Code Snippets/Classes

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Strikingwolf

New Member
Jul 29, 2019
3,709
-26
1
This is intended to be a place where you post general code snippets to do crap :p

Basic Classes
How about I start us off with the most basic classes of all, the base mod class, my counterpart for it the Reference class, and the proxy classes

Base Mod class for you (Requires Reference and Proxy classes)
Code:
@Mod(modid = Reference.MOD_ID, name = Reference.MOD_NAME, version = Reference.VERSION)
public class ModName
{
    @Mod.Instance(Reference.MOD_ID)
    public static ModName instance;

    @SidedProxy(clientSide = Reference.CLIENT_PROXY_CLASS, serverSide = Reference.SERVER_PROXY_CLASS)
    public static CommonProxy proxy;

    @Mod.EventHandler
    public void preInit(FMLPreInitializationEvent event)
    {
        //Optional if you have ConfigurationHandler setup
        //ConfigurationHandler.init(event.getSuggestedConfigurationFile());
        //FMLCommonHandler.instance().bus().register(new ConfigurationHandler());

        //Optional if you use the LogHelper
        //LogHelper.info("Pre Initialization Complete");
    }

    @Mod.EventHandler
    public void Init(FMLInitializationEvent event)
    {
        //Optional if you use the LogHelper
        //LogHelper.info("Initialization Complete");
    }

    @Mod.EventHandler
    public void postInit(FMLPostInitializationEvent event)
    {
        //Optional if you use the LogHelper
        //LogHelper.info("Post Initialization Complete");
    }
}
For all your referencing needs
Code:
public class Reference
{
    public static final String MOD_ID = "ModID";
    public static final String MOD_NAME = "ModName";
    public static final String VERSION = "VERSION";

    public static final String CLIENT_PROXY_CLASS = "mods.modname.proxy.ClientProxy";
    public static final String SERVER_PROXY_CLASS = "mods.modname.proxy.ServerProxy";
}
For all your proxy needs
Code:
public interface IProxy
{
    public abstract void registerKeyBindings();
}
Code:
public abstract class CommonProxy implements IProxy {

    public void initSounds()
    {

    }

    public void initRenderers()
    {

    }
}
Code:
public class ServerProxy extends CommonProxy {


    @Override
    public void registerKeyBindings() {
        //NOOP
    }
}
Code:
public class ClientProxy extends CommonProxy {

    @Override
    public void initSounds()
    {

    }

    @Override
    public void initRenderers()
    {

    }

    @Override
    public void registerKeyBindings()
    {

    }
}

Utility

Also the LogHelper class is very helpful when doing anything logging related (requires Reference Class)
Code:
public class LogHelper {
    public static void log(Level logLevel, Object object)
    {
        FMLLog.log(Reference.MOD_NAME, logLevel, String.valueOf(object));
    }

    public static void all(Object object)
    {
        log(Level.ALL, object);
    }

    public static void debug(Object object)
    {
        log(Level.DEBUG, object);
    }

    public static void error(Object object)
    {
        log(Level.ERROR, object);
    }

    public static void fatal(Object object)
    {
        log(Level.FATAL, object);
    }

    public static void info(Object object)
    {
        log(Level.INFO, object);
    }

    public static void off(Object object)
    {
        log(Level.OFF, object);
    }

    public static void trace(Object object)
    {
        log(Level.TRACE, object);
    }

    public static void warn(Object object)
    {
        log(Level.WARN, object);
    }
}

KeyHelper; detects shift/control with proper Mac support contributed by @squeek502
Code:
public class KeyHelper
{
   public static boolean isCtrlKeyDown()
   {
     // prioritize CONTROL, but allow OPTION as well on Mac (note: GuiScreen's isCtrlKeyDown only checks for the OPTION key on Mac)
     boolean isCtrlKeyDown = Keyboard.isKeyDown(Keyboard.KEY_LCONTROL) || Keyboard.isKeyDown(Keyboard.KEY_RCONTROL);
     if (!isCtrlKeyDown && Minecraft.isRunningOnMac)
       isCtrlKeyDown = Keyboard.isKeyDown(Keyboard.KEY_LMETA) || Keyboard.isKeyDown(Keyboard.KEY_RMETA);

     return isCtrlKeyDown;
   }

   public static boolean isShiftKeyDown()
   {
     return Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT);
   }
}

ColorHelper; converts between the common color types used within Minecraft code (hexadecimal color using an int, rgba using ints from 0-255, and rgba using floats from 0.0-1.0) contributed by @squeek502
Code:
public class ColorHelper
{
   public static float[] toNormalizedRGB(int color)
   {
     return toNormalizedRGBA(color | 255 << 24);
   }

   public static float[] toNormalizedRGBA(int color)
   {
     int[] rgba = toRGBA(color);

     return new float[]{rgba[0] / 255f, rgba[1] / 255f, rgba[2] / 255f, rgba[3] / 255f};
   }

   public static int[] toRGBA(int color)
   {
     int alpha = color >> 24 & 255;
     int red = color >> 16 & 255;
     int green = color >> 8 & 255;
     int blue = color & 255;

     return new int[]{red, green, blue, alpha};
   }

   public static int fromRGBA(int r, int g, int b, int a)
   {
     return (a & 255) << 24 | (r & 255) << 16 | (g & 255) << 8 | b & 255;
   }

   public static int fromRGB(int r, int g, int b)
   {
     return fromRGBA(r, g, b, 255);
   }

   public static int fromNormalizedRGBA(float r, float g, float b, float a)
   {
     return fromRGBA((int) r * 255, (int) g * 255, (int) b * 255, (int) a * 255);
   }

   public static int fromNormalizedRGB(float r, float g, float b)
   {
     return fromNormalizedRGBA(r, g, b, 1f);
   }
}

