changing an old tekkit server to yogscraft?

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iuy193

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Jul 29, 2019
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ok. so ive been trying to update my old tekkit server to yogscraft. but it comes up with this error every time:


Stacktrace:
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:669)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)

-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_17, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 212362072 bytes (202 MB) / 505106432 bytes (481 MB) up to 1038876672 bytes (990 MB)
Mod Pack: CWW256 forgot to change this.
LiteLoader Mods: 5 loaded mod(s)
- VoxelPacket version 2.0.2
- VoxelPlayer version 0.9.6
- Integrated Sound Packs version 1.1.1
- VoxelMenu version 1.4.7_05
- VoxelMap version 1.0.0
JVM Flags: 7 total; -Xms256M -Xmx1024M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:+AggressiveOpts -XX:+CMSClassUnloadingEnabled -XX:MaxPermSize=128m
AABB Pool Size: 21223 (1188488 bytes; 1 MB) allocated, 19 (1064 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML:
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MiscPeripheralsASM [MiscPeripherals ASM] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PowerCrystalsCore [PowerCrystals Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ComputerCraft [ComputerCraft] (computercraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CCTurtle [ComputerCraft Turtles] (computercraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MiscPeripherals [MiscPeripherals] (MiscPeripherals.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHCore [CoFH Core] (CoFHCore.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion [Thermal Expansion] (thermalexpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2 [IndustrialCraft 2] (IC2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AdvancedMachines [IC2 Advanced Machines Addon] (advancedmachines.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChickenChunks [ChickenChunks] (ChickenChunks.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EE3 [Equivalent Exchange 3] (ee3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderStorage [EnderStorage] (EnderStorage.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forestry [Forestry for Minecraft] (forestry.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BinnieCore [Binnie Core] (extrabees.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraBees [Extra Bees] (extrabees.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GraviGun [GraviGun] (GraviGun.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2NuclearControl [Nuclear Control] (IC2NuclearControl.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_InvTweaks [Inventory Tweaks] (InvTweaks.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IronChest [Iron Chest] (IronChest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ModularForceFieldSystem [Modular ForceField System V2] (modularforcefieldsystem.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mmmPowersuits [MachineMuse's Modular Powersuits] (ModularPowersuits.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIPlugins [NEI Plugins] (neiplugins.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PortalGun [Portal Gun] (PortalGun.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Railcraft [Railcraft] (railcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion|Factory [Factory] (thermalexpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion|Energy [Energy] (thermalexpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PowerConverters [Power Converters] (PowerConverters.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedPowerCore [RedPower] (redpowercore.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedPowerBase [RP Base] (redpowercore.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedPowerMachine [RP Machine] (redpowermechanical.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedPowerCompat [RP Compat] (redpowercompat.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedPowerWiring [RP Wiring] (redpowerdigital.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedPowerLogic [RP Logic] (redpowerdigital.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedPowerLighting [RP Lighting] (redpowerdigital.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedPowerWorld [RP World] (redpowermechanical.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedPowerControl [RP Control] (redpowermechanical.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SoulShards [SoulShards] (soulshards.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
StevesCarts [Steve's Carts] (StevesCarts.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft [Thaumcraft] (Thaumcraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion|Transport [Transport] (thermalexpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized-

Any ideas on how to fix this problem???? had to chop abit of the info off as well.
 

lavarthan

New Member
Jul 29, 2019
2,437
0
0
Before you post the log follow this guide exactly to install FTB in the recommended way.

Any ideas on how to fix this problem???? had to chop abit of the info off as well.
Why did you have to chop the log? Just post the console log in debug mode to pastebin.com and link it here you can also post the error log to there if you want. Here is a guide to get the logs and post them to pastebin.com.

You do also know that in order to go from tekkit to FTB you must make sure the ItemIDs are the same. You must manually edit them to match what your save has. This can be time consuming.
 

iuy193

New Member
Jul 29, 2019
2
0
0
Before you post the log follow this guide exactly to install FTB in the recommended way.


Why did you have to chop the log? Just post the console log in debug mode to pastebin.com and link it here you can also post the error log to there if you want. Here is a guide to get the logs and post them to pastebin.com.

You do also know that in order to go from tekkit to FTB you must make sure the ItemIDs are the same. You must manually edit them to match what your save has. This can be time consuming.

ok. thanks. off to change itemIDs i guess.
 
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