I'm trying to figure out how to make a charge/discharge redstone circuit. Specifically:
*As long as the signal strength is above 2, the output is off
*When the signal strength falls to 2, the output turns on and stays on
*When the signal strength reaches maximum, the output turns off again and returns to the initial state.
The idea is that I'm going to take a comparator output from a tank so that I can refill the tank when it gets low, but not be running the machines that fill it all the time.
I'm pretty sure I need a T-flipflop, but that's as far as I've gotten; I'm kinda terrible with redstone.
Only "advanced" redstone I have access to is the redstone connectors from Immersive Engineering.
Can anyone help me figure this out?
*As long as the signal strength is above 2, the output is off
*When the signal strength falls to 2, the output turns on and stays on
*When the signal strength reaches maximum, the output turns off again and returns to the initial state.
The idea is that I'm going to take a comparator output from a tank so that I can refill the tank when it gets low, but not be running the machines that fill it all the time.
I'm pretty sure I need a T-flipflop, but that's as far as I've gotten; I'm kinda terrible with redstone.
Only "advanced" redstone I have access to is the redstone connectors from Immersive Engineering.
Can anyone help me figure this out?