If you are working with Configs you may want a basic ConfigurationHandler class (Requires Reference Class)
Code:
public class ConfigurationHandler {

    public static Configuration configuration;

    public static void init(File configFile) {

        //create configuration object from the given file
        if (configuration == null)
        {
            configuration = new Configuration(configFile);
            loadConfiguration();
        }
    }

    @SubscribeEvent
    public void onConfigurationChangedEvent(ConfigChangedEvent.OnConfigChangedEvent event)
    {
        if (event.modID.equalsIgnoreCase(Reference.MOD_ID))
        {
            loadConfiguration();
        }
    }

    private static void loadConfiguration()
    {
        if (configuration.hasChanged())
        {
            configuration.save();
        }
    }
}

GameRegistryItems Class - Makes ItemRegistering less of a hassle = less typing contributed by @SoraZodia
Code:
/** Item registry class, have methods to make
* item registation in the GameRegistry a bit easier/less
* typing.
*
* THE init() METHOD MUST BE CALLED FOR IT TO WORK*/
public class GameRegistryItems {

    private static String MODID;
    private static CreativeTabs tabs;
 
    /**
    * Intitizate the MODID and CreativeTabs variable for the rest of the class to use.
    * This must be called before any other methods in this class or funny stuff may happen.
    * @param MOD_ID_String
    * @param CreativeTabs
    */
    public static void init(String modID, CreativeTabs tab){
        MODID = modID;
        tabs = tab;
    }
 
    /** A more steamline way to register your items, does all of the
    * extra stuff for you, just make sure your item object is initializated*/
    public static void registerItems(Item item, String itemName, String imageName){
        GameRegistry.registerItem(item, itemName, MODID)
        .setCreativeTab(tabs)
        .setUnlocalizedName(itemName)
        .setTextureName(MODID + ":"+ imageName);
    }
 
    /** This method is used when the item's name is the same
    * as its texture name. Helps reduce repetivite typing #lazy:P.
    * Please make sure your item object is initializated */
    public static void registerItems(Item item, String name){
        GameRegistry.registerItem(item, name, MODID)
        .setCreativeTab(tabs)
        .setUnlocalizedName(name)
        .setTextureName(MODID + ":"+ name);
    }
 
}

NBT

NBTHelper Class - Used to make NBT not as much of a hassle
Code:
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;

public class NBTHelper
{
    public static boolean hasTag(ItemStack itemStack, String keyName)
    {
        return itemStack != null && itemStack.stackTagCompound != null && itemStack.stackTagCompound.hasKey(keyName);
    }

    public static void removeTag(ItemStack itemStack, String keyName)
    {
        if (itemStack.stackTagCompound != null)
        {
            itemStack.stackTagCompound.removeTag(keyName);
        }
    }

    /**
     * Initializes the NBT Tag Compound for the given ItemStack if it is null
     *
     * @param itemStack
     *         The ItemStack for which its NBT Tag Compound is being checked for initialization
     */
    private static void initNBTTagCompound(ItemStack itemStack)
    {
        if (itemStack.stackTagCompound == null)
        {
            itemStack.setTagCompound(new NBTTagCompound());
        }
    }

    public static void setLong(ItemStack itemStack, String keyName, long keyValue)
    {
        initNBTTagCompound(itemStack);

        itemStack.stackTagCompound.setLong(keyName, keyValue);
    }

    // String
    public static String getString(ItemStack itemStack, String keyName)
    {
        initNBTTagCompound(itemStack);

        if (!itemStack.stackTagCompound.hasKey(keyName))
        {
            setString(itemStack, keyName, "");
        }

        return itemStack.stackTagCompound.getString(keyName);
    }

    public static void setString(ItemStack itemStack, String keyName, String keyValue)
    {
        initNBTTagCompound(itemStack);

        itemStack.stackTagCompound.setString(keyName, keyValue);
    }

    // boolean
    public static boolean getBoolean(ItemStack itemStack, String keyName)
    {
        initNBTTagCompound(itemStack);

        if (!itemStack.stackTagCompound.hasKey(keyName))
        {
            setBoolean(itemStack, keyName, false);
        }

        return itemStack.stackTagCompound.getBoolean(keyName);
    }

    public static void setBoolean(ItemStack itemStack, String keyName, boolean keyValue)
    {
        initNBTTagCompound(itemStack);

        itemStack.stackTagCompound.setBoolean(keyName, keyValue);
    }

    // byte
    public static byte getByte(ItemStack itemStack, String keyName)
    {
        initNBTTagCompound(itemStack);

        if (!itemStack.stackTagCompound.hasKey(keyName))
        {
            setByte(itemStack, keyName, (byte) 0);
        }

        return itemStack.stackTagCompound.getByte(keyName);
    }

    public static void setByte(ItemStack itemStack, String keyName, byte keyValue)
    {
        initNBTTagCompound(itemStack);

        itemStack.stackTagCompound.setByte(keyName, keyValue);
    }

    // short
    public static short getShort(ItemStack itemStack, String keyName)
    {
        initNBTTagCompound(itemStack);

        if (!itemStack.stackTagCompound.hasKey(keyName))
        {
            setShort(itemStack, keyName, (short) 0);
        }

