Compact on-site fuel refinery

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draeath

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Jul 29, 2019
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I don't use much fuel myself, so I just slap a clockwork engine on the pump, and use portable tanks to bring the oil back home for refining. I store the fuel in the (now empty) portable tank.
 

Recon

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Jul 29, 2019
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lol that's not going to power much. Back at the base, the charcoal boiler makes 32MJ/t, the magmatics produce 40MJ/t and there's combustion engines can be turned on for a boost, with an extra 48MJ/t. Its still not enough. When I move soon to a new area, I'll set up forty combustion engines with an on-demand fuel switch, that will charge a bank of hopefully 30 or so redstone energy cells. There will also be a full size HP boiler producing energy 24/7 and dumping its excess into an oil fabricator which will return unused energy back to the fuel supply.
 

DZCreeper

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Jul 29, 2019
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Lemming has assured us there will be a 1.6.2 update for Thermal Expansion, which will be done by him.

He said that if Slowpokes Child's Play charity stream raised $12000 or more he would update it. The exact dollar amount may not be correct, but they raised more than required for Lemming to do the update. For 1.7 and beyond, someone else will be maintaining Thermal Expansion.
 
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KingTriaxx

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Jul 27, 2013
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You could actually skip the bottler and use an Ender Tank. And the advantage of having fuel processing on site is that you only have to store fuel at the base, and not oil as well.

If you need more power, Biofuel can also burn in combustion engines, unless you're purposely avoiding Forestry. You could go MFR for biofuel and use MFR farms to bring in carrots, potatoes, wheat and saplings in to make biofuel. Then make power with that.
 

Omicron

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Jul 29, 2019
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Lemming has assured us there will be a 1.6.2 update for Thermal Expansion, which will be done by him.

He said that if Slowpokes Child's Play charity stream raised $12000 or more he would update it. The exact dollar amount may not be correct, but they raised more than required for Lemming to do the update. For 1.7 and beyond, someone else will be maintaining Thermal Expansion.

That's great news, thanks for the info! :)
 

Hydra

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Jul 29, 2019
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Lemming has assured us there will be a 1.6.2 update for Thermal Expansion, which will be done by him.

He said that if Slowpokes Child's Play charity stream raised $12000 or more he would update it. The exact dollar amount may not be correct, but they raised more than required for Lemming to do the update. For 1.7 and beyond, someone else will be maintaining Thermal Expansion.


Why on earth is this not plastered all over the forums? Do you have a link?
 

draeath

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Jul 29, 2019
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lol that's not going to power much. Back at the base, the charcoal boiler makes 32MJ/t, the magmatics produce 40MJ/t and there's combustion engines can be turned on for a boost, with an extra 48MJ/t. Its still not enough. When I move soon to a new area, I'll set up forty combustion engines with an on-demand fuel switch, that will charge a bank of hopefully 30 or so redstone energy cells. There will also be a full size HP boiler producing energy 24/7 and dumping its excess into an oil fabricator which will return unused energy back to the fuel supply.

Jeez, what are you doing? A mark-1 reactor in my base and a combustion engine on my one (yes, one) quarry do me just fine.
 

Vilmos

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Jul 29, 2019
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You would have the same number of capsules if you refined at your base since Oil->Fuel is a 1:1 ratio. The wells will be done faster too! I fill a tank with oil and just refine about 3 glass tanks into fuel and it is more than needed to run the bank of 18 combustion engines. The refinery is pretty quick at full power.
 

Zjarek_S

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Jul 29, 2019
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Jeez, what are you doing? A mark-1 reactor in my base and a combustion engine on my one (yes, one) quarry do me just fine.

On demand energy solution with combustion engines is my favorite. I usually don't use much energy in my base, but sometimes I want to craft stack of autarchic gates, or charge 10 energy cells ASAP and this way of producing energy really helps for it.
 

draeath

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Jul 29, 2019
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In that case wouldn't it be better to run a reactor and dump EU right into them? I've not used it yet but I was under the impression MFR would take either.

Pretty much set-and-go as well - load the reactor, flip the lever, and go do your thing. Check back in a few hours if you don't know how to automate things (I don't, personally. my in-base reactor is debounced and has a thermal safety system but I don't know how to load it automatically, just run it)
 

DriftinFool

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Jul 29, 2019
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Genetic machines. They use more MJ/t than probably anything in the game.
Ain't that the truth. I tried to run them on one line of redstone energy conduit and needed multiple connections just to get the energy to them they needed.
 

Recon

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Jul 29, 2019
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Well, a reactor will run out of power rather quickly, and doesn't produce nearly as much energy as a full size fuel steam boiler. Reactors can be fun and I may make one of those too, but its a heck of a lot simpler to have a bank of redstone energy cells charged up that can supply the energy needed to run the genetic machines for a few hours if you want to do bee manipulation. A boiler is going to make a lot more power than a reactor in the long run. Making and storing MJs seems to be way more accessible in the game than making and storing EUs.
 

Hydra

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Jul 29, 2019
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Ain't that the truth. I tried to run them on one line of redstone energy conduit and needed multiple connections just to get the energy to them they needed.


Conduits don't have any limits and the limit of conduit connections is over 500mj/t according to the mod author. So you probably had a bottleneck at your energy cells.
 

Recon

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Jul 29, 2019
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No, its true that conduits don't have limits, but the redstone energy cells output at a specific max per face. If you hooked up to multiple faces of the same battery, you can get a crazy amount of power (600MJ/t max) out of one battery.