Changing lava to water using COFH core

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psp

New Member
Jul 29, 2019
617
-9
1
I have been trying to make it so when a world generates, all water under level 64 is turned into lava. I though it would be fairly simple...
I have tried a ton of different things and I can't seem to get it to work. I have tried with other blocks and it works.

Code:
    "lava": {
        "template": "uniform",
        "block": "minecraft:flowing_lava",
        "material": "minecraft:flowing_water",
        "clusterSize": 1,
        "numClusters": 16384,
        "minHeight": 0,
        "maxHeight": 64,
        "retrogen": "true",
        "biomeRestriction": "none",
        "biomes": [],
        "dimensionRestriction": "blacklist",
        "dimensions": [
            -1,
            1
        ]
    }
}
Can anyone help me and tell me what I am doing wrong/give me the correct code?