        return itemStack.stackTagCompound.getShort(keyName);
    }

    public static void setShort(ItemStack itemStack, String keyName, short keyValue)
    {
        initNBTTagCompound(itemStack);

        itemStack.stackTagCompound.setShort(keyName, keyValue);
    }

    // int
    public static int getInt(ItemStack itemStack, String keyName)
    {
        initNBTTagCompound(itemStack);

        if (!itemStack.stackTagCompound.hasKey(keyName))
        {
            setInteger(itemStack, keyName, 0);
        }

        return itemStack.stackTagCompound.getInteger(keyName);
    }

    public static void setInteger(ItemStack itemStack, String keyName, int keyValue)
    {
        initNBTTagCompound(itemStack);

        itemStack.stackTagCompound.setInteger(keyName, keyValue);
    }

    // long
    public static long getLong(ItemStack itemStack, String keyName)
    {
        initNBTTagCompound(itemStack);

        if (!itemStack.stackTagCompound.hasKey(keyName))
        {
            setLong(itemStack, keyName, 0);
        }

        return itemStack.stackTagCompound.getLong(keyName);
    }

    // float
    public static float getFloat(ItemStack itemStack, String keyName)
    {
        initNBTTagCompound(itemStack);

        if (!itemStack.stackTagCompound.hasKey(keyName))
        {
            setFloat(itemStack, keyName, 0);
        }

        return itemStack.stackTagCompound.getFloat(keyName);
    }

    public static void setFloat(ItemStack itemStack, String keyName, float keyValue)
    {
        initNBTTagCompound(itemStack);

        itemStack.stackTagCompound.setFloat(keyName, keyValue);
    }

    // double
    public static double getDouble(ItemStack itemStack, String keyName)
    {
        initNBTTagCompound(itemStack);

        if (!itemStack.stackTagCompound.hasKey(keyName))
        {
            setDouble(itemStack, keyName, 0);
        }

        return itemStack.stackTagCompound.getDouble(keyName);
    }

    public static void setDouble(ItemStack itemStack, String keyName, double keyValue)
    {
        initNBTTagCompound(itemStack);

        itemStack.stackTagCompound.setDouble(keyName, keyValue);
    }
}

NBTUpgradeList Class - Wrapper for NBTTagList to make them better contributed by @chbachman
Code:
public class NBTList<E extends INBTAble> implements List<E> {

    public final NBTTagList list;

    public NBTList() {
        this.list = new NBTTagList();
    }

    public NBTList(NBTTagList list) {
        this.list = list;
    }

    public NBTList(NBTTagCompound nbt) {
        this.list = nbt.getTagList("List", Constants.NBT.TAG_COMPOUND);
    }

    public NBTTagCompound addNBTTagCompound(NBTTagCompound nbt) {
        nbt.setTag("UpgradeList", this.list);

        return nbt;
    }

    @Override
    public int size() {
        return this.list.tagCount();
    }

    private E getUpgrade(NBTTagCompound nbt) {
        try {

            // E upgrade = //TODO: add getFromNBTMethodHERE

            // return upgrade;

        } catch (IndexOutOfBoundsException e) {
            return null;
        }
    }

    @Override
    public E get(int index) {
        NBTTagCompound nbt = this.list.getCompoundTagAt(index);

        if (nbt == null) {
            return null;
        }

        E upgrade = this.getUpgrade(nbt);

        if (upgrade == null) {
            this.list.removeTag(index);
            return this.get(index);
        }

        return upgrade;

    }

    @Override
    public boolean add(E upgrade) {

        this.list.appendTag(upgrade.getNBT());

        return true;
    }

    @Override
    public E set(int index, E element) {

        this.list.func_150304_a(index, element.getNBT());

        return element;
    }

    @Override
    public E remove(int index) {

        E upgrade = this.get(index);

        this.list.removeTag(index);

        return upgrade;
    }

    @Override
    public boolean addAll(Collection<? extends E> c) {
        for (E upgrade : c) {
            this.add(upgrade);
        }
        return true;
    }

    @Override
    public void clear() {
        for (int i = 0; i < this.size(); i++) {
            this.remove(i);
        }
    }

    @Override
    public boolean contains(Object o) {

        for (E upgrade : this) {
            if (upgrade.equals(o)) {
                return true;
            }
        }

        return false;
    }

    @Override
    public boolean containsAll(Collection<?> c) {
        for (Object o : this) {
            if (this.contains(o)) {
                return true;
            }
        }

        return false;
    }

    @Override
    public int indexOf(Object o) {
        for (int i = 0; i < this.size(); i++) {
            E upgrade = this.get(i);
            if (upgrade.equals(o)) {
                return i;
            }
        }

        return -1;
    }

    @Override
    public boolean isEmpty() {
        return this.size() == 0;
    }

    @Override
    public int lastIndexOf(Object o) {
        for (int i = this.size() - 1; i >= 0; i--) {
            E upgrade = this.get(i);
            if (upgrade.equals(o)) {
                return i;
            }
        }

        return -1;
    }

    @Override
    public boolean remove(Object o) {
        for (int i = 0; i < this.size(); i++) {
            if (this.get(i).equals(o)) {
                this.remove(i);
                return true;
            }
        }
        return false;
    }

    @Override
    public boolean removeAll(Collection<?> c) {
        for (Object o : c) {
            if (!this.remove(o)) {
                return false;
            }
        }
        return true;
    }

    @Override
    public boolean retainAll(Collection<?> c) {
        return false;
    }

