A Whole New World and thus New Spawn!
Cool "Stable Stones" and "Lanterns" from the Calculators mod! Add in some Heavy Pressure Plates and a pair of copper doors and we have quite a nice spawn entrance. While at the same time being secured.
From left to right are..
"Reinforced Furnace" (RF powered furnace from Calculators mod)
Then come the interesting "Stone Separator" and next to the "Crusher" (Actually Additions mod version of ore crushing machine that runs on RF too) is the "Algorithm Separator" both from the Calculators mod. These two machines separates many blocks and items into other cool things. They even make getting more "bangs" for your resources possible too!
Everything is powered by solar. I in fact just installed the SolarFlux mod's Tier 3 solar panel which splits out 32RF/t when it full daylight. Just a bit later than this screenshot (shows two Tier 2 panels instead).
Greenhouse Finally Farming that isn't lame!
Size doesn't matter to this basic greenhouse as it literally splits out seeds and crops every few seconds. Thanks goodness I can finally "throw away" the hoe and let this guy "cranks" out by the "bushels".
Just add some power, some building materials, desired seeds, and optimally a "fossil fueled" Gas Lantern for early game CO2 production. Then enjoy the speed of this tiny bad boy.
As you may of guessed this greenhouse and bigger and better versions are from the Calculators mod.
Stone Logger (You Actually Going Need a Decent Supply of Timber)
You'd think I would throw away axes for the spawn is operated primarily on solar panel(s). Guess again... Wood (and oddly cobble) is required for various Calculator mod's goodies.
You may think this is just a stone axe in there... Close but no cigar. There actually a cheap "almost iron" durability (250 to be exact) Reinforced axe in that "bad boy". Finally a way to keep the chopper going for a half decent time without throwing irons at it.
That Calculators mod also add this among other interesting tools. I'm going to "fall in love" with Enriched Gold tools as they as good as diamond tools (level 3 tool) and still pack some durability (1,000 uses a piece). Amazing this material is quite cheap as well (a gold ingot plus a redstone in the Calculator and your "in business" with 4 ingots!).
I am Done Clicking Power Gauging!
Finally thanks to RFtools mod. There is a "nice" way to show how much power there is in that "buried" cube in literally a blink of an eye. Zero clicking required.
Running on low? No Problems!
We all been there, try to run everything "including the kitchen sink" on solars. But seems always run into power problems... Instead of slamming a generator whenever there is low power I leave it to this quite simple system based on RFTools.
It works as such...
- The power relay is set to redstone signal to emit power below the block (last block on the right) and accept power from the left via the Solarflux's "First Cable".
- The Power Monitor will only emits a redstone signal should the cube it looking at ever runs below 5% power (less than 5kRF in it).
- When it does the power is released and thus the generator is switched on due to be there being capacity in it's power buffer.
- The generator get the excessive saplings and maybe sticks (obtained by proccessing wood in the Stone Separator) if we find we have too many of those so we aren't burning charcoals. Also this is more "fine grained" controlled as both "fuels" are the weakest in the game.
- Once the power is filling up to more than 5% the setup will cut the power and thus the generator will cease burning once full again.
- The setup will "rinse and repeat" as long as there some fuel in the generator, hopper, and/or chest above the hopper.