Compact Bases

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lazaruz76

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Jul 29, 2019
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Here is a question for everyone from out of left field.

How compact have you been able to make your base?

And

Has anyone tried to fit there base into a single 16x16 chunk?

I myself can't do much as my system is on the low end and I'm limited to how much I can do before my lag gets to bad to continue playing. So come on people let's see what you can do.
 

Lambert2191

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Jul 29, 2019
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yes, 18x18 quarry, then use a filler to make the walls look decent, then add floors. Myst portals or ladders, or arcane levitators or the like to get between floors.
MbQ58fy.png
 

Lambert2191

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Jul 29, 2019
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s9FyXrg.png

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That's all I have saved right now, and the server is down atm.. maybe in the future I'll come back and upload more.

There are 9 levels, starting from the ground floor and going down... (if I can remember rightly)
1-Entrance (has linkbooks to every level, also a bed)
2-Storage/Crafting (Barrels on 2 walls, chests on another, Project tables sharing half a wall with a barrell wall)
3-Machine Room 1 (IC2 machines(anthing that uses EU))
4-Machine Room 2 (Thermal Expansion/Forestry/Railcraft(anything that uses MJ))
5-Sorting room (RP2 sorting machines, tis where all my quarry stuffs comes in)
6-Power Storage (Both MJ and EU)
7-Power Generation (Geotherms and Magmatics)
8-Thaumcraft Room (self explanatory)
9-Liquid Storage (lots of iron tanks of lava/creosote/oil/fuel)

pretty sure I've forgotten something or mixed something up but idk
 
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Abdiel

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Jul 29, 2019
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I generally try to make my designs as compact as possible. You'll rarely see a pipe or a tube more than one or two blocks long, a lot of item transport is handled by enderchests, machines are clumped together to easily feed their products into another. Compact designs mean quick item travel and less strain on the computer. I built one fully functional base with four chunk-sized towers, which had plenty of open space. You could simply stack them on top of each other and get what you want.

However, the other side of the coin is that many machines packed together could negatively impact your framerate. Packing everything together in one room full of machines could be really bad for a low-end computer. I would suggest subdividing your base into isolated rooms - not so much spatially, but in terms of visibility. If your computer always has to render only a dozen or so machines at once, it will perform much better.
 

Futalis

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Jul 29, 2019
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The only problem I've discovered with compact bases is the more compact it is the more FPS lag you will encounter. The problem becomes more and more exacerbated when you add IC2 stuff and RP stuff.

I am currently going through the painful process of spreading things out once again.
 

Hitmaniac

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Jul 29, 2019
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My first base on my current world was inside of a village house. I fit multiple machines inside with biogas engines being the main power source. I tried to cram more inside but I realized that base was holding my progress back so I expanded and made a new one.
 

lazaruz76

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Jul 29, 2019
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I know that doing a base this way can hit your fps hard but i was just curious what others had done in this vein. I have seen dozens of bases of mammoth proportions with everything spread throughout the base but never something on the small scale like this. Building large is easy but going small can be a pain to do so it got me wondering.
 

Exedra

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Jul 29, 2019
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Dire and Soaryn's multiplayer workshop has each room built in a single chunk. This is so they can load as few chunks as possible.
 

zooqooo

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Jul 29, 2019
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building compact bases is nice in sentiment, but honestly, bigger bases are cooler, and significantly more popular
 

Peppe

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Jul 29, 2019
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If you want to illicit some compact designs you might post an interesting challenge. One i can think of might be to run a red power 2 mobile frame base. The default limit on frames is 1000 blocks, which i think counts every face a frame touches. Can you run everything a player would need in that 1000 block limit? If not maybe you have one main platform and specialized smaller platforms. To stay under the redpower limits for one continuous platform they would have to move independently, but maybe they could dock with each other to move or share power and resources.

I've had the idea rolling around to get to nuclear bees and make a nuclear powered sub-marine/ tunnel bore.