    @Override
    public List<E> subList(int fromIndex, int toIndex) {
        List<E> list = new ArrayList<E>();

        for (int i = fromIndex; i < toIndex; i++) {
            list.add(this.get(i));
        }

        return list;
    }

    @Override
    public Object[] toArray() {
        Object[] objects = new Object[this.size()];

        for (int i = 0; i < this.size(); i++) {
            objects[i] = this.get(i);
        }

        return objects;
    }

    @SuppressWarnings("unchecked")
    @Override
    public <T> T[] toArray(T[] a) {

        if (a.length < this.size()) {
            a = (T[]) this.toArray();
        } else {
            System.arraycopy(this.toArray(), 0, a, 0, this.size());
        }

        if (a.length > this.size()) {
            a[this.size()] = null;
        }

        return a;
    }

    public class IteratorUpgradeList implements ListIterator<E> {

        NBTList<E> list;
        int index = 0;

        public IteratorUpgradeList(NBTList<E> list) {
            this.list = list;
        }

        @Override
        public boolean hasNext() {
            return this.index != this.list.size();
        }

        @Override
        public E next() {
            return this.list.get(this.index++);
        }

        @Override
        public boolean hasPrevious() {
            return this.index != 0;
        }

        @Override
        public E previous() {
            return this.list.get(--this.index);
        }

        @Override
        public int nextIndex() {
            return this.index + 1;
        }

        @Override
        public int previousIndex() {
            return this.index - 1;
        }

        @Override
        public void remove() {
            this.list.remove(this.index);
        }

        @Override
        public void set(E e) {
            this.list.set(this.index, e);
        }

        @Override
        public void add(E e) {
            this.list.add(this.index, e);
        }
    }

    @Override
    public void add(int index, E element) {
        this.add(element);

    }

    @Override
    public boolean addAll(int index, Collection<? extends E> c) {
        for (E upgrade : c) {
            this.add(index, upgrade);
        }

        return true;
    }

    @Override
    public ListIterator<E> listIterator() {
        return new IteratorUpgradeList(this);
    }

    @Override
    public Iterator<E> iterator() {
        return new IteratorUpgradeList(this);
    }

    @Override
    public ListIterator<E> listIterator(int index) {
        return new IteratorUpgradeList(this);
    }

}
GUI

GuiFactory Class - used for doing GUI stuff (I haven't used much, but I hear it is useful)
Code:
public class GuiFactory implements IModGuiFactory {

    @Override
    public void initialize(Minecraft minecraftInstance) {

    }

    @Override
    public Class<? extends GuiScreen> mainConfigGuiClass() {
        return ModGuiConfig.class;
    }

    @Override
    public Set<RuntimeOptionCategoryElement> runtimeGuiCategories() {
        return null;
    }

    @Override
    public RuntimeOptionGuiHandler getHandlerFor(RuntimeOptionCategoryElement element) {
        return null;
    }
}

ModGuiConfig Class - Again haven't used much, but I am told it is useful (Requires Reference/ConfigurarionHandler)
Code:
public class ModGuiConfig extends GuiConfig{

    public ModGuiConfig(GuiScreen guiScreen)
        {
            super(guiScreen,
                    new ConfigElement(ConfigurationHandler.configuration.getCategory(Configuration.CATEGORY_GENERAL)).getChildElements(),
                    Reference.MOD_ID,
                    false,
                    false,
                    GuiConfig.getAbridgedConfigPath(ConfigurationHandler.configuration.toString()));
        }

}

Block Related Classes

BlockTool Class - a class with tools to use with your blocks Contributed by @McJty
Code:
public class BlockTools {
    public static final int MASK_ORIENTATION = 0x7;
    public static final int MASK_REDSTONE = 0x8;

    public static int getOrientation(int metadata) {
        return metadata & MASK_ORIENTATION;
    }

    public static int setOrientation(int metadata, int orientation) {
        return (metadata & ~MASK_ORIENTATION) | orientation;
    }

    public static boolean getRedstoneSignal(int metadata) {
        return (metadata & MASK_REDSTONE) != 0;
    }

    public static int setRedstoneSignal(int metadata, boolean signal) {
        if (signal) {
            return metadata | MASK_REDSTONE;
        } else {
            return metadata & ~MASK_REDSTONE;
        }
    }

    public static int determineOrientation(World world, int x, int y, int z, EntityLivingBase entityLivingBase) {
        if (MathHelper.abs((float) entityLivingBase.posX - x) < 2.0F && MathHelper.abs((float)entityLivingBase.posZ - z) < 2.0F) {
            double d0 = entityLivingBase.posY + 1.82D - entityLivingBase.yOffset;

            if (d0 - y > 2.0D) {
                return 1;
            }

            if (y - d0 > 0.0D) {
                return 0;
            }
        }
        int l = MathHelper.floor_double((entityLivingBase.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
        return l == 0 ? 2 : (l == 1 ? 5 : (l == 2 ? 3 : (l == 3 ? 4 : 0)));
    }
}

OreDictionary

OreHelper Class - useful when working with the ore dictionary contributed by @goldenapple and taken from Flaxbeard's Steam Power Mod (Requires LogHelper Class for full functionality)
Code:
public class OreHelper {
    public static boolean isItemThisOre(ItemStack item, String ore){
        for (int o : OreDictionary.getOreIDs(item)) {
            if (OreDictionary.getOreName(o).equals(ore)) {
                return true;
            }
        }
        return false;
    }
    //Requires the LogHelper class
    public static void dumpAllOres(){
        for (String l : OreDictionary.getOreNames()){
            LogHelper.info(l);
        }
    }
}

