Having a blast with FtB, and I've been thinking of some extensive projects and what would be required to implement them. Feedback on the viability and requirements of these ideas would be appreciated
The first is a city factory. Spoiler: it builds cities. This system would allow for the construction of specific buildings at specific points, and then optionally connect infrastructure (perhaps by using Computercraft) or the player can do that manually. A healthy city would produce and distribute food and other resources to each house, which has a "health" indicator via lights on the top which would vary based on what it gets each day. At the end of each day each house's supplies are purged into a disposal system to simulate resource use. Towns are populated automatically by railcraft transportation from a centralized Happyland Testificate Breeding Buchenwald.
Such an idea could be expanded upon, and a mod that facilitates a similar Simcity-like functionality would be amazing, but it seems possible at least to be done with existing mods alone.
The second idea is a grey goo machine. This would be a self-sustaining factory that quarries and generates resources, and then uses those resources to build an exact copy of itself adjacently. Those copies would then in turn create more copies of themselves exponentially, at least in theory turning the entire world of Minecraft into machines all autonomously.
The big problem for each idea seems to be placement and building. It seems that builders are borked; would they be workable when fixed? Of course Computercraft would have to be involved along with some programming. Perhaps turtles could be viable?
The first is a city factory. Spoiler: it builds cities. This system would allow for the construction of specific buildings at specific points, and then optionally connect infrastructure (perhaps by using Computercraft) or the player can do that manually. A healthy city would produce and distribute food and other resources to each house, which has a "health" indicator via lights on the top which would vary based on what it gets each day. At the end of each day each house's supplies are purged into a disposal system to simulate resource use. Towns are populated automatically by railcraft transportation from a centralized Happyland Testificate Breeding Buchenwald.
Such an idea could be expanded upon, and a mod that facilitates a similar Simcity-like functionality would be amazing, but it seems possible at least to be done with existing mods alone.
The second idea is a grey goo machine. This would be a self-sustaining factory that quarries and generates resources, and then uses those resources to build an exact copy of itself adjacently. Those copies would then in turn create more copies of themselves exponentially, at least in theory turning the entire world of Minecraft into machines all autonomously.
The big problem for each idea seems to be placement and building. It seems that builders are borked; would they be workable when fixed? Of course Computercraft would have to be involved along with some programming. Perhaps turtles could be viable?