Chunk Loaders without Chunk Loaders

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SGT_Beriut

New Member
Jul 29, 2019
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Is there any possible way that i can keep a chunk loaded without a chunk loader or a quarry on the mindcrack pack. Kinda like a homemade chunk loader :p And not that it will take to much space either. Reply's Would be greatly appreciated.
 

seannyyx

New Member
Jul 29, 2019
135
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Cobble case around your self and go afk?

Have a bio oil pump in spawn pump oil through build craft pipes to your area.. Apparently that was the issue with mindcrackers lag.
 

Harvest88

New Member
Jul 29, 2019
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Find another server that let's you actually have fun
Yea and even fire up one of your own if you can. Really those servers who put heavy restrictions on loaders are just turds. FTB is all about automating things and coming back with ton of stuffs and ready to make amazing builds. Fire a MFR farm and have a ton of charcoal, biofuel, lithium, fuel, and fuel cans to run a ton and half boilers to power anything from OCed machines to Matter Fabricators.
 

KirinDave

New Member
Jul 29, 2019
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Lmfao i know but i need it badly any suggestions i know you have the solution xD

There really isn't a solution. The only sly chunkloader you can make is using a portal gun; the portals load exactly one chunk.

You can totally burn the server in interesting ways to force chunks to be loaded, but I don't think anyone here will actually explain that to you. It's one of those things where the only responsible use for that knowledge is how to avoid doing it.
 

brujon

New Member
Jul 29, 2019
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I remember reading somewhere that redstone can interact with loaded and unloaded chunks in some strange ways. I recall reading someone using pistons to load more chunks near spawn, which always has a certain amount of loaded chunks in order for the players to respawn in on. Crucial in some vanilla builds that require vast swathes of land and loaded chunks for functional redstone. Don't recall *exactly* how it worked and it's been quite a while since i read anything of the sort. Vanilla players are always looking into more ways of breaking and exploiting game mechanics.
 

KirinDave

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Jul 29, 2019
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I remember reading somewhere that redstone can interact with loaded and unloaded chunks in some strange ways. I recall reading someone using pistons to load more chunks near spawn, which always has a certain amount of loaded chunks in order for the players to respawn in on. Crucial in some vanilla builds that require vast swathes of land and loaded chunks for functional redstone. Don't recall *exactly* how it worked and it's been quite a while since i read anything of the sort. Vanilla players are always looking into more ways of breaking and exploiting game mechanics.

Hey yeah let's talk about how to murder servers just after I said it's a bad idea to murder servers.
 

brujon

New Member
Jul 29, 2019
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The stuff i remember reading about these methods had 1) Always revolved being at the spawn loading chunk boundary 2) Severely limited in the amount of chunks you can keep loaded with these contraptions... 1) is hard in SMP because more often than not, you either get griefed a lot, have a massive spawn base that spans the whole loaded area, already have lots of players settled in the area (especially if chunkloaders are banned, because near spawn would be PRIME ground to set up automated bases). And 2) is about how it's very, very, very quirky how it works, about it's consistency and the means with which you can achieve these effects. In the best case scenario, you'd be able to get a plot at or near spawn and extend the chunk loading a little bit, by just a few chunks, enough to get the automation going. Don't really see it murdering servers...

EDIT: In any case, it probably doesn't even work anymore. I can't for the life of me find any google hits on the subject.
EDIT2: NVM, i found it. Pistons being used in a clock-like manner to transfer items from an loaded to an unloaded chunk, forcing the chunk receiving the block to be loaded, and doing this fast enough that all the intersecting chunks in the clock are kept loaded. Pretty spiffy.
 

KirinDave

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Jul 29, 2019
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And 2) is about how it's very, very, very quirky how it works, about it's consistency and the means with which you can achieve these effects. In the best case scenario, you'd be able to get a plot at or near spawn and extend the chunk loading a little bit, by just a few chunks, enough to get the automation going. Don't really see it murdering servers...

Yeah, uh.. tell that to the Mindcrack folks. And Soaryn.