If y'all have any code snippets you would like to share please post them down below and I may add them. Specify a section you want them in (in bold) or if there are none ask for me to create a new one
 
Last edited:

Strikingwolf

New Member
Jul 29, 2019
3,709
-26
1
PLACEHOLDER
There we go continue on. If we get enough of these we may fill the character limit on those posts
 

gardenapple

Well-Known Member
Mod Developer
Jan 14, 2014
176
265
93
A class I find useful when working with the OreDictionary. Originally "taken" from Flaxbeard's Steam Power Mod.
Code:
public class OreHelper {
    public static boolean isItemThisOre(ItemStack item, String ore){
        for (int o : OreDictionary.getOreIDs(item)) {
            if (OreDictionary.getOreName(o).equals(ore)) {
                return true;
            }
        }
            return false;
        }
//Requires the LogHelper class
    public static void dumpAllOres(){
        for (String l : OreDictionary.getOreNames()){
            LogHelper.info(l);
        }
    }
    }
 

Strikingwolf

New Member
Jul 29, 2019
3,709
-26
1
A class I find useful when working with the OreDictionary. Originally "taken" from Flaxbeard's Steam Power Mod.
Code:
public class OreHelper {
    public static boolean isItemThisOre(ItemStack item, String ore){
        for (int o : OreDictionary.getOreIDs(item)) {
            if (OreDictionary.getOreName(o).equals(ore)) {
                return true;
            }
        }
            return false;
        }
//Requires the LogHelper class
    public static void dumpAllOres(){
        for (String l : OreDictionary.getOreNames()){
            LogHelper.info(l);
        }
    }
    }
added
 

buggirlexpres

Relatable Gamer
Trusted User
Retired Staff
Nov 24, 2012
3,937
7,362
663
she/her
twitter.com
95189-WAT-IS-LOVE-gif-Baby-dont-hurt-feWG.gif

I totally know what these words mean.
 

Democretes

New Member
Jul 29, 2019
1,134
0
1
Code:
public class StringHelper {
   
    public static String localize(String string) {
        return StatCollector.translateToLocal(string);
    }
   
    public static String titleCase(String string) {
        return string.substring(0, 1).toUpperCase() + string.substring(1);
    }
   
    /** When formatting a string, always apply color before font modification. */
    public static final String BLACK = (char) 167 + "0";
    public static final String BLUE = (char) 167 + "1";
    public static final String GREEN = (char) 167 + "2";
    public static final String TEAL = (char) 167 + "3";
    public static final String RED = (char) 167 + "4";
    public static final String PURPLE = (char) 167 + "5";
    public static final String ORANGE = (char) 167 + "6";
    public static final String LIGHT_GRAY = (char) 167 + "7";
    public static final String GRAY = (char) 167 + "8";
    public static final String LIGHT_BLUE = (char) 167 + "9";
    public static final String BRIGHT_GREEN = (char) 167 + "a";
    public static final String BRIGHT_BLUE = (char) 167 + "b";
    public static final String LIGHT_RED = (char) 167 + "c";
    public static final String PINK = (char) 167 + "d";
    public static final String YELLOW = (char) 167 + "e";
    public static final String WHITE = (char) 167 + "f";

    public static final String OBFUSCATED = (char) 167 + "k";
    public static final String BOLD = (char) 167 + "l";
    public static final String STRIKETHROUGH = (char) 167 + "m";
    public static final String UNDERLINE = (char) 167 + "n";
    public static final String ITALIC = (char) 167 + "o";
    public static final String END = (char) 167 + "r";

}
Just a StringHelper I find very useful. Just remember to call te color first, then the style before the string. Good for adding information to items and making the item name fancy. There's a lot you can add to this, I just made this for basic funcionality.
 
  • Like
Reactions: SatanicSanta

Strikingwolf

New Member
Jul 29, 2019
3,709
-26
1
Code:
public class StringHelper {
  
    public static String localize(String string) {
        return StatCollector.translateToLocal(string);
    }
  
    public static String titleCase(String string) {
        return string.substring(0, 1).toUpperCase() + string.substring(1);
    }
  
    /** When formatting a string, always apply color before font modification. */
    public static final String BLACK = (char) 167 + "0";
    public static final String BLUE = (char) 167 + "1";
    public static final String GREEN = (char) 167 + "2";
    public static final String TEAL = (char) 167 + "3";
    public static final String RED = (char) 167 + "4";
    public static final String PURPLE = (char) 167 + "5";
    public static final String ORANGE = (char) 167 + "6";
    public static final String LIGHT_GRAY = (char) 167 + "7";
    public static final String GRAY = (char) 167 + "8";
    public static final String LIGHT_BLUE = (char) 167 + "9";
    public static final String BRIGHT_GREEN = (char) 167 + "a";
    public static final String BRIGHT_BLUE = (char) 167 + "b";
    public static final String LIGHT_RED = (char) 167 + "c";
    public static final String PINK = (char) 167 + "d";
    public static final String YELLOW = (char) 167 + "e";
    public static final String WHITE = (char) 167 + "f";

    public static final String OBFUSCATED = (char) 167 + "k";
    public static final String BOLD = (char) 167 + "l";
    public static final String STRIKETHROUGH = (char) 167 + "m";
    public static final String UNDERLINE = (char) 167 + "n";
    public static final String ITALIC = (char) 167 + "o";
    public static final String END = (char) 167 + "r";

}
Just a StringHelper I find very useful. Just remember to call te color first, then the style before the string. Good for adding information to items and making the item name fancy. There's a lot you can add to this, I just made this for basic funcionality.
added. Also, nice class :)
 
C

chbachman

Guest
There's a lot more I could add to it, I just never had the need for anything I could think of.
Look at the cofh string helper class. Or did you get it from there? :p
 
Last edited by a moderator:
C

chbachman

Guest
Can you change my NBTList, i made a more generalized class.

