Chunk loading mod for 1.12?

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Daihok

Guest
Anyone know if there is chunk loading mod out for 1.12? I tryed FTB LIB and Utilitys but 1.12 version crashs everytime even with only those 2 mods installed.
 
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Daihok

Guest
Nah not yet but looks like they starting to update to 1.12 they have chicken code lib for 1.12 which they just updated. So hopefully wont be long for chicken chunks to follow.
 

Inaeo

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Jul 29, 2019
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You could always opt for Vanilla mechanics to load chunks. Not terribly efficient, but it's a thing.
 
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Daihok

Guest
I have never played much vanilla so i have no clue what the vanilla chunk loading mechanics are lol.
 
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Daihok

Guest
It is but ever time it crashed I sent crash report. Not to worried though everything slowly updating so its all good. Just mainly wanted my farms to still grow while away mineing and stuff.
 

Inaeo

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Jul 29, 2019
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Wait hold on you can chunk load in Vanilla?

Sure can. Easiest way is to use Spawn Chunks, since they're always loaded, but spawn chunks don't always have the full range of options one is looking for (crop growth, for instance).

The next trick is to use Nether Portal for force load chunks. You set up a dispenser to fire items through the portal on a timer set less than five minutes. Then item going through the portal forces the portal to chunkload on both ends (Overworld and Nether). The reason you set the timer for less than five minutes is Vanilla item despawning mechanics. It takes about five minutes for an item to despawn, so the portal will keep things loaded that long to keep track of the item, even if the item gets picked up on the other side (nice for recycling it back and forth in a closed loop).

Once you have one chunk loaded, you can set up dispensers at the chunk boarders to fire items into surrounding chunks, loading them in the same manner. Furthermore, you can daisychain this mechanic from chunk to chunk to load a large area.

Now, since your system has to keep track of all the entities flying about, the redstone circuits needed to time it out, and a chunk in both dimensions (not to mention the actual activities within the loaded chunks), it's not terribly efficient CPU usage. But, given no other options, Vanilla for the win.
 
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Daihok

Guest
Wow thanks and this why im mostly trying to play vanilla. Modded makes so many thing much easier. For instance I want to learn redstone better and I think vanilla will force me to do this yea i can in modded also but not like vanilla i dont think. Thats just one example. Not that im done with modded. I just feel playing vanilla is going to force me to learn some tricks i never knew about.
 

Inaeo

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It's amazing how many problems people encounter when playing modded where Vanilla is the easiest answer. Sometimes it's good to go back to basics. A little Google-Fu can teach you a ton about the many serendipitous wonders Vanilla code has to offer. Not that I'm planning on a Vanilla revisit, mind you, but power to you for trying.
 
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GamerwithnoGame

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Jan 29, 2015
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It's true, you'd be surprised what vanilla can do! Especially with newer mechanics like the slime blocks, and even older ones like the way repeaters can be used to lock other repeaters.

One that I recently discovered which I didn't know about was breaking watermelons with Pistons! If they get picked against an incomplete block like a slab, they get broken into slices!
 
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Daihok

Guest
So i found an easy way to vanilla chunk load and very compact. Dont know if this has been mentioned but just stuck 2 hoppers facing into each other stuck 1 block in hopper and just keeps transferring it to each other. Seemed to work fine furnaces kept smelting netherrack while i went back to the nether. Learning new things all the time
 
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Daihok

Guest
Ok so I was way wrong it doesnt seem to be working lol. Just did some extensive testing with some cobble to stone, and it didnt work. /sigh
 

Renton Terrace

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Jul 29, 2019
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it has to be on a chunk border unless an update removed it and if the server shuts down you have to visit all of them to restart them
 

Inaeo

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it has to be on a chunk border unless an update removed it and if the server shuts down you have to visit all of them to restart them
This is why many projects that need many loaded chunks often start from the Spawn Chunks, since they are always loaded. If you only have a single piece of cobblestone traveling from Hopper to Hopper, there's a chance the chunk unloads while all the cobble is in the unloaded Hopper. If you have a stack or so in transit, that likelihood is far less due to there being blocks moving on both sides all the time.

It's been ages since I've played Vanilla, so there is a chance updates have changed how this works. I believe Hopper mechanics were changed at some point (to lighten the course load the create sometimes), but I've been wrong before.