaumium Goggles to keep an eye on things, but all that would tell me is how badly I'm screwing myself over.

Basically, if I have a single item with Repair II on it, how badly am I going to hurt myself with it? Figured I'd ask before I put the enchantment on it.
 

privacy8265

Active Member
Jul 29, 2019
26
0
26
Well it shouldn't be THAT bad. I'm fairly sure that the repair II generates less flux/uses less vis and repairs faster than the repeair I (?)
As long as you don't overuse it like a 100 billion times you should be fine...
If not, you can always deal with it...
 

Pokefenn

New Member
Jul 29, 2019
976
0
0
Not much, you may end up with minimal after awhile, with full repair tools ive never really had problems (but i do use pure nodes sometimes)
 
  • Like
Reactions: dgdas9

Grunguk

New Member
Jul 29, 2019
159
0
0
Kinda depends on the sort of nodes you're near, if you have a silverwood sapling as your closest node then you're in absolutely no danger at all, it'll self-clean the flux entirely.

Other nodes may slowly build up and discharge the flux in the form of a wisp or two that you may need to kill.

If in doubt, plant a silverwood sapling nearby, but not so close to an existing node that it gets absorbed by it.

Might wanna borrow those goggles just to check the node situation before you do anything.

Incidentally, I think you're 100% guaranteed of the Repair 2 enchant, I've never had anything else on a thaumic grafter with a level 30 enchant.
 

Servillo

New Member
Jul 29, 2019
35
0
0
Mmkay, sweet. I've got a single silverwood sapling, so I'll try and put that in the area where I do my tree breeding. I'll still go ahead and borrow those goggles just to make sure.

Thanks, that helps a lot.
 

wolfsilver00

New Member
Jul 29, 2019
752
0
0
Well, as far as i know, the flux it generates isn't too much, but it also depends on the tool. You're not going to use a grafter that much, but i had once 2 pickaxes of the core, one with fortune and another one with silk touch. both with repair II, well.. after a 30 min mining trip, got minimun flux... I mean, if it's a weapon you're going to overuse, maybe repair II isn't the best option, being it the unbreaking enchantment. After all, making the tools again isn't that expensive and if you have some jars to put your extra essence, you can make them all without any flux in the atmosphere.
 

RedBoss

New Member
Jul 29, 2019
3,300
0
0
Mmkay, sweet. I've got a single silverwood sapling, so I'll try and put that in the area where I do my tree breeding. I'll still go ahead and borrow those goggles just to make sure.

Thanks, that helps a lot.
Silverwood saplings created a new node, which is usually very small. So yes you'll have a new node, but it will be more susceptible to flux changes since its capacity is smaller. If you make a new node, I'd advise getting several saplings in order to grow a larger pure node.
 

egor66

New Member
Jul 29, 2019
1,235
0
0
btw repair 2 seems to be the only enchant you can get on grafter or scoop with random, as to the local aura unless your aura is in a really bad way before you start you will have no problems with the repair 2 using small amounts of viz & the tiny flux.
 

Bibble

New Member
Jul 29, 2019
1,089
0
0
I believe that repair uses 1 aura for each point repaired. The scoops and grafters have very few points to damage/repair, and 1 is used each use. So, basically, it'll use 1 aura point for each use of the grafter. The flux generated is negligible.
 

Dravarden

New Member
Jul 29, 2019
1,693
0
0
Unbreaking and repair II are incompatible, you can't have them both working on the same tool :/

Btw, which mod are u talking about in your signature?


1. they are, enchant first with repair 2 and then use the anvil, or get lucky and get both.
2. redpower.
 
  • Like
Reactions: Saice

natnif36

New Member
Jul 29, 2019
623
0
0
It's the pure bees that eat flux.
They require a big pure node beside them to breed, and it must be a new moon or something.
Aura bees simply make air shards, however that have fastest speed, longest range and highest pollination so are rather sought-after.
 

Dravarden

New Member
Jul 29, 2019
1,693
0
0
I did a battle with my friend, using the sword of the zephyr, the wands and thaimium armor all with repair, killing each other (without dying because of a regen beacon and prot 4 armor) for 10 minutes inside a pure node area, it just lowered the aura 250/430 or so and flux became normal, 2-3 wisps spawned.

1, that's not the way it's meant to be and it's a bug then. :/ 2. Oh i thought so :p

Azanor made it so you can't add repair to an unbreaking item (since he added the enchant) but he can't make it backwards, since he didn't do the unbreaking enchant.

like frugal and charging, you can't add both no matter which one you choose first