Code:
public class NBTList<E extends INBTAble> implements List<E> {

    public final NBTTagList list;

    public NBTList() {
        this.list = new NBTTagList();
    }

    public NBTList(NBTTagList list) {
        this.list = list;
    }

    public NBTList(NBTTagCompound nbt) {
        this.list = nbt.getTagList("List", Constants.NBT.TAG_COMPOUND);
    }

    public NBTTagCompound addNBTTagCompound(NBTTagCompound nbt) {
        nbt.setTag("UpgradeList", this.list);

        return nbt;
    }

    @Override
    public int size() {
        return this.list.tagCount();
    }

    private E getUpgrade(NBTTagCompound nbt) {
        try {

            // E upgrade = //TODO: add getFromNBTMethodHERE

            // return upgrade;

        } catch (IndexOutOfBoundsException e) {
            return null;
        }
    }

    @Override
    public E get(int index) {
        NBTTagCompound nbt = this.list.getCompoundTagAt(index);

        if (nbt == null) {
            return null;
        }

        E upgrade = this.getUpgrade(nbt);

        if (upgrade == null) {
            this.list.removeTag(index);
            return this.get(index);
        }

        return upgrade;

    }

    @Override
    public boolean add(E upgrade) {

        this.list.appendTag(upgrade.getNBT());

        return true;
    }

    @Override
    public E set(int index, E element) {

        this.list.func_150304_a(index, element.getNBT());

        return element;
    }

    @Override
    public E remove(int index) {

        E upgrade = this.get(index);

        this.list.removeTag(index);

        return upgrade;
    }

    @Override
    public boolean addAll(Collection<? extends E> c) {
        for (E upgrade : c) {
            this.add(upgrade);
        }
        return true;
    }

    @Override
    public void clear() {
        for (int i = 0; i < this.size(); i++) {
            this.remove(i);
        }
    }

    @Override
    public boolean contains(Object o) {

        for (E upgrade : this) {
            if (upgrade.equals(o)) {
                return true;
            }
        }

        return false;
    }

    @Override
    public boolean containsAll(Collection<?> c) {
        for (Object o : this) {
            if (this.contains(o)) {
                return true;
            }
        }

        return false;
    }

    @Override
    public int indexOf(Object o) {
        for (int i = 0; i < this.size(); i++) {
            E upgrade = this.get(i);
            if (upgrade.equals(o)) {
                return i;
            }
        }

        return -1;
    }

    @Override
    public boolean isEmpty() {
        return this.size() == 0;
    }

    @Override
    public int lastIndexOf(Object o) {
        for (int i = this.size() - 1; i >= 0; i--) {
            E upgrade = this.get(i);
            if (upgrade.equals(o)) {
                return i;
            }
        }

        return -1;
    }

    @Override
    public boolean remove(Object o) {
        for (int i = 0; i < this.size(); i++) {
            if (this.get(i).equals(o)) {
                this.remove(i);
                return true;
            }
        }
        return false;
    }

    @Override
    public boolean removeAll(Collection<?> c) {
        for (Object o : c) {
            if (!this.remove(o)) {
                return false;
            }
        }
        return true;
    }

    @Override
    public boolean retainAll(Collection<?> c) {
        return false;
    }

    @Override
    public List<E> subList(int fromIndex, int toIndex) {
        List<E> list = new ArrayList<E>();

        for (int i = fromIndex; i < toIndex; i++) {
            list.add(this.get(i));
        }

        return list;
    }

    @Override
    public Object[] toArray() {
        Object[] objects = new Object[this.size()];

        for (int i = 0; i < this.size(); i++) {
            objects[i] = this.get(i);
        }

        return objects;
    }

    @SuppressWarnings("unchecked")
    @Override
    public <T> T[] toArray(T[] a) {

        if (a.length < this.size()) {
            a = (T[]) this.toArray();
        } else {
            System.arraycopy(this.toArray(), 0, a, 0, this.size());
        }

        if (a.length > this.size()) {
            a[this.size()] = null;
        }

        return a;
    }

    public class IteratorUpgradeList implements ListIterator<E> {

        NBTList<E> list;
        int index = 0;

        public IteratorUpgradeList(NBTList<E> list) {
            this.list = list;
        }

        @Override
        public boolean hasNext() {
            return this.index != this.list.size();
        }

        @Override
        public E next() {
            return this.list.get(this.index++);
        }

        @Override
        public boolean hasPrevious() {
            return this.index != 0;
        }

        @Override
        public E previous() {
            return this.list.get(--this.index);
        }

        @Override
        public int nextIndex() {
            return this.index + 1;
        }

        @Override
        public int previousIndex() {
            return this.index - 1;
        }

        @Override
        public void remove() {
            this.list.remove(this.index);
        }

        @Override
        public void set(E e) {
            this.list.set(this.index, e);
        }

        @Override
        public void add(E e) {
            this.list.add(this.index, e);
        }
    }

    @Override
    public void add(int index, E element) {
        this.add(element);

    }

    @Override
    public boolean addAll(int index, Collection<? extends E> c) {
        for (E upgrade : c) {
            this.add(index, upgrade);
        }

        return true;
    }

    @Override
    public ListIterator<E> listIterator() {
        return new IteratorUpgradeList(this);
    }

    @Override
    public Iterator<E> iterator() {
        return new IteratorUpgradeList(this);
    }

    @Override
    public ListIterator<E> listIterator(int index) {
        return new IteratorUpgradeList(this);
    }

}
 

Strikingwolf

New Member
Jul 29, 2019
3,709
-26
1
Can you change my NBTList, i made a more generalized class.

