Chunk loaders in movement

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iNd3x

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Jul 29, 2019
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Hey all,
Today i built a frame quarry like the ones made with redpower
It's a 4 wide, 64 heigh head, moving horisontally
I need to chunkload this thing, and with chickenchunks' chunkloader it sometimes bugs out, and things get kinda smashed
So, what chunkloader works best when moved?
I'm on the Tech World pack with only a couple added mods (no chunkloaders in the added mods)

Any help appreciated :)
 

Bagman817

New Member
Jul 29, 2019
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Hey all,
Today i built a frame quarry like the ones made with redpower
It's a 4 wide, 64 heigh head, moving horisontally
I need to chunkload this thing, and with chickenchunks' chunkloader it sometimes bugs out, and things get kinda smashed
So, what chunkloader works best when moved?
I'm on the Tech World pack with only a couple added mods (no chunkloaders in the added mods)

Any help appreciated :)
TechWorld 1 or 2? Regardless, the answer is Railcraft's World Anchors. In my experience, while less flexible, they are considerably more stable than ChickenChunks.
That said, if it's TechWorld 1, with legit RedPower, you may have trouble either way, as frames have always cross-mod issues.
 

iNd3x

New Member
Jul 29, 2019
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It's tech world 2,
So you suggest world anchors?
I guess they are "made" for movement, since they were designed to be put in carts
ty, btw
 

ScottulusMaximus

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Jul 29, 2019
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World anchors are your friend in moving things, chicken chunks loaders load around where they were initially placed and don't update/move the area when the chunkloader is moved.
 

Eruantien

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Jul 29, 2019
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I thought DW20 had (variable) success with his CCChunkloaders in his S6 LP for his world eater. Has this changed, then?
 

ScottulusMaximus

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Jul 29, 2019
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It's always been a bit dodgy, his ''success'' was in that he loaded a large area sometimes so that it ran a while but as soon as it left the loaded area he did his, ''AGAIN!!'' voice... From what I can remember he never worked this out
 

lazaruz76

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Jul 29, 2019
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I know that one method DW20 used for this problem was a chunkloading turtle. He placed it beside the frame in a gap between the frame and the wall. I think he wrote a program to constantly check for the platform beside it. If it was there the turtle would emit a Redstone signal that would move the bore 1 block forward, sleep about 5 seconds, then check again in a continuous loop. Once the bore was past the turtle it would break a ckickenchuncks chunkloader, store that in it's inventory, move forward to the back of the bore head, place the chunkloader, then continue with the boring operation. In this way he was able to keep it going but I don't remember if he had any problems with it.