Client crash MFFS believed to be cultript

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Blue

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Jul 29, 2019
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hey so i was setting of my MFFS system the version that uses the Coercion Deriver. things going good it was working and i kept upping its scale to surround my scale think i added two stacks of scale to it. then i flew the the edge of my castle to see if it start to generate and thats when i had my client crashing. tried to relog client crashes. I shut server down disabled MFFs try to log back in and i still crash.

its a hunch but i have a feeling Multi part can be playing an issue here to multi part has been causing alot of issues on my server.

any one got any ideas?

here is my client crash report
also run a Direwolf20 1.5.2 server with added mods extra biomes, ICBM, turret mod Atomic scient And UE api
http://pastebin.com/PEPJS8Vj
 

Blue

New Member
Jul 29, 2019
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err cancel that

I just realized i disabled the original MFFS jar and not the new style one that was causing the issue once i disabled the other one server came up fine and i was able to log on


but if just making a force field caused client crash and server to use 108% of my allowed ram. 2.7 gigs im leaving it off
 
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