Code:
public class NBTList<E extends INBTAble> implements List<E> {

    public final NBTTagList list;

    public NBTList() {
        this.list = new NBTTagList();
    }

    public NBTList(NBTTagList list) {
        this.list = list;
    }

    public NBTList(NBTTagCompound nbt) {
        this.list = nbt.getTagList("List", Constants.NBT.TAG_COMPOUND);
    }

    public NBTTagCompound addNBTTagCompound(NBTTagCompound nbt) {
        nbt.setTag("UpgradeList", this.list);

        return nbt;
    }

    @Override
    public int size() {
        return this.list.tagCount();
    }

    private E getUpgrade(NBTTagCompound nbt) {
        try {

            // E upgrade = //TODO: add getFromNBTMethodHERE

            // return upgrade;

        } catch (IndexOutOfBoundsException e) {
            return null;
        }
    }

    @Override
    public E get(int index) {
        NBTTagCompound nbt = this.list.getCompoundTagAt(index);

        if (nbt == null) {
            return null;
        }

        E upgrade = this.getUpgrade(nbt);

        if (upgrade == null) {
            this.list.removeTag(index);
            return this.get(index);
        }

        return upgrade;

    }

    @Override
    public boolean add(E upgrade) {

        this.list.appendTag(upgrade.getNBT());

        return true;
    }

    @Override
    public E set(int index, E element) {

        this.list.func_150304_a(index, element.getNBT());

        return element;
    }

    @Override
    public E remove(int index) {

        E upgrade = this.get(index);

        this.list.removeTag(index);

        return upgrade;
    }

    @Override
    public boolean addAll(Collection<? extends E> c) {
        for (E upgrade : c) {
            this.add(upgrade);
        }
        return true;
    }

    @Override
    public void clear() {
        for (int i = 0; i < this.size(); i++) {
            this.remove(i);
        }
    }

    @Override
    public boolean contains(Object o) {

        for (E upgrade : this) {
            if (upgrade.equals(o)) {
                return true;
            }
        }

        return false;
    }

    @Override
    public boolean containsAll(Collection<?> c) {
        for (Object o : this) {
            if (this.contains(o)) {
                return true;
            }
        }

        return false;
    }

    @Override
    public int indexOf(Object o) {
        for (int i = 0; i < this.size(); i++) {
            E upgrade = this.get(i);
            if (upgrade.equals(o)) {
                return i;
            }
        }

        return -1;
    }

    @Override
    public boolean isEmpty() {
        return this.size() == 0;
    }

    @Override
    public int lastIndexOf(Object o) {
        for (int i = this.size() - 1; i >= 0; i--) {
            E upgrade = this.get(i);
            if (upgrade.equals(o)) {
                return i;
            }
        }

        return -1;
    }

    @Override
    public boolean remove(Object o) {
        for (int i = 0; i < this.size(); i++) {
            if (this.get(i).equals(o)) {
                this.remove(i);
                return true;
            }
        }
        return false;
    }

    @Override
    public boolean removeAll(Collection<?> c) {
        for (Object o : c) {
            if (!this.remove(o)) {
                return false;
            }
        }
        return true;
    }

    @Override
    public boolean retainAll(Collection<?> c) {
        return false;
    }

    @Override
    public List<E> subList(int fromIndex, int toIndex) {
        List<E> list = new ArrayList<E>();

        for (int i = fromIndex; i < toIndex; i++) {
            list.add(this.get(i));
        }

        return list;
    }

    @Override
    public Object[] toArray() {
        Object[] objects = new Object[this.size()];

        for (int i = 0; i < this.size(); i++) {
            objects[i] = this.get(i);
        }

        return objects;
    }

    @SuppressWarnings("unchecked")
    @Override
    public <T> T[] toArray(T[] a) {

        if (a.length < this.size()) {
            a = (T[]) this.toArray();
        } else {
            System.arraycopy(this.toArray(), 0, a, 0, this.size());
        }

        if (a.length > this.size()) {
            a[this.size()] = null;
        }

        return a;
    }

    public class IteratorUpgradeList implements ListIterator<E> {

        NBTList<E> list;
        int index = 0;

        public IteratorUpgradeList(NBTList<E> list) {
            this.list = list;
        }

        @Override
        public boolean hasNext() {
            return this.index != this.list.size();
        }

        @Override
        public E next() {
            return this.list.get(this.index++);
        }

        @Override
        public boolean hasPrevious() {
            return this.index != 0;
        }

        @Override
        public E previous() {
            return this.list.get(--this.index);
        }

        @Override
        public int nextIndex() {
            return this.index + 1;
        }

        @Override
        public int previousIndex() {
            return this.index - 1;
        }

        @Override
        public void remove() {
            this.list.remove(this.index);
        }

        @Override
        public void set(E e) {
            this.list.set(this.index, e);
        }

        @Override
        public void add(E e) {
            this.list.add(this.index, e);
        }
    }

    @Override
    public void add(int index, E element) {
        this.add(element);

