Nope, format is VERY differentdoes this information still apply to 1.10 versions of thermal foundation (and in particular, 1.10.2-2.0.5.81)?
edit: looks like it does. The files are still in the same spot (config/cofh/world), and the format looks the same.
When generating ores, "lead" and "silver" have the pairs "block" written as 'Good idea.. I'll mess around with it some.
"gemstones_lower": {
"distribution": "fractal",
"generator": {
"type": "large-vein",
"sparse": "true",
"block": [
{"name": "gregtech:gt.blockores.86", "metadata": 6, "weight": 20},
{"name": "gregtech:gt.blockores.102", "metadata": 13, "weight": 10},
{"name": "gregtech:gt.blockores.68", "metadata": 6, "weight": 10},
{"name": "gregtech:gt.blockores.98", "metadata": 6, "weight": 5},
{"name": "gregtech:gt.blockores.70", "metadata": 6, "weight": 5},
{"name": "gregtech:gt.blockores.110", "metadata": 13, "weight": 5},
{"name": "gregtech:gt.blockstones", "metadata": 8, "weight": 65}
]
"material": "minecraft:stone",
"cluster-size": 16
},
"cluster-count": 128,
"chunk-chance": 50
"min-height": 5,
"vein-height": 100,
"vein-diameter":100,
"vertical-density": 48,
"horizontal-density": 48,
"retrogen": "true",
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "id",
"entry": [
"extreme_hills",
"smaller_extreme_hills",
"extreme_hills_with_trees",
"mutated_extreme_hills",
"mutated_extreme_hills_with_trees",
"roofed_forest_M",
"ocean"
]
}
]
},
That's pretty much the only option available, unless you find a different mod to generate ores.Any advice for creating long, string of ore- experimenting with fractal+large vein hasn't quite yielded the right result
Code:"gemstones_lower": { "distribution": "fractal", "generator": { "type": "large-vein", "sparse": "true", "block": [ {"name": "gregtech:gt.blockores.86", "metadata": 6, "weight": 20}, {"name": "gregtech:gt.blockores.102", "metadata": 13, "weight": 10}, {"name": "gregtech:gt.blockores.68", "metadata": 6, "weight": 10}, {"name": "gregtech:gt.blockores.98", "metadata": 6, "weight": 5}, {"name": "gregtech:gt.blockores.70", "metadata": 6, "weight": 5}, {"name": "gregtech:gt.blockores.110", "metadata": 13, "weight": 5}, {"name": "gregtech:gt.blockstones", "metadata": 8, "weight": 65} ] "material": "minecraft:stone", "cluster-size": 16 }, "cluster-count": 128, "chunk-chance": 50 "min-height": 5, "vein-height": 100, "vein-diameter":100, "vertical-density": 48, "horizontal-density": 48, "retrogen": "true", "biome": { "restriction": "whitelist", "value": [ { "type": "id", "entry": [ "extreme_hills", "smaller_extreme_hills", "extreme_hills_with_trees", "mutated_extreme_hills", "mutated_extreme_hills_with_trees", "roofed_forest_M", "ocean" ] } ] },
It gets a few string like tendrils, but its mostly a tangled mess and the strings are broken. What I'm aiming for is a distinct continuous string which twists and branches through the world.
Playing around with density, cluster count, and size seems to result in varying piles of ore spaghetti
"OreIron": {
"template": {"type": "fractal", "generator": "large-vein", "sparse": false},
"block": [
{"name": "minecraft:iron_ore", "weight": 35 },
{"name": "customitems:pure_iron_ore", "weight": 15 },
{"name": "customitems:inferior_iron_ore", "weight": 20 },
{"name": "customitems:average_iron_ore", "weight": 25 },
{"name": "minecraft:monster_egg", "metadata": 0, "weight": 5}
],
"material": [
"minecraft:dirt",
"minecraft:stone"
],
"clusterSize": 50,
"numClusters": 120,
"chunkChance": 40,
"minHeight": 44,
"veinHeight": 16,
"veinDiameter": 64,
"verticalDensity": 4,
"horizontalDensity": 4,
"retrogen": "true",
"biomeRestriction": "none",
"biomes": [],
"dimensionRestriction": "whitelist",
"dimensions": [
0
]
},
That's pretty much the only option available, unless you find a different mod to generate ores.
Main difference with mine is lower density and vein height. The fractal gen is more of an "explosion" then a continuous tendril.
That's what the generator has been set to.What about the large-vein generator type? Especially with the sparse option turned on, it sounds promising.
"meteor2": {
"template": {"type": "uniform", "generator": "geode",
"crust": [{"name": "appliedenergistics2:tile.BlockSkyStone", "metadata": 0}],
"hollow": "true",
"filler": [
{"name": "minecraft:diamond_ore", "weight": 5},
{"name": "appliedenergistics2:tile.OreQuartz", "weight": 85},
{"name": "appliedenergistics2:tile.OreQuartzCharged", "weight": 5},
{"name": "minecraft:lava", "weight": 5}
]
},
"block": [{"name": "appliedenergistics2:tile.BlockSkyStone", "metadata": 0}],
"material": [
{"name": "GalacticraftMars:tile.mars", "metadata": 5},
{"name": "GalacticraftMars:tile.mars", "metadata": 9},
{"name": "GalacticraftMars:tile.mars", "metadata": 6}
],
"numClusters": 1,
"clusterSize": 6,
"minHeight": 24,
"maxHeight": 120,
"chunkChance": 64,
"retrogen": "true",
"biomeRestriction": "none",
"biomes": [],
"dimensionRestriction": "whitelist",
"dimensions": [
-29
]
}
{
"dependencies": "thermalfoundation",
"populate": {
"copper": {
"distribution": "uniform",
"generator": {
"type": "large-vein",
"block": "thermalfoundation:ore",
"material": "minecraft:stone",
"cluster-size": 120
},
"cluster-count": 1,
"chunk-chance": 1,
"min-height": 30,
"max-height": 75,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"tin": {
"distribution": "uniform",
"generator": {
"type": "large-vein",
"block": {
"name": "thermalfoundation:ore",
"metadata": 1
},
"material": "minecraft:stone",
"cluster-size": 120
},
"cluster-count": 1,
"chunk-chance": 1,
"min-height": 20,
"max-height": 55,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
}
}
}
By default, Ores always generate in every chunk, so adjustHow can I make ores more rare? My current config looks like this:
Code:{ "dependencies": "thermalfoundation", "populate": { "copper": { "distribution": "uniform", "generator": { "type": "large-vein", "block": "thermalfoundation:ore", "material": "minecraft:stone", "cluster-size": 120 }, "cluster-count": 1, "chunk-chance": 1, "min-height": 30, "max-height": 75, "retrogen": "true", "biome": "all", "dimension": { "restriction": "blacklist", "value": [ -1, 1 ] } }, "tin": { "distribution": "uniform", "generator": { "type": "large-vein", "block": { "name": "thermalfoundation:ore", "metadata": 1 }, "material": "minecraft:stone", "cluster-size": 120 }, "cluster-count": 1, "chunk-chance": 1, "min-height": 20, "max-height": 55, "retrogen": "true", "biome": "all", "dimension": { "restriction": "blacklist", "value": [ -1, 1 ] } } } }
But they still spawn in every chunck.
Thanks! I thought smaller numbers means the chance is smaller but looks like I was wrong.By default, Ores always generate in every chunk, so adjust
"chunk-chance": 1
Make that 2, and it'll be every 1 in 2 chunks instead of every chunk. Experiment until you find the right level.