    }

    @Override
    public boolean addAll(int index, Collection<? extends E> c) {
        for (E upgrade : c) {
            this.add(index, upgrade);
        }

        return true;
    }

    @Override
    public ListIterator<E> listIterator() {
        return new IteratorUpgradeList(this);
    }

    @Override
    public Iterator<E> iterator() {
        return new IteratorUpgradeList(this);
    }

    @Override
    public ListIterator<E> listIterator(int index) {
        return new IteratorUpgradeList(this);
    }

}
Done
 

Strikingwolf

New Member
Jul 29, 2019
3,709
-26
1
I have mixed feelings about this thread. It has the potential to save a lot of time, but on the other hand, it has the potential to encourage mindless code copying. That being said, I could contribute my particle sequencing code. Give me a day or two to make it pretty.
True, but some tools are for sharing. I would never let anyone put say an energy storage block in the thread because people should learn how to do that. However, some things like the utility classes can be copied because they are for nothing more than that, utility.
 

SoraZodia

Forum Ghost
Third Party Pack Team
Mod Developer
Mar 11, 2014
3,924
1,289
253
I got this for item registry
Code:
/** Item registry class, have methods to make
* item registation in the GameRegistry a bit easier/less
* typing.
*
* THE init() METHOD MUST BE CALLED FOR IT TO WORK*/
public class GameRegistryItems {

    private static String MODID;
    private static CreativeTabs tabs;
   
    /**
    * Intitizate the MODID and CreativeTabs variable for the rest of the class to use.
    * This must be called before any other methods in this class or funny stuff may happen.
    * @param MOD_ID_String
    * @param CreativeTabs
    */
    public static void init(String modID, CreativeTabs tab){
        MODID = modID;
        tabs = tab;
    }
   
    /** A more steamline way to register your items, does all of the
    * extra stuff for you, just make sure your item object is initializated*/
    public static void registerItems(Item item, String itemName, String imageName){
        GameRegistry.registerItem(item, itemName, MODID)
        .setCreativeTab(tabs)
        .setUnlocalizedName(itemName)
        .setTextureName(MODID + ":"+ imageName);
    }
   
    /** This method is used when the item's name is the same
    * as its texture name. Helps reduce repetivite typing #lazy:P.
    * Please make sure your item object is initializated */
    public static void registerItems(Item item, String name){
        GameRegistry.registerItem(item, name, MODID)
        .setCreativeTab(tabs)
        .setUnlocalizedName(name)
        .setTextureName(MODID + ":"+ name);
    }
   
}
 

Strikingwolf

New Member
Jul 29, 2019
3,709
-26
1
I got this for item registry
Code:
/** Item registry class, have methods to make
* item registation in the GameRegistry a bit easier/less
* typing.
*
* THE init() METHOD MUST BE CALLED FOR IT TO WORK*/
public class GameRegistryItems {

    private static String MODID;
    private static CreativeTabs tabs;
 
    /**
    * Intitizate the MODID and CreativeTabs variable for the rest of the class to use.
    * This must be called before any other methods in this class or funny stuff may happen.
    * @param MOD_ID_String
    * @param CreativeTabs
    */
    public static void init(String modID, CreativeTabs tab){
        MODID = modID;
        tabs = tab;
    }
 
    /** A more steamline way to register your items, does all of the
    * extra stuff for you, just make sure your item object is initializated*/
    public static void registerItems(Item item, String itemName, String imageName){
        GameRegistry.registerItem(item, itemName, MODID)
        .setCreativeTab(tabs)
        .setUnlocalizedName(itemName)
        .setTextureName(MODID + ":"+ imageName);
    }
 
    /** This method is used when the item's name is the same
    * as its texture name. Helps reduce repetivite typing #lazy:P.
    * Please make sure your item object is initializated */
    public static void registerItems(Item item, String name){
        GameRegistry.registerItem(item, name, MODID)
        .setCreativeTab(tabs)
        .setUnlocalizedName(name)
        .setTextureName(MODID + ":"+ name);
    }
 
}
Section? @SoraZodia ?
 
Last edited:

Strikingwolf

New Member
Jul 29, 2019
3,709
-26
1
I got this for item registry
Code:
/** Item registry class, have methods to make
* item registation in the GameRegistry a bit easier/less
* typing.
*
* THE init() METHOD MUST BE CALLED FOR IT TO WORK*/
public class GameRegistryItems {

    private static String MODID;
    private static CreativeTabs tabs;
  
    /**
    * Intitizate the MODID and CreativeTabs variable for the rest of the class to use.
    * This must be called before any other methods in this class or funny stuff may happen.
    * @param MOD_ID_String
    * @param CreativeTabs
    */
    public static void init(String modID, CreativeTabs tab){
        MODID = modID;
        tabs = tab;
    }
  
    /** A more steamline way to register your items, does all of the
    * extra stuff for you, just make sure your item object is initializated*/
    public static void registerItems(Item item, String itemName, String imageName){
        GameRegistry.registerItem(item, itemName, MODID)
        .setCreativeTab(tabs)
        .setUnlocalizedName(itemName)
        .setTextureName(MODID + ":"+ imageName);
    }
  
    /** This method is used when the item's name is the same
    * as its texture name. Helps reduce repetivite typing #lazy:P.
    * Please make sure your item object is initializated */
    public static void registerItems(Item item, String name){
        GameRegistry.registerItem(item, name, MODID)
        .setCreativeTab(tabs)
        .setUnlocalizedName(name)
        .setTextureName(MODID + ":"+ name);
    }
  
}
Added